####################################################### Argentina ###########################################################
#INCLUDES CLONES FOR BBA AND NON-BBA ENTITYS. IN CASE WE GET CODE SUPPORT FOR SHOWING DIFFERENT 3D MODELS IN THE BBA TECH-TREE.

### light -----------------------------------------------------------------------------------------------------------------
#P-66 Vultee
entity = {
	name = "ARG_fighter_equipment_2_entity"
	pdxmesh = "ARG_fighter_equipment_2_mesh"
	
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0 node = "gun3"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.3 node = "gun4"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.5 node = "gun5"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.7 node = "gun6"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.120

}

#P-66 Vultee CLONE
entity = {
	clone = "ARG_fighter_equipment_2_entity"
	name = "ARG_light_plane_entity"
}

### Medium ----------------------------------------------------------------------------------------------------------------

#B-25 Mitchell (reskin of USA_medium_plane)
entity = {
	name = "ARG_medium_plane_entity"
	pdxmesh = "ARG_medium_plane_mesh"

	state = { name = "fire" animation = "idle" 
		event = { time = 0	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "supply" animation = "idle" 
		event = { time = 0 node = "bomb"	particle = "supply_drop_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		event = { time = 0 node = "engine2"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.232
}

### Heavy -----------------------------------------------------------------------------------------------------------------

#B17 Flying fortress
entity = {
	name = "ARG_heavy_plane_entity"
	pdxmesh = "ARG_heavy_plane_mesh"

	state = { name = "fire" animation = "idle" 
		event = { time = 0	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle" 
		event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		event = { time = 0 node = "engine2"	particle = "explosion_particle" keep_particle = yes }
		event = { time = 0 node = "engine3"	particle = "explosion_particle" keep_particle = yes }
		event = { time = 0 node = "engine4"	particle = "explosion_particle" keep_particle = yes }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.288
}


####################################################### Brazil ############################################################
#INCLUDES CLONES FOR BBA AND NON-BBA ENTITYS. IN CASE WE GET CODE SUPPORT FOR SHOWING DIFFERENT 3D MODELS IN THE BBA TECH-TREE.

### light -----------------------------------------------------------------------------------------------------------------

#Muniz M-7
entity = {
	name = "BRA_fighter_equipment_0_entity"
	pdxmesh = "BRA_fighter_equipment_0_mesh"
	
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
		event = { time = 0 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.145

}

#BBA CLONE - Muniz M-7
entity = {
	clone = "BRA_fighter_equipment_0_entity"
	name = "BRA_light_plane_0_entity"
}

#P-66 Vultee
entity = {
	name = "BRA_fighter_equipment_2_entity"
	pdxmesh = "BRA_fighter_equipment_2_mesh"
	
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0 node = "gun3"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.3 node = "gun4"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.5 node = "gun5"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.7 node = "gun6"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.120

}

#BBA CLONE - #P-66 Vultee
entity = {
	clone = "BRA_fighter_equipment_2_entity"
	name = "BRA_light_plane_2_entity"
}

#Vultee V11
entity = {
	name = "BRA_CAS_equipment_2_entity"
	pdxmesh = "BRA_CAS_equipment_2_mesh"
	
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
		event = { time = 0 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.145

}

#BBA CLONE - Vultee V11
entity = {
	clone = "BRA_CAS_equipment_2_entity"
	name = "BRA_light_plane_1_entity"
}

#BBA CLONE - Vultee V11 **ROOT**
entity = {
	clone = "BRA_CAS_equipment_2_entity"
	name = "BRA_light_plane_entity"
}

#VC-13 Avenger (copy from BBA, USA_light_plane_6)
entity = {
	name = "BRA_nav_bomber_equipment_1_entity"
	pdxmesh = "BRA_nav_bomber_equipment_1_mesh"

	state = { name = "fire" animation = "idle"
		event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
		event = { time = 0 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle"
		event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } }
	}
	state = { name = "crash" animation = "idle"
		event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle"
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.145
}

#ROOT CLONE - VC-13 Avenger
entity = {
	clone = "BRA_nav_bomber_equipment_1_entity"
	name = "BRA_nav_bomber_equipment_entity"
}

#BBA CLONE - VC-13 Avenger
entity = {
	clone = "BRA_nav_bomber_equipment_1_entity"
	name = "BRA_light_plane_3_entity"
}

#P-38 lightning (Reskin clone from DLC036)
entity = {
	name = "BRA_heavy_fighter_equipment_2_entity"
	pdxmesh = "BRA_heavy_fighter_equipment_2_mesh"

	state = { name = "fire" animation = "idle"
		event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
		event = { time = 0 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle"
		event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } }
	}
	state = { name = "crash" animation = "idle"
		event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle"
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.145
}

#BBA CLONE - #P-38 lightning
entity = {
	clone = "BRA_heavy_fighter_equipment_2_entity"
	name = "BRA_light_plane_4_entity"
}

#P-47D Thunderbolt (Reskin clone from DLC036)
entity = {
	name = "BRA_heavy_fighter_equipment_3_entity"
	pdxmesh = "BRA_heavy_fighter_equipment_3_mesh"
	
