category = {
    name = "Voices"
    soundeffects = {
        POR_infantry_idle
        POR_infantry_neutral_combat
        POR_infantry_positive_combat
        POR_infantry_retreat
    }
}
####################
### Soundeffects ### 
####################

### POR ### 
soundeffect = {
    name = "POR_infantry_idle"
    sounds = {
        sound = por_idle_001
        sound = por_idle_002
        sound = por_idle_003
        sound = por_idle_004
        sound = por_idle_005
        sound = por_idle_006
        sound = por_idle_007
        sound = por_idle_008
        sound = por_idle_009
        sound = por_idle_010
        sound = por_idle_011
        sound = por_idle_012
        sound = por_idle_013
        sound = por_idle_014
        sound = por_idle_015
        sound = por_idle_016
        sound = por_idle_017
        sound = por_idle_018
        sound = por_idle_019
        sound = por_idle_020
        sound = por_idle_021
        sound = por_idle_022
        sound = por_idle_023
        sound = por_idle_024
        sound = por_idle_025
        sound = por_idle_026
        sound = por_idle_027
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.70
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = {
    name = "POR_infantry_neutral_combat"
    sounds = {
        sound = por_Neutral_001
        sound = por_Neutral_002
        sound = por_Neutral_003
        sound = por_Neutral_004
        sound = por_Neutral_005
        sound = por_Neutral_006
        sound = por_Neutral_007
        sound = por_Neutral_008
        sound = por_Neutral_009
        sound = por_Neutral_010
        sound = por_Neutral_011
        sound = por_Neutral_012
        sound = por_Neutral_013
        sound = por_Neutral_014
        sound = por_Neutral_015
        sound = por_Neutral_016
        sound = por_Neutral_017
        sound = por_Neutral_018
        sound = por_Neutral_019
#        sound = por_Neutral_019_alt
        sound = por_Neutral_020
#        sound = por_Neutral_020_alt
        sound = por_Neutral_021
#        sound = por_Neutral_021_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.70
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = {
    name = "POR_infantry_positive_combat"
    sounds = {
        sound = por_Positive_001
        sound = por_Positive_002
        sound = por_Positive_003
        sound = por_Positive_004
        sound = por_Positive_005
        sound = por_Positive_006
        sound = por_Positive_007
        sound = por_Positive_008
        sound = por_Positive_009
        sound = por_Positive_010
        sound = por_Positive_011
        sound = por_Positive_012
        sound = por_Positive_013
        sound = por_Positive_014
        sound = por_Positive_015
        sound = por_Positive_016
        sound = por_Positive_017
        sound = por_Positive_018
        sound = por_Positive_019
        sound = por_Positive_020
        sound = por_Positive_021
        sound = por_Positive_022
        sound = por_Positive_023
        sound = por_Positive_024
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.70
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = {
    name = "POR_infantry_retreat"
    sounds = {
        sound = por_Retreat_001
        sound = por_Retreat_002
        sound = por_Retreat_003
        sound = por_Retreat_004
        sound = por_Retreat_005
        sound = por_Retreat_006
        sound = por_Retreat_007
        sound = por_Retreat_008
        sound = por_Retreat_009
        sound = por_Retreat_010
        sound = por_Retreat_011
        sound = por_Retreat_012
        sound = por_Retreat_013
        sound = por_Retreat_014
        sound = por_Retreat_015
        sound = por_Retreat_016
#        sound = por_Retreat_016_alt
        sound = por_Retreat_017
#        sound = por_Retreat_017_alt
        sound = por_Retreat_018
#        sound = por_Retreat_018_alt
    }
