objectTypes = {

####################################################### ARGENTINA ############################################################

#################################################
###            ARGENTINA INFANTRY             ###
#################################################

	pdxmesh = {
		name = "ARG_infantry_rifle_mesh"
		file = "gfx/models/units/infantry/ARG_infantry.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "ARG_infantryShape"
			index = 0
			texture_diffuse = "ARG_infantry_diffuse.dds"
			texture_normal = "ARG_infantry_normal.dds"
			texture_specular = "ARG_infantry_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "ARG_infantry_mg_mesh"
		file = "gfx/models/units/infantry/ARG_infantry.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "ARG_infantryShape"
			index = 0
			texture_diffuse = "ARG_infantry_diffuse.dds"
			texture_normal = "ARG_infantry_normal.dds"
			texture_specular = "ARG_infantry_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "ARG_infantry_weapon_mg_mesh"
		file = "gfx/models/units/infantry/ARG_infantry_weapon_mg.mesh"

		meshsettings = {
			name = "ARG_infantry_weapon_mgShape"
			index = 0
			texture_diffuse = "ARG_infantry_diffuse.dds"
			texture_normal = "ARG_infantry_normal.dds"
			texture_specular = "ARG_infantry_specular.dds"
			shader = "PdxMeshAdvanced"
		}

	}

#################################################
###       ARGENTINA INFANTRY - DESERT         ###
#################################################

	pdxmesh = {
		name = "ARG_infantry_desert_rifle_mesh"
		file = "gfx/models/units/infantry/ARG_infantry_desert.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "ARG_infantry_desertShape"
			index = 0
			texture_diffuse = "ARG_infantry_desert_diffuse.dds"
			texture_normal = "ARG_infantry_desert_normal.dds"
			texture_specular = "ARG_infantry_desert_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "ARG_infantry_desert_mg_mesh"
		file = "gfx/models/units/infantry/ARG_infantry_desert.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "ARG_infantry_desertShape"
			index = 0
			texture_diffuse = "ARG_infantry_desert_diffuse.dds"
			texture_normal = "ARG_infantry_desert_normal.dds"
			texture_specular = "ARG_infantry_desert_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	#################################################
	###        ARGENTINA INFANTRY - SNOW          ###
	#################################################

		pdxmesh = {
			name = "ARG_infantry_snow_rifle_mesh"
			file = "gfx/models/units/infantry/ARG_infantry_snow.mesh"
			
			animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
			animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
			animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
			animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
			animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
			animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
			animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
			animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
			animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
			animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
			animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
			animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
			animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
			animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
			animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
			animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
			animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
			animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
			animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
			animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
			animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
			animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
			animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
			animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
			animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
			animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
			animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

			meshsettings = {
				name = "ARG_infantry_snowShape"
				index = 0
				texture_diffuse = "ARG_infantry_snow_diffuse.dds"
				texture_normal = "ARG_infantry_snow_normal.dds"
				texture_specular = "ARG_infantry_snow_specular.dds"
				shader = "PdxMeshAdvanced"
			}
		}

		pdxmesh = {
			name = "ARG_infantry_snow_mg_mesh"
			file = "gfx/models/units/infantry/ARG_infantry_snow.mesh"
			
			animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
			animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
			animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
			animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
			animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
			animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
			animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
			animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
			animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
			animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
			animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
			animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
			animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
			animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
			animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
			animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
			animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
			animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
			animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
			animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
			animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
			animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
			animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
			animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
			animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
			animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
			animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

			meshsettings = {
				name = "ARG_infantry_snowShape"
				index = 0
				texture_diffuse = "ARG_infantry_snow_diffuse.dds"
				texture_normal = "ARG_infantry_snow_normal.dds"
				texture_specular = "ARG_infantry_snow_specular.dds"
				shader = "PdxMeshAdvanced"
			}
		}

