####################################################### DENMARK ###########################################################

##############################################
########## DANISH DEFAULT ARTILLERY ##########
##############################################
############# CLONE FROM THIS! ###############
##############################################

################################################################################
########    DANISH DEFAULT INFANTRY - all acclimatization versions    ##########
################################################################################
#DESERT VERSION REMOVED UNTIL 3D MODEL EXSITS

entity = {
	name = "DEN_artillery_entity"
	pdxmesh = "frame_artillery_mesh"

	default_state = "idle"
	state = { name = "idle"				animation = "idle" 					animation_blend_time = 0.3 animation_speed = 1.0 }
	state = { name = "retreat"			animation = "idle" 	 				animation_blend_time = 0.3 animation_speed = 1.0 }
	state = { name = "training"			animation = "idle" 					animation_blend_time = 0.3 animation_speed = 1.0 }
	state = { name = "death"			animation = "idle" 					animation_blend_time = 0.3 animation_speed = 1.0 }
	state = { name = "support_attack"	animation = "attack" 					animation_blend_time = 0.0 animation_speed = 1.0 propagate_state = { infantry = "idle" } }
	state = { name = "attack"			animation = "attack" 					animation_blend_time = 0.0 animation_speed = 1.0 propagate_state = { infantry = "idle" } }
	state = { name = "defend"			animation = "attack" 					animation_blend_time = 0.0 animation_speed = 1.0 propagate_state = { infantry = "idle" } }
	state = { name = "move"				animation = "move" 					animation_blend_time = 0.3 animation_speed = 1.0 }
	state = { name = "retreat"			animation = "move" 					animation_blend_time = 0.3 animation_speed = 1.0 }

	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "DEN_infantry_entity" }

	scale = 1

}

entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_artillery_entity_snow"
	pdxmesh = "frame_artillery_mesh"
		
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "DEN_infantry_entity_snow" }
}

#entity = {
#	clone = "DEN_artillery_entity"
#	name = "DEN_artillery_entity_desert"
#	pdxmesh = "frame_artillery_mesh"
#		
#	attach = { name = artillery			artillery = "artillery_gun_entity" }
#	attach = { name = infantry			infantry = "DEN_infantry_entity_desert" }
#}


entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_anti_tank_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "DEN_infantry_entity" }
}

entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_anti_tank_entity_snow"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity #Note: It is necessary to have this line (even if we are cloning, otherwise it falls back to artillery gun)
	attach = { name = infantry			infantry = "DEN_infantry_entity_snow" }
}

#entity = {
#	clone = "DEN_artillery_entity"
#	name = "DEN_anti_tank_entity_desert"
#	pdxmesh = "frame_artillery_mesh"
#	
#	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
#	attach = { name = infantry			infantry = "DEN_infantry_entity_desert" }
#}

################################################################################
########    DANISH INFANTRY ALT 0 -   all acclimatization versions    ##########
################################################################################
#DESERT VERSION REMOVED UNTIL 3D MODEL EXSITS

entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_artillery_alt_0_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "DEN_infantry_alt_0_entity" }
}

entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_artillery_alt_0_entity_snow"
	pdxmesh = "frame_artillery_mesh"
		
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "DEN_infantry_alt_0_entity_snow" }
}

#entity = {
#	clone = "DEN_artillery_entity"
#	name = "DEN_artillery_alt_0_entity_desert"
#	pdxmesh = "frame_artillery_mesh"
#		
#	attach = { name = artillery			artillery = "artillery_gun_entity" }
#	attach = { name = infantry			infantry = "DEN_infantry_alt_0_entity_desert" }
#}


entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_anti_tank_alt_0_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "DEN_infantry_alt_0_entity" }
}

entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_anti_tank_alt_0_entity_snow"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity #Note: It is necessary to have this line (even if we are cloning, otherwise it falls back to artillery gun)
	attach = { name = infantry			infantry = "DEN_infantry_alt_0_entity_snow" }
}

