objectTypes = { ####################################################### AUSTRIA ############################################################ ### Light ----------------------------------------------------------------------------------------------------------------- pdxmesh = { name = "AUS_light_armor_mesh" file = "gfx/models/units/tanks/generic_tank_light.mesh" animation = { id = "attack" type = "generic_tank_light_attack_animation" } animation = { id = "idle" type = "generic_tank_light_idle_animation" } animation = { id = "move" type = "generic_tank_light_moving_animation" } scale = 0.6 meshsettings = { name = "GEN_tank_lightShape" index = 0 texture_diffuse = "AUS_light_armor_diffuse.dds" texture_normal = "AUS_light_armor_normal.dds" texture_specular = "AUS_light_armor_specular.dds" shader = "PdxMeshAdvanced" } meshsettings = { name = "GEN_tank_lightShape" index = 0 texture_diffuse = "tank_threads_01_diffuse.dds" texture_normal = "tank_threads_01_normal.dds" texture_specular = "tank_threads_01_specular.dds" shader = "PdxMeshAdvancedAnim" } } ### Medium ----------------------------------------------------------------------------------------------------------------- pdxmesh = { name = "AUS_medium_armor_mesh" file = "gfx/models/units/tanks/generic_tank_medium.mesh" animation = { id = "attack" type = "generic_tank_medium_attack_animation" } animation = { id = "idle" type = "generic_tank_medium_idle_animation" } animation = { id = "move" type = "generic_tank_medium_moving_animation" } scale = 0.5 meshsettings = { name = "generic_tank_medium_0Shape1" index = 0 texture_diffuse = "AUS_medium_armor_diffuse.dds" texture_normal = "AUS_medium_armor_normal.dds" texture_specular = "AUS_medium_armor_specular.dds" shader = "PdxMeshAdvanced" } meshsettings = { name = "generic_tank_medium_0Shape1" index = 0 texture_diffuse = "tank_threads_01_diffuse.dds" texture_normal = "tank_threads_01_normal.dds" texture_specular = "tank_threads_01_specular.dds" shader = "PdxMeshAdvancedAnim" } } ### Heavy ----------------------------------------------------------------------------------------------------------------- pdxmesh = { name = "AUS_heavy_armor_mesh" file = "gfx/models/units/tanks/generic_tank_heavy.mesh" animation = { id = "attack" type = "generic_tank_heavy_attack_animation" } animation = { id = "idle" type = "generic_tank_heavy_idle_animation" } animation = { id = "move" type = "generic_tank_heavy_moving_animation" } scale = 0.65 meshsettings = { name = "FRA_tank_heavy_bShape1" index = 0 texture_diffuse = "AUS_heavy_armor_diffuse.dds" texture_normal = "AUS_heavy_armor_normal.dds" texture_specular = "AUS_heavy_armor_specular.dds" shader = "PdxMeshAdvanced" } meshsettings = { name = "FRA_tank_heavy_bShape1" index = 0 texture_diffuse = "tank_threads_01_diffuse.dds" texture_normal = "tank_threads_01_normal.dds" texture_specular = "tank_threads_01_specular.dds" shader = "PdxMeshAdvancedAnim" } } ####################################################### BELGIUM ############################################################ ### Light ----------------------------------------------------------------------------------------------------------------- #Vickers T15 pdxmesh = { name = "BEL_light_armor_0_mesh" file = "gfx/models/units/tanks/BEL_light_armor_0.mesh" animation = { id = "attack" type = "BEL_light_armor_0_attack_animation" } animation = { id = "idle" type = "BEL_light_armor_0_idle_animation" } animation = { id = "move" type = "BEL_light_armor_0_moving_animation" } meshsettings = { name = "BEL_light_armor_0Shape" index = 0 texture_diffuse = "BEL_light_armor_0_diffuse.dds" texture_normal = "BEL_light_armor_0_normal.dds" texture_specular = "BEL_light_armor_0_specular.dds" shader = "PdxMeshAdvanced" } meshsettings = { name = "BEL_light_armor_0Shape" index = 0 texture_diffuse = "tank_threads_01_diffuse.dds" texture_normal = "tank_threads_01_normal.dds" texture_specular = "tank_threads_01_specular.dds" shader = "PdxMeshAdvancedAnim" } } #Vickers T13 tank destroyer pdxmesh = { name = "BEL_light_tank_destroyer_brigade_0_mesh" file = "gfx/models/units/tanks/BEL_light_tank_destroyer_brigade_0.mesh" animation = { id = "attack" type = "BEL_light_tank_destroyer_brigade_0_attack_animation" } animation = { id = "idle" type = "BEL_light_tank_destroyer_brigade_0_idle_animation" } animation = { id = "move" type = "BEL_light_tank_destroyer_brigade_0_moving_animation" } meshsettings = { name = "BEL_light_tank_destroyer_brigade_0Shape" index = 0 texture_diffuse = "BEL_light_tank_destroyer_brigade_0_diffuse.dds" texture_normal = "BEL_light_tank_destroyer_brigade_0_normal.dds" texture_specular = "BEL_light_tank_destroyer_brigade_0_specular.dds" shader = "PdxMeshAdvanced" } meshsettings = { name = "BEL_light_tank_destroyer_brigade_0Shape" index = 0 texture_diffuse = "tank_threads_01_diffuse.dds" texture_normal = "tank_threads_01_normal.dds" texture_specular = "tank_threads_01_specular.dds" shader = "PdxMeshAdvancedAnim" } } ### Medium --------------------------------------------------------------------------------------------------------------- pdxmesh = { name = "BEL_medium_armor_0_mesh" file = "gfx/models/units/tanks/FRA_tank_medium.mesh" animation = { id = "attack" type = "FRA_tank_medium_attack_animation" } animation = { id = "idle" type = "FRA_tank_medium_idle_animation" } animation = { id = "move" type = "FRA_tank_medium_moving_animation" } scale = 0.5 meshsettings = { name = "FRA_tank_mediumShape" index = 0 texture_diffuse = "BEL_medium_armor_0_diffuse.dds" texture_normal = "BEL_medium_armor_0_normal.dds" texture_specular = "BEL_medium_armor_0_specular.dds" shader = "PdxMeshAdvanced" } meshsettings = { name = "FRA_tank_mediumShape" index = 0 texture_diffuse = "tank_threads_01_diffuse.dds" texture_normal = "tank_threads_01_normal.dds" texture_specular = "tank_threads_01_specular.dds" shader = "PdxMeshAdvancedAnim" } } ### Heavy ----------------------------------------------------------------------------------------------------------------- pdxmesh = { name = "BEL_heavy_armor_0_mesh" file = "gfx/models/units/tanks/generic_tank_heavy.mesh" animation = { id = "attack" type = "generic_tank_heavy_attack_animation" } animation = { id = "idle" type = "generic_tank_heavy_idle_animation" } animation = { id = "move" type = "generic_tank_heavy_moving_animation" } scale = 0.65 meshsettings = { name = "FRA_tank_heavy_bShape1" index = 0 texture_diffuse = "BEL_heavy_armor_0_diffuse.dds" texture_normal = "BEL_heavy_armor_0_normal.dds" texture_specular = "BEL_heavy_armor_0_specular.dds" shader = "PdxMeshAdvanced" } meshsettings = { name = "FRA_tank_heavy_bShape1" index = 0 texture_diffuse = "tank_threads_01_diffuse.dds" texture_normal = "tank_threads_01_normal.dds" texture_specular = "tank_threads_01_specular.dds" shader = "PdxMeshAdvancedAnim" } } }