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.70
	volume_random_offset = { 0.0 -0.15 }
	playbackrate_random_offset = { 0.0 -0.15 }
}
###############
#### SOUNDS ### 
###############

### POR ###
sound = { 
    name = "por_idle_010"
    file = "por/por_idle_010.wav"
}
sound = { 
    name = "por_idle_011"
    file = "por/por_idle_011.wav"
}
sound = { 
    name = "por_idle_012"
    file = "por/por_idle_012.wav"
}
sound = { 
    name = "por_idle_013"
    file = "por/por_idle_013.wav"
}
sound = { 
    name = "por_idle_014"
    file = "por/por_idle_014.wav"
}
sound = { 
    name = "por_idle_015"
    file = "por/por_idle_015.wav"
}
sound = { 
    name = "por_idle_016"
    file = "por/por_idle_016.wav"
}
sound = { 
    name = "por_idle_017"
    file = "por/por_idle_017.wav"
}
sound = { 
    name = "por_idle_018"
    file = "por/por_idle_018.wav"
}
sound = { 
    name = "por_idle_019"
    file = "por/por_idle_019.wav"
}
sound = { 
    name = "por_idle_020"
    file = "por/por_idle_020.wav"
}
sound = { 
    name = "por_idle_021"
    file = "por/por_idle_021.wav"
}
sound = { 
    name = "por_idle_022"
    file = "por/por_idle_022.wav"
}
sound = { 
    name = "por_idle_023"
    file = "por/por_idle_023.wav"
}
sound = { 
    name = "por_idle_024"
    file = "por/por_idle_024.wav"
}
sound = { 
    name = "por_idle_025"
    file = "por/por_idle_025.wav"
}
sound = { 
    name = "por_idle_026"
    file = "por/por_idle_026.wav"
}
sound = { 
    name = "por_idle_027"
    file = "por/por_idle_027.wav"
}
sound = { 
    name = "por_Neutral_001"
    file = "por/por_Neutral_001.wav"
}
sound = { 
    name = "por_Neutral_002"
    file = "por/por_Neutral_002.wav"
}
sound = { 
    name = "por_Neutral_003"
    file = "por/por_Neutral_003.wav"
}
sound = { 
    name = "por_Neutral_004"
    file = "por/por_Neutral_004.wav"
}
sound = { 
    name = "por_Neutral_005"
    file = "por/por_Neutral_005.wav"
}
sound = { 
    name = "por_Neutral_006"
    file = "por/por_Neutral_006.wav"
}
sound = { 
    name = "por_Neutral_007"
    file = "por/por_Neutral_007.wav"
}
sound = { 
    name = "por_Neutral_008"
    file = "por/por_Neutral_008.wav"
}
sound = { 
    name = "por_Neutral_009"
    file = "por/por_Neutral_009.wav"
}
sound = { 
    name = "por_Neutral_010"
    file = "por/por_Neutral_010.wav"
}
sound = { 
    name = "por_Neutral_011"
    file = "por/por_Neutral_011.wav"
}
sound = { 
    name = "por_Neutral_012"
    file = "por/por_Neutral_012.wav"
}
sound = { 
    name = "por_Neutral_013"
    file = "por/por_Neutral_013.wav"
}
sound = { 
    name = "por_Neutral_014"
    file = "por/por_Neutral_014.wav"
}
sound = { 
    name = "por_Neutral_015"
    file = "por/por_Neutral_015.wav"
}
sound = { 
    name = "por_Neutral_016"
    file = "por/por_Neutral_016.wav"
}
sound = { 
    name = "por_Neutral_017"
    file = "por/por_Neutral_017.wav"
}
sound = { 
    name = "por_Neutral_018"
    file = "por/por_Neutral_018.wav"
}
sound = { 
    name = "por_Neutral_019"
    file = "por/por_Neutral_019.wav"
}
sound = { 
    name = "por_Neutral_019_alt"
    file = "por/por_Neutral_019_alt.wav"
}
sound = { 
    name = "por_Neutral_020"
    file = "por/por_Neutral_020.wav"
}
sound = { 
    name = "por_Neutral_020_alt"
    file = "por/por_Neutral_020_alt.wav"
}
sound = { 
    name = "por_Neutral_021"
    file = "por/por_Neutral_021.wav"
}
sound = { 
    name = "por_Neutral_021_alt"
    file = "por/por_Neutral_021_alt.wav"
}
sound = { 
    name = "por_Positive_001"
    file = "por/por_Positive_001.wav"
}
sound = { 
    name = "por_Positive_002"
    file = "por/por_Positive_002.wav"
}
sound = { 
    name = "por_Positive_003"
    file = "por/por_Positive_003.wav"
}
sound = { 
    name = "por_Positive_004"
    file = "por/por_Positive_004.wav"
}
sound = { 
    name = "por_Positive_005"
    file = "por/por_Positive_005.wav"
}
sound = { 
