objectTypes = { ######################################################### AUSTRIA ############################################################## #AUS land cruiser 1 pdxmesh = { name = "AUS_land_cruiser_armor_mesh" file = "gfx/models/units/land_cruisers/GER_land_cruiser_armor.mesh" animation = { id = "attack" type = "GER_land_cruiser_armor_attack_animation" } animation = { id = "idle" type = "GER_land_cruiser_armor_idle_animation" } animation = { id = "move" type = "GER_land_cruiser_armor_moving_animation" } animation = { id = "defend" type = "GER_land_cruiser_armor_defend_animation" } meshsettings = { name = "GER_land_cruiser_armorShape" index = 1 texture_diffuse = "AUS_land_cruiser_armor_diffuse.dds" texture_normal = "AUS_land_cruiser_armor_normal.dds" texture_specular = "AUS_land_cruiser_armor_specular.dds" shader = "PdxMeshAdvanced" } } ######################################################### BELGIUM ############################################################## #BEL land cruiser 1 pdxmesh = { name = "BEL_land_cruiser_armor_mesh" file = "gfx/models/units/land_cruisers/FRA_land_cruiser_armor.mesh" animation = { id = "attack" type = "FRA_land_cruiser_armor_attack_animation" } animation = { id = "idle" type = "FRA_land_cruiser_armor_idle_animation" } animation = { id = "move" type = "FRA_land_cruiser_armor_moving_animation" } animation = { id = "defend" type = "FRA_land_cruiser_armor_defend_animation" } meshsettings = { name = "FRA_land_cruiser_armorShape" index = 0 texture_diffuse = "BEL_land_cruiser_armor_diffuse.dds" texture_normal = "BEL_land_cruiser_armor_normal.dds" texture_specular = "BEL_land_cruiser_armor_specular.dds" shader = "PdxMeshAdvanced" } } ######################################################### HUNGARY ############################################################## #HUN land cruiser 1 pdxmesh = { name = "HUN_land_cruiser_armor_mesh" file = "gfx/models/units/land_cruisers/GER_land_cruiser_armor.mesh" animation = { id = "attack" type = "GER_land_cruiser_armor_attack_animation" } animation = { id = "idle" type = "GER_land_cruiser_armor_idle_animation" } animation = { id = "move" type = "GER_land_cruiser_armor_moving_animation" } animation = { id = "defend" type = "GER_land_cruiser_armor_defend_animation" } meshsettings = { name = "GER_land_cruiser_armorShape" index = 1 texture_diffuse = "HUN_land_cruiser_armor_diffuse.dds" texture_normal = "HUN_land_cruiser_armor_normal.dds" texture_specular = "HUN_land_cruiser_armor_specular.dds" shader = "PdxMeshAdvanced" } } ####################################################### ENGLAND ############################################################ #ENG land cruiser 1 pdxmesh = { name = "ENG_land_cruiser_armor_mesh" file = "gfx/models/units/land_cruisers/ENG_land_cruiser_armor.mesh" animation = { id = "attack" type = "ENG_land_cruiser_armor_attack_animation" } animation = { id = "idle" type = "ENG_land_cruiser_armor_idle_animation" } animation = { id = "move" type = "ENG_land_cruiser_armor_moving_animation" } animation = { id = "defend" type = "ENG_land_cruiser_armor_defend_animation" } } ####################################################### FRANCE ############################################################ #FRA land cruiser 1 pdxmesh = { name = "FRA_land_cruiser_armor_mesh" file = "gfx/models/units/land_cruisers/FRA_land_cruiser_armor.mesh" animation = { id = "attack" type = "FRA_land_cruiser_armor_attack_animation" } animation = { id = "idle" type = "FRA_land_cruiser_armor_idle_animation" } animation = { id = "move" type = "FRA_land_cruiser_armor_moving_animation" } animation = { id = "defend" type = "FRA_land_cruiser_armor_defend_animation" } } ####################################################### GERMANY ########################################################### #GER land cruiser 1 pdxmesh = { name = "GER_land_cruiser_armor_mesh" file = "gfx/models/units/land_cruisers/GER_land_cruiser_armor.mesh" animation = { id = "attack" type = "GER_land_cruiser_armor_attack_animation" } animation = { id = "idle" type = "GER_land_cruiser_armor_idle_animation" } animation = { id = "move" type = "GER_land_cruiser_armor_moving_animation" } animation = { id = "defend" type = "GER_land_cruiser_armor_defend_animation" } } #GER land cruiser 2 pdxmesh = { name = "GER_land_cruiser_armor_2_mesh" file = "gfx/models/units/land_cruisers/GER_land_cruiser_armor_2.mesh" animation = { id = "attack" type = "GER_land_cruiser_armor_2_attack_animation" } animation = { id = "idle" type = "GER_land_cruiser_armor_2_idle_animation" } animation = { id = "move" type = "GER_land_cruiser_armor_2_moving_animation" } animation = { id = "defend" type = "GER_land_cruiser_armor_2_defend_animation" } } ######################################################## ITALY ############################################################# #ITA land cruiser 1 pdxmesh = { name = "ITA_land_cruiser_armor_mesh" file = "gfx/models/units/land_cruisers/ITA_land_cruiser_armor.mesh" animation = { id = "attack" type = "ITA_land_cruiser_armor_attack_animation" } animation = { id = "idle" type = "ITA_land_cruiser_armor_idle_animation" } animation = { id = "move" type = "ITA_land_cruiser_armor_moving_animation" } animation = { id = "defend" type = "ITA_land_cruiser_armor_defend_animation" } } ######################################################## SOVIET ############################################################ #SOV land cruiser pdxmesh = { name = "SOV_land_cruiser_armor_mesh" file = "gfx/models/units/land_cruisers/SOV_land_cruiser_armor.mesh" animation = { id = "attack" type = "SOV_land_cruiser_armor_attack_animation" } animation = { id = "idle" type = "SOV_land_cruiser_armor_idle_animation" } animation = { id = "move" type = "SOV_land_cruiser_armor_moving_animation" } animation = { id = "defend" type = "SOV_land_cruiser_armor_defend_animation" } } ######################################################### USA ############################################################## #USA land cruiser 1 pdxmesh = { name = "USA_land_cruiser_armor_mesh" file = "gfx/models/units/land_cruisers/USA_land_cruiser_armor.mesh" animation = { id = "attack" type = "USA_land_cruiser_armor_attack_animation" } animation = { id = "idle" type = "USA_land_cruiser_armor_idle_animation" } animation = { id = "move" type = "USA_land_cruiser_armor_moving_animation" } animation = { id = "defend" type = "USA_land_cruiser_armor_defend_animation" } } }