objectTypes = {

	# generic_conversion_carrier
	pdxmesh = {
		name = "generic_conversion_carrier_mesh"
		file = "gfx/models/units/ships/generic_conversion_carrier.mesh"
		
		animation = { id = "idle"			type = "generic_conversion_carrier_idle_animation" }
		animation = { id = "death"			type = "generic_conversion_carrier_death_animation" }
		animation = { id = "death2"			type = "generic_conversion_carrier_death2_animation" }
	}

	# ENG_battleship_nelson
	pdxmesh = {
		name = "ENG_battleship_nelson_mesh"
		file = "gfx/models/units/ships/ENG_battleship_nelson.mesh"
		
		animation = { id = "idle"			type = "ENG_battleship_nelson_idle_animation" }
		animation = { id = "attack"			type = "ENG_battleship_nelson_attack_animation" }
		animation = { id = "defend"			type = "ENG_battleship_nelson_defend_animation" }
		animation = { id = "damaged_attack"	type = "ENG_battleship_nelson_attack_animation" }
		animation = { id = "damaged_defend"	type = "ENG_battleship_nelson_defend_animation" }
		animation = { id = "death"			type = "ENG_battleship_nelson_death_animation" }
	}

	# ENG_destroyer_tribal
	pdxmesh = {
		name = "ENG_destroyer_tribal_mesh"
		file = "gfx/models/units/ships/ENG_destroyer_tribal.mesh"
		
		animation = { id = "idle"			type = "ENG_destroyer_tribal_idle_animation" }
		animation = { id = "attack"			type = "ENG_destroyer_tribal_attack_animation" }
		animation = { id = "defend"			type = "ENG_destroyer_tribal_defend_animation" }
		animation = { id = "damaged_attack"	type = "ENG_destroyer_tribal_attack_animation" }
		animation = { id = "damaged_defend"	type = "ENG_destroyer_tribal_defend_animation" }
		animation = { id = "death"			type = "ENG_destroyer_tribal_death_animation" }
	}

	# ENG_heavy_cruiser_county
	pdxmesh = {
		name = "ENG_heavy_cruiser_county_mesh"
		file = "gfx/models/units/ships/ENG_heavy_cruiser_county.mesh"
		
		animation = { id = "idle"			type = "ENG_heavy_cruiser_county_idle_animation" }
		animation = { id = "attack"			type = "ENG_heavy_cruiser_county_attack_animation" }
		animation = { id = "defend"			type = "ENG_heavy_cruiser_county_defend_animation" }
		animation = { id = "damaged_attack"	type = "ENG_heavy_cruiser_county_attack_animation" }
		animation = { id = "damaged_defend"	type = "ENG_heavy_cruiser_county_defend_animation" }
		animation = { id = "death"			type = "ENG_heavy_cruiser_county_death_animation" }
	}

	# ENG_light_cruiser_leander
	pdxmesh = {
		name = "ENG_light_cruiser_leander_mesh"
		file = "gfx/models/units/ships/ENG_light_cruiser_leander.mesh"
		
		animation = { id = "idle"			type = "ENG_light_cruiser_leander_idle_animation" }
		animation = { id = "attack"			type = "ENG_light_cruiser_leander_attack_animation" }
		animation = { id = "defend"			type = "ENG_light_cruiser_leander_defend_animation" }
		animation = { id = "damaged_attack"	type = "ENG_light_cruiser_leander_attack_animation" }
		animation = { id = "damaged_defend"	type = "ENG_light_cruiser_leander_defend_animation" }
		animation = { id = "death"			type = "ENG_light_cruiser_leander_death_animation" }
	}

	# USA_battleship_new_mexico
	pdxmesh = {
		name = "USA_battleship_new_mexico_mesh"
		file = "gfx/models/units/ships/USA_battleship_new_mexico.mesh"
		
		animation = { id = "idle"			type = "USA_battleship_new_mexico_idle_animation" }
		animation = { id = "attack"			type = "USA_battleship_new_mexico_attack_animation" }
		animation = { id = "defend"			type = "USA_battleship_new_mexico_defend_animation" }
		animation = { id = "damaged_attack"	type = "USA_battleship_new_mexico_attack_animation" }
		animation = { id = "damaged_defend"	type = "USA_battleship_new_mexico_defend_animation" }
		animation = { id = "death"			type = "USA_battleship_new_mexico_death_animation" }
	}

	# USA_destroyer_fletcher
	pdxmesh = {
		name = "USA_destroyer_fletcher_mesh"
		file = "gfx/models/units/ships/USA_destroyer_fletcher.mesh"
		
		animation = { id = "idle"			type = "USA_destroyer_fletcher_idle_animation" }
		animation = { id = "attack"			type = "USA_destroyer_fletcher_attack_animation" }
		animation = { id = "defend"			type = "USA_destroyer_fletcher_defend_animation" }
		animation = { id = "damaged_attack"	type = "USA_destroyer_fletcher_attack_animation" }
		animation = { id = "damaged_defend"	type = "USA_destroyer_fletcher_defend_animation" }
		animation = { id = "death"			type = "USA_destroyer_fletcher_death_animation" }
	}

	# USA_light_cruiser_brooklyn
	pdxmesh = {
		name = "USA_light_cruiser_brooklyn_mesh"
		file = "gfx/models/units/ships/USA_light_cruiser_brooklyn.mesh"
		
		animation = { id = "idle"			type = "USA_light_cruiser_brooklyn_idle_animation" }
		animation = { id = "attack"			type = "USA_light_cruiser_brooklyn_attack_animation" }
		animation = { id = "defend"			type = "USA_light_cruiser_brooklyn_defend_animation" }
		animation = { id = "damaged_attack"	type = "USA_light_cruiser_brooklyn_attack_animation" }
		animation = { id = "damaged_defend"	type = "USA_light_cruiser_brooklyn_defend_animation" }
		animation = { id = "death"			type = "USA_light_cruiser_brooklyn_death_animation" }
	}

	# USA_heavy_cruiser_pensacola
	pdxmesh = {
		name = "USA_heavy_cruiser_pensacola_mesh"
		file = "gfx/models/units/ships/USA_heavy_cruiser_pensacola.mesh"
		
		animation = { id = "idle"			type = "USA_heavy_cruiser_pensacola_idle_animation" }
		animation = { id = "attack"			type = "USA_heavy_cruiser_pensacola_attack_animation" }
		animation = { id = "defend"			type = "USA_heavy_cruiser_pensacola_defend_animation" }
		animation = { id = "damaged_attack"	type = "USA_heavy_cruiser_pensacola_attack_animation" }
		animation = { id = "damaged_defend"	type = "USA_heavy_cruiser_pensacola_defend_animation" }
		animation = { id = "death"			type = "USA_heavy_cruiser_pensacola_death_animation" }
	}
}