    name = "por_Positive_006"
    file = "por/por_Positive_006.wav"
}
sound = { 
    name = "por_Positive_007"
    file = "por/por_Positive_007.wav"
}
sound = { 
    name = "por_Positive_008"
    file = "por/por_Positive_008.wav"
}
sound = { 
    name = "por_Positive_009"
    file = "por/por_Positive_009.wav"
}
sound = { 
    name = "por_Positive_010"
    file = "por/por_Positive_010.wav"
}
sound = { 
    name = "por_Positive_011"
    file = "por/por_Positive_011.wav"
}
sound = { 
    name = "por_Positive_012"
    file = "por/por_Positive_012.wav"
}
sound = { 
    name = "por_Positive_013"
    file = "por/por_Positive_013.wav"
}
sound = { 
    name = "por_Positive_014"
    file = "por/por_Positive_014.wav"
}
sound = { 
    name = "por_Positive_015"
    file = "por/por_Positive_015.wav"
}
sound = { 
    name = "por_Positive_016"
    file = "por/por_Positive_016.wav"
}
sound = { 
    name = "por_Positive_017"
    file = "por/por_Positive_017.wav"
}
sound = { 
    name = "por_Positive_018"
    file = "por/por_Positive_018.wav"
}
sound = { 
    name = "por_Positive_019"
    file = "por/por_Positive_019.wav"
}
sound = { 
    name = "por_Positive_020"
    file = "por/por_Positive_020.wav"
}
sound = { 
    name = "por_Positive_021"
    file = "por/por_Positive_021.wav"
}
sound = { 
    name = "por_Positive_022"
    file = "por/por_Positive_022.wav"
}
sound = { 
    name = "por_Positive_023"
    file = "por/por_Positive_023.wav"
}
sound = { 
    name = "por_Positive_024"
    file = "por/por_Positive_024.wav"
}
sound = { 
    name = "por_Retreat_001"
    file = "por/por_Retreat_001.wav"
}
sound = { 
    name = "por_Retreat_002"
    file = "por/por_Retreat_002.wav"
}
sound = { 
    name = "por_Retreat_003"
    file = "por/por_Retreat_003.wav"
}
sound = { 
    name = "por_Retreat_004"
    file = "por/por_Retreat_004.wav"
}
sound = { 
    name = "por_Retreat_005"
    file = "por/por_Retreat_005.wav"
}
sound = { 
    name = "por_Retreat_006"
    file = "por/por_Retreat_006.wav"
}
sound = { 
    name = "por_Retreat_007"
    file = "por/por_Retreat_007.wav"
}
sound = { 
    name = "por_Retreat_008"
    file = "por/por_Retreat_008.wav"
}
sound = { 
    name = "por_Retreat_009"
    file = "por/por_Retreat_009.wav"
}
sound = { 
    name = "por_Retreat_010"
    file = "por/por_Retreat_010.wav"
}
sound = { 
    name = "por_Retreat_011"
    file = "por/por_Retreat_011.wav"
}
sound = { 
    name = "por_Retreat_012"
    file = "por/por_Retreat_012.wav"
}
sound = { 
    name = "por_Retreat_013"
    file = "por/por_Retreat_013.wav"
}
sound = { 
    name = "por_Retreat_014"
    file = "por/por_Retreat_014.wav"
}
sound = { 
    name = "por_Retreat_015"
    file = "por/por_Retreat_015.wav"
}
sound = { 
    name = "por_Retreat_016"
    file = "por/por_Retreat_016.wav"
}
sound = { 
    name = "por_Retreat_016_alt"
    file = "por/por_Retreat_016_alt.wav"
}
sound = { 
    name = "por_Retreat_017"
    file = "por/por_Retreat_017.wav"
}
sound = { 
    name = "por_Retreat_017_alt"
    file = "por/por_Retreat_017_alt.wav"
}
sound = { 
    name = "por_Retreat_018"
    file = "por/por_Retreat_018.wav"
}
sound = { 
    name = "por_Retreat_018_alt"
    file = "por/por_Retreat_018_alt.wav"
}
sound = { 
    name = "por_idle_001"
    file = "por/por_idle_001.wav"
}
sound = { 
    name = "por_idle_002"
    file = "por/por_idle_002.wav"
}
sound = { 
    name = "por_idle_003"
    file = "por/por_idle_003.wav"
}
sound = { 
    name = "por_idle_004"
    file = "por/por_idle_004.wav"
}
sound = { 
    name = "por_idle_005"
    file = "por/por_idle_005.wav"
}
sound = { 
    name = "por_idle_006"
    file = "por/por_idle_006.wav"
}
sound = { 
    name = "por_idle_007"
    file = "por/por_idle_007.wav"
}
sound = { 
    name = "por_idle_008"
    file = "por/por_idle_008.wav"
}
sound = { 
    name = "por_idle_009" 
    file = "por/por_idle_009.wav"
} 
