objectTypes = {

##########################
# ENGLAND / COMMONWEALTH #
##########################
	
	pdxmesh = {
		name = "ENG_armored_car_1_mesh"
		file = "gfx/models/vehicles/ENG_armored_car_1.mesh"

		animation = { id = "attack"			type = "ENG_armored_car_1_attack_animation" }
		animation = { id = "idle"			type = "ENG_armored_car_1_idle_animation" }
		animation = { id = "move"			type = "ENG_armored_car_1_moving_animation" }
	}
	
	pdxmesh = {
		name = "ENG_armored_car_3_mesh"
		file = "gfx/models/vehicles/ENG_armored_car_3.mesh"

		animation = { id = "attack"			type = "ENG_armored_car_3_attack_animation" }
		animation = { id = "idle"			type = "ENG_armored_car_3_idle_animation" }
		animation = { id = "move"			type = "ENG_armored_car_3_moving_animation" }
	}

##########
# FRANCE #
##########
	
	pdxmesh = {
		name = "FRA_armored_car_1_mesh"
		file = "gfx/models/vehicles/FRA_armored_car_1.mesh"

		animation = { id = "attack"			type = "FRA_armored_car_1_attack_animation" }
		animation = { id = "idle"			type = "FRA_armored_car_1_idle_animation" }
		animation = { id = "move"			type = "FRA_armored_car_1_moving_animation" }
	}
	
	pdxmesh = {
		name = "FRA_armored_car_3_mesh"
		file = "gfx/models/vehicles/FRA_armored_car_3.mesh"

		animation = { id = "attack"			type = "FRA_armored_car_3_attack_animation" }
		animation = { id = "idle"			type = "FRA_armored_car_3_idle_animation" }
		animation = { id = "move"			type = "FRA_armored_car_3_moving_animation" }
	}

###########
# GENERIC #
###########
	
	pdxmesh = {
		name = "generic_armored_car_1_mesh"
		file = "gfx/models/vehicles/generic_armored_car_1.mesh"

		animation = { id = "attack"			type = "generic_armored_car_1_attack_animation" }
		animation = { id = "idle"			type = "generic_armored_car_1_idle_animation" }
		animation = { id = "move"			type = "generic_armored_car_1_moving_animation" }
	}
	
	pdxmesh = {
		name = "generic_armored_car_3_mesh"
		file = "gfx/models/vehicles/generic_armored_car_3.mesh"

		animation = { id = "attack"			type = "generic_armored_car_3_attack_animation" }
		animation = { id = "idle"			type = "generic_armored_car_3_idle_animation" }
		animation = { id = "move"			type = "generic_armored_car_3_moving_animation" }
	}

###########
# GERMANY #
###########
	
	pdxmesh = {
		name = "GER_armored_car_1_mesh"
		file = "gfx/models/vehicles/GER_armored_car_1.mesh"

		animation = { id = "attack"			type = "GER_armored_car_1_attack_animation" }
		animation = { id = "idle"			type = "GER_armored_car_1_idle_animation" }
		animation = { id = "move"			type = "GER_armored_car_1_moving_animation" }
	}
	
	pdxmesh = {
		name = "GER_armored_car_3_mesh"
		file = "gfx/models/vehicles/GER_armored_car_3.mesh"

		animation = { id = "attack"			type = "GER_armored_car_3_attack_animation" }
		animation = { id = "idle"			type = "GER_armored_car_3_idle_animation" }
		animation = { id = "move"			type = "GER_armored_car_3_moving_animation" }
	}

#########
# ITALY #
#########
	
	pdxmesh = {
		name = "ITA_armored_car_1_mesh"
		file = "gfx/models/vehicles/ITA_armored_car_1.mesh"

		animation = { id = "attack"			type = "ITA_armored_car_1_attack_animation" }
		animation = { id = "idle"			type = "ITA_armored_car_1_idle_animation" }
		animation = { id = "move"			type = "ITA_armored_car_1_moving_animation" }
	}
	
	pdxmesh = {
		name = "ITA_armored_car_3_mesh"
		file = "gfx/models/vehicles/ITA_armored_car_3.mesh"

		animation = { id = "attack"			type = "ITA_armored_car_3_attack_animation" }
		animation = { id = "idle"			type = "ITA_armored_car_3_idle_animation" }
		animation = { id = "move"			type = "ITA_armored_car_3_moving_animation" }
	}

#########
# JAPAN #
#########
	
	pdxmesh = {
		name = "JAP_armored_car_1_mesh"
		file = "gfx/models/vehicles/JAP_armored_car_1.mesh"

		animation = { id = "attack"			type = "JAP_armored_car_1_attack_animation" }
		animation = { id = "idle"			type = "JAP_armored_car_1_idle_animation" }
		animation = { id = "move"			type = "JAP_armored_car_1_moving_animation" }
	}
	
	pdxmesh = {
		name = "JAP_armored_car_3_mesh"
		file = "gfx/models/vehicles/JAP_armored_car_3.mesh"

		animation = { id = "attack"			type = "JAP_armored_car_3_attack_animation" }
		animation = { id = "idle"			type = "JAP_armored_car_3_idle_animation" }
		animation = { id = "move"			type = "JAP_armored_car_3_moving_animation" }
	}

##########
# SOVIET #
##########
	
	pdxmesh = {
		name = "SOV_armored_car_1_mesh"
		file = "gfx/models/vehicles/SOV_armored_car_1.mesh"

		animation = { id = "attack"			type = "SOV_armored_car_1_attack_animation" }
		animation = { id = "idle"			type = "SOV_armored_car_1_idle_animation" }
		animation = { id = "move"			type = "SOV_armored_car_1_moving_animation" }
	}
	
	pdxmesh = {
		name = "SOV_armored_car_3_mesh"
		file = "gfx/models/vehicles/SOV_armored_car_3.mesh"

		animation = { id = "attack"			type = "SOV_armored_car_3_attack_animation" }
		animation = { id = "idle"			type = "SOV_armored_car_3_idle_animation" }
		animation = { id = "move"			type = "SOV_armored_car_3_moving_animation" }
	}

#######
# USA #
#######
	
	pdxmesh = {
		name = "USA_armored_car_1_mesh"
		file = "gfx/models/vehicles/USA_armored_car_1.mesh"

		animation = { id = "attack"			type = "USA_armored_car_1_attack_animation" }
		animation = { id = "idle"			type = "USA_armored_car_1_idle_animation" }
		animation = { id = "move"			type = "USA_armored_car_1_moving_animation" }
	}
	
	pdxmesh = {
		name = "USA_armored_car_3_mesh"
		file = "gfx/models/vehicles/USA_armored_car_3.mesh"

		animation = { id = "attack"			type = "USA_armored_car_3_attack_animation" }
		animation = { id = "idle"			type = "USA_armored_car_3_idle_animation" }
		animation = { id = "move"			type = "USA_armored_car_3_moving_animation" }
	}
}