#################################################
###            ARGENTINA MILITIA              ###
#################################################

	pdxmesh = {
		name = "ARG_militia_rifle_mesh"
		file = "gfx/models/units/infantry/ARG_militia.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "ARG_militiaShape"
			index = 0
			texture_diffuse = "ARG_militia_diffuse.dds"
			texture_normal = "ARG_militia_normal.dds"
			texture_specular = "ARG_militia_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "ARG_militia_mg_mesh"
		file = "gfx/models/units/infantry/ARG_militia.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "ARG_militia_attack_stand_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "ARG_militiaShape"
			index = 0
			texture_diffuse = "ARG_militia_diffuse.dds"
			texture_normal = "ARG_militia_normal.dds"
			texture_specular = "ARG_militia_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

		pdxmesh = {
		name = "ARG_militia_weapon_mg_mesh"
		file = "gfx/models/units/infantry/ARG_militia_weapon_mg.mesh"

		meshsettings = {
			name = "ARG_militia_weapon_mgShape"
			index = 0
			texture_diffuse = "ARG_militia_diffuse.dds"
			texture_normal = "ARG_militia_normal.dds"
			texture_specular = "ARG_militia_specular.dds"
			shader = "PdxMeshAdvanced"
		}

	}

######################################################### BRAZIL #############################################################

##############################################
#####       BRAZIL DEFAULT INFANTRY       ####
##############################################

	pdxmesh = {
		name = "BRA_infantry_rifle_mesh"
		file = "gfx/models/units/infantry/BRA_infantry.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "USA_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "USA_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "USA_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_infantryShape"
			index = 0
			texture_diffuse = "BRA_infantry_diffuse.dds"
			texture_normal = "BRA_infantry_normal.dds"
			texture_specular = "BRA_infantry_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "BRA_infantry_mg_mesh"
		file = "gfx/models/units/infantry/BRA_infantry.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_infantryShape"
			index = 0
			texture_diffuse = "BRA_infantry_diffuse.dds"
			texture_normal = "BRA_infantry_normal.dds"
			texture_specular = "BRA_infantry_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

##############################################
#####   BRAZIL DEFAULT INFANTRY - DESERT  ####
##############################################

	pdxmesh = {
		name = "BRA_infantry_desert_rifle_mesh"
		file = "gfx/models/units/infantry/BRA_infantry.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "USA_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "USA_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "USA_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_infantryShape"
			index = 0
			texture_diffuse = "BRA_infantry_diffuse_desert.dds"
			texture_normal = "BRA_infantry_normal.dds"
			texture_specular = "BRA_infantry_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "BRA_infantry_desert_mg_mesh"
		file = "gfx/models/units/infantry/BRA_infantry.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_infantryShape"
			index = 0
			texture_diffuse = "BRA_infantry_diffuse_desert.dds"
			texture_normal = "BRA_infantry_normal.dds"
			texture_specular = "BRA_infantry_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}


##############################################
#####   BRAZIL DEFAULT INFANTRY - SNOW    ####
##############################################

	pdxmesh = {
		name = "BRA_infantry_snow_rifle_mesh"
		file = "gfx/models/units/infantry/BRA_infantry_snow.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "USA_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "USA_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "USA_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_infantry_snowShape"
			index = 0
			texture_diffuse = "BRA_infantry_snow_diffuse.dds"
			texture_normal = "BRA_infantry_snow_normal.dds"
			texture_specular = "BRA_infantry_snow_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "BRA_infantry_snow_mg_mesh"
		file = "gfx/models/units/infantry/BRA_infantry_snow.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_infantry_snowShape"
			index = 0
			texture_diffuse = "BRA_infantry_snow_diffuse.dds"
			texture_normal = "BRA_infantry_snow_normal.dds"
			texture_specular = "BRA_infantry_snow_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

##############################################
#####   	    BRAZIL MILITIA    		  ####
##############################################

	pdxmesh = {
		name = "BRA_militia_rifle_mesh"
		file = "gfx/models/units/infantry/BRA_militia.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "USA_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "USA_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "USA_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_militiaShape"
			index = 0
			texture_diffuse = "BRA_militia_diffuse.dds"
			texture_normal = "BRA_militia_normal.dds"
			texture_specular = "BRA_militia_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "BRA_militia_mg_mesh"
		file = "gfx/models/units/infantry/BRA_militia.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_militiaShape"
			index = 0
			texture_diffuse = "BRA_militia_diffuse.dds"
			texture_normal = "BRA_militia_normal.dds"
			texture_specular = "BRA_militia_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}


##############################################
#####   	  BRAZIL MILITIA ALT 0 		  ####
##############################################

	pdxmesh = {
		name = "BRA_militia_alt_0_rifle_mesh"
		file = "gfx/models/units/infantry/BRA_militia_alt_0.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "USA_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "USA_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "USA_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_militia_alt_0Shape"
			index = 0
			texture_diffuse = "BRA_militia_alt_0_diffuse.dds"
			texture_normal = "BRA_militia_alt_0_normal.dds"
			texture_specular = "BRA_militia_alt_0_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "BRA_militia_alt_0_mg_mesh"
		file = "gfx/models/units/infantry/BRA_militia_alt_0.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_militia_alt_0Shape"
			index = 0
			texture_diffuse = "BRA_militia_alt_0_diffuse.dds"
			texture_normal = "BRA_militia_alt_0_normal.dds"
			texture_specular = "BRA_militia_alt_0_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