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
		event = { time = 0 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.2 node = "gun3"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.1 node = "gun4"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.1 node = "gun5"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.3 node = "gun6"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.145

}

#BBA CLONE - P-47D Thunderbolt
entity = {
	clone = "BRA_heavy_fighter_equipment_3_entity"
	name = "BRA_light_plane_5_entity"
}

### Medium ----------------------------------------------------------------------------------------------------------------

#Douglas B-18
entity = {
	name = "BRA_tac_bomber_equipment_1_entity"
	pdxmesh = "BRA_tac_bomber_equipment_1_mesh"

	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle" 
		event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		event = { time = 0 node = "engine2"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.176
}

#BBA CLONE - Douglas B-18 **ROOT**
entity = {
	clone = "BRA_tac_bomber_equipment_1_entity"
	name = "BRA_medium_plane_entity"
}

### Heavy -----------------------------------------------------------------------------------------------------------------

#B17 Flying fortress
entity = {
	name = "BRA_heavy_plane_entity"
	pdxmesh = "BRA_heavy_plane_mesh"

	state = { name = "fire" animation = "idle" 
		event = { time = 0	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle" 
		event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		event = { time = 0 node = "engine2"	particle = "explosion_particle" keep_particle = yes }
		event = { time = 0 node = "engine3"	particle = "explosion_particle" keep_particle = yes }
		event = { time = 0 node = "engine4"	particle = "explosion_particle" keep_particle = yes }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.288
}

#Strat bomber CLONE - #B17 Flying fortress
entity = {
	clone = "BRA_heavy_plane_entity"
	name = "BRA_strat_bomber_equipment_3_entity"
}

#B17 Flying Fortress (Variation 1)
entity = {
	name = "BRA_heavy_plane_var_1_entity"
	pdxmesh = "BRA_heavy_plane_var_1_mesh"

	state = { name = "fire" animation = "idle" 
		event = { time = 0	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle" 
		event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		event = { time = 0 node = "engine2"	particle = "explosion_particle" keep_particle = yes }
		event = { time = 0 node = "engine3"	particle = "explosion_particle" keep_particle = yes }
		event = { time = 0 node = "engine4"	particle = "explosion_particle" keep_particle = yes }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.288
}


### Jet -------------------------------------------------------------------------------------------------------------------

#Meteor F8
entity = { 
	name = "BRA_jet_plane_entity"
	pdxmesh = "BRA_jet_plane_mesh"
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		event = { time = 0 node = "engine2"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.19
}

#BBA CLONE - Meteor F8 **ROOT**
entity = {
	clone = "BRA_jet_plane_entity"
	name = "BRA_modern_plane_entity"
}

####################################################### Chile #############################################################
#INCLUDES CLONES FOR BBA AND NON-BBA ENTITYS. IN CASE WE GET CODE SUPPORT FOR SHOWING DIFFERENT 3D MODELS IN THE BBA TECH-TREE.

### light -----------------------------------------------------------------------------------------------------------------
#P-66 Vultee (Chile)
entity = {
	name = "CHL_fighter_equipment_2_entity"
	pdxmesh = "CHL_fighter_equipment_2_mesh"
	
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0 node = "gun3"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.3 node = "gun4"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.5 node = "gun5"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.7 node = "gun6"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.120

}

#P-66 Vultee CLONE (CHILE)
entity = {
	clone = "CHL_fighter_equipment_2_entity"
	name = "CHL_light_plane_entity"
}

### Medium ----------------------------------------------------------------------------------------------------------------

#Junkers Ju 86 (copy from DLC39, SWE_medium_plane_1)
entity = {
	name = "CHL_tac_bomber_equipment_1_entity"
	pdxmesh = "CHL_tac_bomber_equipment_1_mesh"
	
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		event = { time = 0 node = "engine2"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.145

}

#Junkers Ju 86 (copy from DLC39, SWE_medium_plane_1)
entity = {
	clone = "CHL_tac_bomber_equipment_1_entity"
	name = "CHL_medium_plane_entity"
}

### Heavy -----------------------------------------------------------------------------------------------------------------

#B17 Flying fortress
entity = {
	name = "CHL_heavy_plane_entity"
	pdxmesh = "CHL_heavy_plane_mesh"

	state = { name = "fire" animation = "idle" 
		event = { time = 0	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle" 
		event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		event = { time = 0 node = "engine2"	particle = "explosion_particle" keep_particle = yes }
		event = { time = 0 node = "engine3"	particle = "explosion_particle" keep_particle = yes }
		event = { time = 0 node = "engine4"	particle = "explosion_particle" keep_particle = yes }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.288
}

### Jet -------------------------------------------------------------------------------------------------------------------

#Shooting Star
entity = {
	name = "CHL_jet_plane_entity"
	pdxmesh = "CHL_jet_plane_mesh"

	state = { name = "fire" animation = "idle"
		event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } }
		event = { time = 0 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle"
		event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
	}
	state = { name = "idle" animation = "idle"
		event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } }
	}
	state = { name = "crash" animation = "idle"
		event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
		event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle"
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.145
}

#BBA CLONE Shooting Star (CHILE)
#entity = {
#	clone = "CHL_jet_plane_entity"
#	name = "CHL_modern_plane_entity"
#}