#entity = {
#	clone = "DEN_artillery_entity"
#	name = "DEN_anti_tank_alt_0_entity_desert"
#	pdxmesh = "frame_artillery_mesh"
#	
#	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
#	attach = { name = infantry			infantry = "DEN_infantry_alt_0_entity_desert" }
#}

################################################################################
######## 	 DANISH MILITIA -   all acclimatization versions 	      ##########
################################################################################
#DESERT VERSION REMOVED UNTIL 3D MODEL EXSITS

entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_artillery_0_entity"
	pdxmesh = "frame_artillery_mesh"

	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "DEN_militia_entity" }

}

entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_artillery_0_entity_snow"
	pdxmesh = "frame_artillery_mesh"
		
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "DEN_militia_entity_snow" }
}

#entity = {
#	clone = "DEN_artillery_entity"
#	name = "DEN_artillery_0_entity_desert"
#	pdxmesh = "frame_artillery_mesh"
#		
#	attach = { name = artillery			artillery = "artillery_gun_entity" }
#	attach = { name = infantry			infantry = "DEN_militia_entity_desert" }
#}


entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_anti_tank_0_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "DEN_militia_entity" }
}

entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_anti_tank_0_entity_snow"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity #Note: It is necessary to have this line (even if we are cloning, otherwise it falls back to artillery gun)
	attach = { name = infantry			infantry = "DEN_militia_entity_snow" }
}

#entity = {
#	clone = "DEN_artillery_entity"
#	name = "DEN_anti_tank_0_entity_desert"
#	pdxmesh = "frame_artillery_mesh"
#	
#	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
#	attach = { name = infantry			infantry = "DEN_militia_entity_desert" }
#}

################################################################################
########    DANISH MILITIA  ALT 0 -   all acclimatization versions    ##########
################################################################################
#DESERT VERSION REMOVED UNTIL 3D MODEL EXSITS

entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_artillery_0_alt_0_entity"
	pdxmesh = "frame_artillery_mesh"

	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "DEN_militia_alt_0_entity" }

}

entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_artillery_0_alt_0_entity_snow"
	pdxmesh = "frame_artillery_mesh"
		
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "DEN_militia_alt_0_entity_snow" }
}

#entity = {
#	clone = "DEN_artillery_entity"
#	name = "DEN_artillery_0_entity_desert"
#	pdxmesh = "frame_artillery_mesh"
#		
#	attach = { name = artillery			artillery = "artillery_gun_entity" }
#	attach = { name = infantry			infantry = "DEN_militia_alt_0_entity_desert" }
#}


entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_anti_tank_0_alt_0_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "DEN_militia_alt_0_entity" }
}

entity = {
	clone = "DEN_artillery_entity"
	name = "DEN_anti_tank_0_alt_0_entity_snow"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity #Note: It is necessary to have this line (even if we are cloning, otherwise it falls back to artillery gun)
	attach = { name = infantry			infantry = "DEN_militia_alt_0_entity_snow" }
}

#entity = {
#	clone = "DEN_artillery_entity"
#	name = "DEN_anti_tank_0_entity_desert"
#	pdxmesh = "frame_artillery_mesh"
#	
#	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
#	attach = { name = infantry			infantry = "DEN_militia_alt_0_entity_desert" }
#}

####################################################### FINLAND ###########################################################

####################################################### ICELAND ############################################################

####################################################### NORWAY ############################################################

################################################################################
#######    NORWEGIAN DEFAULT INFANTRY - all acclimatization versions    ########
################################################################################
#DESERT VERSION REMOVED UNTIL 3D MODEL EXSITS

entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_artillery_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "NOR_infantry_entity" }
}

entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_artillery_entity_snow"
	pdxmesh = "frame_artillery_mesh"
		
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "NOR_infantry_entity_snow" }
}