##############################################
#####   	  BRAZIL MILITIA ALT 1 		  ####
##############################################

	pdxmesh = {
		name = "BRA_militia_alt_1_rifle_mesh"
		file = "gfx/models/units/infantry/BRA_militia_alt_1.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "USA_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "USA_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "USA_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_militia_alt_1Shape"
			index = 0
			texture_diffuse = "BRA_militia_alt_1_diffuse.dds"
			texture_normal = "BRA_militia_alt_1_normal.dds"
			texture_specular = "BRA_militia_alt_1_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "BRA_militia_alt_1_mg_mesh"
		file = "gfx/models/units/infantry/BRA_militia_alt_1.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_militia_alt_1Shape"
			index = 0
			texture_diffuse = "BRA_militia_alt_1_diffuse.dds"
			texture_normal = "BRA_militia_alt_1_normal.dds"
			texture_specular = "BRA_militia_alt_1_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

##############################################
#####   	  BRAZIL MILITIA ALT 2 		  ####
##############################################

	pdxmesh = {
		name = "BRA_militia_alt_2_rifle_mesh"
		file = "gfx/models/units/infantry/BRA_militia_alt_2.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "USA_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "USA_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "USA_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_militia_alt_2Shape"
			index = 0
			texture_diffuse = "BRA_militia_alt_2_diffuse.dds"
			texture_normal = "BRA_militia_alt_2_normal.dds"
			texture_specular = "BRA_militia_alt_2_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "BRA_militia_alt_2_mg_mesh"
		file = "gfx/models/units/infantry/BRA_militia_alt_2.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "BRA_militia_alt_2Shape"
			index = 0
			texture_diffuse = "BRA_militia_alt_2_diffuse.dds"
			texture_normal = "BRA_militia_alt_2_normal.dds"
			texture_specular = "BRA_militia_alt_2_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

######################################################### CHILE ##############################################################

##############################################
#####       CHILE DEFAULT INFANTRY       #####
##############################################

	pdxmesh = {
		name = "CHL_infantry_rifle_mesh"
		file = "gfx/models/units/infantry/CHL_infantry.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_infantryShape"
			index = 0
			texture_diffuse = "CHL_infantry_diffuse.dds"
			texture_normal = "CHL_infantry_normal.dds"
			texture_specular = "CHL_infantry_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "CHL_infantry_mg_mesh"
		file = "gfx/models/units/infantry/CHL_infantry.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_infantryShape"
			index = 0
			texture_diffuse = "CHL_infantry_diffuse.dds"
			texture_normal = "CHL_infantry_normal.dds"
			texture_specular = "CHL_infantry_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

##############################################
#####  CHILE DEFAULT INFANTRY - DESERT   #####
##############################################

	pdxmesh = {
		name = "CHL_infantry_desert_rifle_mesh"
		file = "gfx/models/units/infantry/CHL_infantry.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_infantryShape"
			index = 0
			texture_diffuse = "CHL_infantry_diffuse_desert.dds"
			texture_normal = "CHL_infantry_normal.dds"
			texture_specular = "CHL_infantry_specular_desert.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "CHL_infantry_desert_mg_mesh"
		file = "gfx/models/units/infantry/CHL_infantry.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_infantryShape"
			index = 0
			texture_diffuse = "CHL_infantry_diffuse_desert.dds"
			texture_normal = "CHL_infantry_normal.dds"
			texture_specular = "CHL_infantry_specular_desert.dds"
			shader = "PdxMeshAdvanced"
		}
	}

##############################################
#####    CHILE DEFAULT INFANTRY - SNOW   #####
##############################################

	pdxmesh = {
		name = "CHL_infantry_snow_rifle_mesh"
		file = "gfx/models/units/infantry/CHL_infantry_snow.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_infantry_snowShape"
			index = 0
			texture_diffuse = "CHL_infantry_snow_diffuse.dds"
			texture_normal = "CHL_infantry_snow_normal.dds"
			texture_specular = "CHL_infantry_snow_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "CHL_infantry_snow_mg_mesh"
		file = "gfx/models/units/infantry/CHL_infantry_snow.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_infantry_snowShape"
			index = 0
			texture_diffuse = "CHL_infantry_snow_diffuse.dds"
			texture_normal = "CHL_infantry_snow_normal.dds"
			texture_specular = "CHL_infantry_snow_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

