objectTypes = { # INS_infantry pdxmesh = { name = "INS_infantry_rifle_mesh" file = "gfx/models/units/INS_infantry.mesh" animation = { id = "idle" type = "GER_infantry_rifle_idle_animation" } animation = { id = "attack" type = "USA_infantry_rifle_attack_animation" } animation = { id = "support_attack" type = "USA_infantry_rifle_support_attack_animation" } animation = { id = "charge_rifle" type = "GER_infantry_rifle_charge_animation" } animation = { id = "charge_rifle_shoot" type = "USA_infantry_rifle_charge_shoot_animation" } animation = { id = "move" type = "GER_infantry_rifle_moving_animation" } animation = { id = "march_move" type = "GER_infantry_rifle_march_animation" } animation = { id = "retreat" type = "GER_infantry_rifle_retreat_animation" } animation = { id = "death" type = "GER_infantry_rifle_death_animation" } animation = { id = "long_idle01" type = "GER_infantry_rifle_long_idle_01_animation" } animation = { id = "long_idle02" type = "GER_infantry_rifle_long_idle_02_animation" } animation = { id = "long_idle03" type = "GER_infantry_rifle_long_idle_03_animation" } animation = { id = "long_idle04" type = "GER_infantry_rifle_long_idle_04_animation" } animation = { id = "long_idle05" type = "GER_infantry_rifle_long_idle_05_animation" } animation = { id = "cavalry_idle" type = "GER_infantry_cavalry_rider_rifle_idle_animation" } animation = { id = "cavalry_move" type = "GER_infantry_cavalry_rider_rifle_moving_animation" } animation = { id = "training" type = "GER_infantry_idle_training_animation" } animation = { id = "jumping_jacks" type = "GER_infantry_jumping_jacks_animation" } animation = { id = "pushup" type = "GER_infantry_pushup_animation" } animation = { id = "guard_rifle" type = "GER_infantry_guard_rifle_animation" } animation = { id = "aim_exercise" type = "GER_infantry_aim_exercise_animation" } } pdxmesh = { name = "INS_infantry_mg_mesh" file = "gfx/models/units/INS_infantry.mesh" animation = { id = "idle" type = "GER_infantry_rifle_idle_animation" } animation = { id = "attack" type = "GER_infantry_mg_attack_animation" } animation = { id = "support_attack" type = "GER_infantry_mg_support_attack_animation" } animation = { id = "charge_mg" type = "GER_infantry_mg_charge_animation" } animation = { id = "charge_mg_shoot" type = "GER_infantry_mg_charge_shoot_animation" } animation = { id = "move" type = "GER_infantry_rifle_moving_animation" } animation = { id = "march_move" type = "GER_infantry_rifle_march_animation" } animation = { id = "retreat" type = "GER_infantry_rifle_retreat_animation" } animation = { id = "death" type = "GER_infantry_rifle_death_animation" } animation = { id = "long_idle01" type = "GER_infantry_rifle_long_idle_01_animation" } animation = { id = "long_idle02" type = "GER_infantry_rifle_long_idle_02_animation" } animation = { id = "long_idle03" type = "GER_infantry_rifle_long_idle_03_animation" } animation = { id = "long_idle04" type = "GER_infantry_rifle_long_idle_04_animation" } animation = { id = "long_idle05" type = "GER_infantry_rifle_long_idle_05_animation" } animation = { id = "cavalry_idle" type = "GER_infantry_cavalry_rider_rifle_idle_animation" } animation = { id = "cavalry_move" type = "GER_infantry_cavalry_rider_rifle_moving_animation" } animation = { id = "training" type = "GER_infantry_idle_training_animation" } animation = { id = "jumping_jacks" type = "GER_infantry_jumping_jacks_animation" } animation = { id = "pushup" type = "GER_infantry_pushup_animation" } animation = { id = "guard_rifle" type = "GER_infantry_guard_rifle_animation" } animation = { id = "aim_exercise" type = "GER_infantry_aim_exercise_animation" } } }