guiTypes = {
	containerWindowType = {
		name = "man_the_guns_faceplate"
		position = { x=0 y=0 }
		size = { width = 590 height = 46 }
		margin = {top=0 left=13 bottom=0 right=13}

		iconType = {
			name ="musicplayer_bar"
			spriteType = "GFX_musicplayer_bar"
			position = { x= 0 y = 0 }
		}

		buttonType = {
			name = "prev_button"
			position = { x = 207 y = -42 }
			quadTextureSprite ="GFX_musicplayer_previous_button"
			buttonFont = "Main_14_black"
			Orientation = "LOWER_LEFT"
			clicksound = click_close
			pdx_tooltip = "MUSICPLAYER_PREV"
		}

		buttonType = {
			name = "play_button"
			position = { x = 246 y = -42 }
			quadTextureSprite ="GFX_musicplayer_play_pause_button"
			buttonFont = "Main_14_black"
			Orientation = "LOWER_LEFT"
			clicksound = click_close
		}

		buttonType = {
			name = "next_button"
			position = { x = 315 y = -42 }
			quadTextureSprite ="GFX_musicplayer_next_button"
			buttonFont = "Main_14_black"
			Orientation = "LOWER_LEFT"
			clicksound = click_close
			pdx_tooltip = "MUSICPLAYER_NEXT"
		}

		extendedScrollbarType = {
			name = "volume_slider"
			position = { x = 38 y = -15 }
			size = { width = 75 height = 18 }
			tileSize = { width = 12 height = 12}
			maxValue =100
			minValue =0
			stepSize =1
			startValue = 50
			horizontal = yes
			orientation = lower_left
			origo = lower_left
			setTrackFrameOnChange = yes

			slider = {
				name = "Slider"	
				quadTextureSprite = "GFX_scroll_drager"
				position = { x=0 y = 1 }
				pdx_tooltip = "MUSICPLAYER_ADJUST_VOL"
			}

			track = {
				name = "Track"
				quadTextureSprite = "GFX_volume_track"
				position = { x=0 y = 3 }
				alwaystransparent = yes
				pdx_tooltip = "MUSICPLAYER_ADJUST_VOL"
			}
		}

		buttonType = {
			name = "shuffle_button"
			position = { x = 485 y = -42 }
			quadTextureSprite ="GFX_toggle_shuffle_buttons"
			buttonFont = "Main_14_black"
			Orientation = "LOWER_LEFT"
			clicksound = click_close
		}
	}

	containerWindowType={
		name = "man_the_guns_stations_entry"
		size = { width = 162 height = 130 }

		checkBoxType = {
			name = "select_station_button"
			position = { x = 0 y = 0 }
			quadTextureSprite = "GFX_sabaton_album_art"
			clicksound = decisions_ui_button
		}
	}
}