#entity = {
#	clone = "DEN_artillery_entity"
#	name = "NOR_artillery_entity_desert"
#	pdxmesh = "frame_artillery_mesh"
#		
#	attach = { name = artillery			artillery = "artillery_gun_entity" }
#	attach = { name = infantry			infantry = "NOR_infantry_entity_desert" }
#}


entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_anti_tank_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "NOR_infantry_entity" }
}

entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_anti_tank_entity_snow"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity #Note: It is necessary to have this line (even if we are cloning, otherwise it falls back to artillery gun)
	attach = { name = infantry			infantry = "NOR_infantry_entity_snow" }
}

#entity = {
#	clone = "DEN_artillery_entity"
#	name = "NOR_anti_tank_entity_desert"
#	pdxmesh = "frame_artillery_mesh"
#	
#	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
#	attach = { name = infantry			infantry = "NOR_infantry_entity_desert" }
#}

################################################################################
#######   					 NORWEGIAN INFANTRY alt 1 				    ########
################################################################################

entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_artillery_alt_1_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "NOR_infantry_alt_1_entity" }
}

entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_anti_tank_alt_1_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "NOR_infantry_alt_1_entity" }
}

#entity = {
#	clone = "DEN_artillery_entity"
#	name = "NOR_anti_tank_alt_1_entity_desert"
#	pdxmesh = "frame_artillery_mesh"
#	
#	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
#	attach = { name = infantry			infantry = "NOR_infantry_alt_1_entity_desert" }
#}

################################################################################
#######    						NORWEGIAN MARINE                        ########
################################################################################

entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_artillery_alt_0_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "NOR_marine_entity" }
}


entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_anti_tank_alt_0_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "NOR_marine_entity" }
}

################################################################################
#######    						NORWEGIAN MILITIA                        #######
################################################################################

entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_artillery_alt_2_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "NOR_militia_entity" }
}


entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_anti_tank_alt_2_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "NOR_militia_entity" }
}

################################################################################
#######    					NORWEGIAN MILITIA  alt 1                     #######
################################################################################

entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_artillery_alt_3_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "NOR_militia_alt_1_entity" }
}


entity = {
	clone = "DEN_artillery_entity"
	name = "NOR_anti_tank_alt_3_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "NOR_militia_alt_1_entity" }
}

####################################################### SWEDEN ############################################################

################################################################################
########   				 SWEDISH DEFAULT INFANTRY  					  ##########
################################################################################

entity = {
	clone = "DEN_artillery_entity"
	name = "SWE_artillery_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "SWE_infantry_entity" }
}


entity = {
	clone = "DEN_artillery_entity"
	name = "SWE_anti_tank_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "SWE_infantry_entity" }
}

################################################################################
########   					 SWEDISH MITITIA 						  ##########
################################################################################

entity = {
	clone = "DEN_artillery_entity"
	name = "SWE_artillery_alt_0_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "SWE_militia_entity" }
}


entity = {
	clone = "DEN_artillery_entity"
	name = "SWE_anti_tank_alt_0_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "SWE_militia_entity" }
}

################################################################################
########   					 SWEDISH MITITIA alt 0					  ##########
################################################################################

entity = {
	clone = "DEN_artillery_entity"
	name = "SWE_artillery_alt_1_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "SWE_militia_alt_0_entity" }
}


entity = {
	clone = "DEN_artillery_entity"
	name = "SWE_anti_tank_alt_1_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "SWE_militia_alt_0_entity" }
}

################################################################################
########   				 SWEDISH MITITIA alt 0 SNOW					  ##########
################################################################################

entity = {
	clone = "DEN_artillery_entity"
	name = "SWE_artillery_alt_2_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" }
	attach = { name = infantry			infantry = "SWE_militia_alt_0_entity_snow" }
}


entity = {
	clone = "DEN_artillery_entity"
	name = "SWE_anti_tank_alt_2_entity"
	pdxmesh = "frame_artillery_mesh"
	
	attach = { name = artillery			artillery = "artillery_gun_entity" } #TODO_Manu: anti_tank_gun_entity
	attach = { name = infantry			infantry = "SWE_militia_alt_0_entity_snow" }
}