#################################################
#####        CHILE INFANTRY - ALT 0         #####
#################################################

	pdxmesh = {
		name = "CHL_infantry_alt_0_rifle_mesh"
		file = "gfx/models/units/infantry/CHL_infantry_alt_0.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_infantry_alt_0Shape"
			index = 0
			texture_diffuse = "CHL_infantry_alt_0_diffuse.dds"
			texture_normal = "CHL_infantry_alt_0_normal.dds"
			texture_specular = "CHL_infantry_alt_0_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "CHL_infantry_alt_0_mg_mesh"
		file = "gfx/models/units/infantry/CHL_infantry_alt_0.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_infantry_alt_0Shape"
			index = 0
			texture_diffuse = "CHL_infantry_alt_0_diffuse.dds"
			texture_normal = "CHL_infantry_alt_0_normal.dds"
			texture_specular = "CHL_infantry_alt_0_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

#################################################
#####        CHILE INFANTRY - ALT 1         #####
#################################################

	pdxmesh = {
		name = "CHL_infantry_alt_1_rifle_mesh"
		file = "gfx/models/units/infantry/CHL_infantry_alt_1.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_infantry_alt_1Shape"
			index = 0
			texture_diffuse = "CHL_infantry_alt_1_diffuse.dds"
			texture_normal = "CHL_infantry_alt_0_normal.dds"
			texture_specular = "CHL_infantry_alt_0_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "CHL_infantry_alt_1_mg_mesh"
		file = "gfx/models/units/infantry/CHL_infantry_alt_1.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_infantry_alt_1Shape"
			index = 0
			texture_diffuse = "CHL_infantry_alt_1_diffuse.dds"
			texture_normal = "CHL_infantry_alt_0_normal.dds"
			texture_specular = "CHL_infantry_alt_0_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

#################################################
#####            CHILE MILITIA              #####
#################################################

	pdxmesh = {
		name = "CHL_militia_rifle_mesh"
		file = "gfx/models/units/infantry/CHL_militia.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "USA_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "USA_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "USA_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_militiaShape"
			index = 0
			texture_diffuse = "CHL_militia_diffuse.dds"
			texture_normal = "CHL_militia_normal.dds"
			texture_specular = "CHL_militia_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "CHL_militia_mg_mesh"
		file = "gfx/models/units/infantry/CHL_militia.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_militiaShape"
			index = 0
			texture_diffuse = "CHL_militia_diffuse.dds"
			texture_normal = "CHL_militia_normal.dds"
			texture_specular = "CHL_militia_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

#################################################
#####         CHILE MILITIA - SNOW          #####
#################################################
	pdxmesh = {
		name = "CHL_militia_snow_rifle_mesh"
		file = "gfx/models/units/infantry/CHL_militia_snow.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "USA_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "USA_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "USA_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_militia_snowShape"
			index = 0
			texture_diffuse = "CHL_militia_snow_diffuse.dds"
			texture_normal = "CHL_militia_snow_normal.dds"
			texture_specular = "CHL_militia_snow_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "CHL_militia_snow_mg_mesh"
		file = "gfx/models/units/infantry/CHL_militia_snow.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_militia_snowShape"
			index = 0
			texture_diffuse = "CHL_militia_snow_diffuse.dds"
			texture_normal = "CHL_militia_snow_normal.dds"
			texture_specular = "CHL_militia_snow_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

#################################################
#####         CHILE MILITIA - ALT 0         #####
#################################################

	pdxmesh = {
		name = "CHL_militia_alt_0_rifle_mesh"
		file = "gfx/models/units/infantry/CHL_militia_alt_0.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_militia_alt_0Shape"
			index = 0
			texture_diffuse = "CHL_militia_alt_0_diffuse.dds"
			texture_normal = "CHL_militia_alt_0_normal.dds"
			texture_specular = "CHL_militia_alt_0_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	pdxmesh = {
		name = "CHL_militia_alt_0_mg_mesh"
		file = "gfx/models/units/infantry/CHL_militia_alt_0.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "CHL_militia_alt_0Shape"
			index = 0
			texture_diffuse = "CHL_militia_alt_0_diffuse.dds"
			texture_normal = "CHL_militia_alt_0_normal.dds"
			texture_specular = "CHL_militia_alt_0_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

}