objectTypes = { ##################################################### AUSTRIA ######################################################### ### Armored Cars ------------------------------------------------------------------------------------------------------------- #ADGZ (Austrian) pdxmesh = { name = "AUS_armored_car_0_mesh" file = "gfx/models/units/vehicles/AUS_armored_car_0.mesh" animation = { id = "attack" type = "AUS_armored_car_0_attack_animation" } animation = { id = "idle" type = "AUS_armored_car_0_idle_animation" } animation = { id = "move" type = "AUS_armored_car_0_moving_animation" } meshsettings = { name = "AUS_armored_car_0Shape" index = 0 texture_diffuse = "AUS_armored_car_0_diffuse.dds" texture_normal = "AUS_armored_car_0_normal.dds" texture_specular = "AUS_armored_car_0_specular.dds" shader = "PdxMeshAdvanced" } } ### Motorized ------------------------------------------------------------------------------------------------------------- #AUS ADG / ADGR pdxmesh = { name = "AUS_motorized_vehicle_mesh" file = "gfx/models/units/vehicles/AUS_motorized_vehicle.mesh" animation = { id = "idle" type = "AUS_motorized_vehicle_idle_animation" } animation = { id = "move" type = "AUS_motorized_vehicle_moving_animation" } meshsettings = { name = "AUS_motorized_vehicleShape" index = 0 texture_diffuse = "AUS_motorized_vehicle_diffuse.dds" texture_normal = "AUS_motorized_vehicle_normal.dds" texture_specular = "AUS_motorized_vehicle_specular.dds" shader = "PdxMeshAdvanced" } scale = 0.8 } ### Mechanized ------------------------------------------------------------------------------------------------------------- ##################################################### BELGIUM ######################################################### ### Armored Cars ------------------------------------------------------------------------------------------------------------- #Minerva Armored Ca pdxmesh = { name = "BEL_armored_car_0_mesh" file = "gfx/models/units/vehicles/BEL_armored_car_0.mesh" animation = { id = "attack" type = "BEL_armored_car_0_attack_animation" } animation = { id = "idle" type = "BEL_armored_car_0_idle_animation" } animation = { id = "move" type = "BEL_armored_car_0_moving_animation" } animation = { id = "training" type = "BEL_armored_car_0_training_animation" } meshsettings = { name = "BEL_armored_car_0Shape" index = 0 texture_diffuse = "BEL_armored_car_0_diffuse.dds" texture_normal = "BEL_armored_car_0_normal.dds" texture_specular = "BEL_armored_car_0_specular.dds" shader = "PdxMeshAdvanced" } } ### Motorized ------------------------------------------------------------------------------------------------------------- #Brossel TAL pdxmesh = { name = "BEL_motorized_vehicle_mesh" file = "gfx/models/units/vehicles/BEL_motorized_vehicle.mesh" animation = { id = "idle" type = "BEL_motorized_vehicle_idle_animation" } animation = { id = "move" type = "BEL_motorized_vehicle_move_animation" } } ### Mechanized ------------------------------------------------------------------------------------------------------------- ##################################################### HUNGARY ######################################################### ### Armored Cars ------------------------------------------------------------------------------------------------------------- #Vickers Crossley pdxmesh = { name = "HUN_armored_car_0_mesh" file = "gfx/models/units/vehicles/HUN_armored_car_0.mesh" animation = { id = "attack" type = "HUN_armored_car_0_attack_animation" } animation = { id = "idle" type = "HUN_armored_car_0_idle_animation" } animation = { id = "move" type = "HUN_armored_car_0_moving_animation" } meshsettings = { name = "HUN_armored_car_0Shape" index = 0 texture_diffuse = "HUN_armored_car_0_diffuse.dds" texture_normal = "HUN_armored_car_0_normal.dds" texture_specular = "HUN_armored_car_0_specular.dds" shader = "PdxMeshAdvanced" } } #39M Csaba pdxmesh = { name = "HUN_armored_car_1_mesh" file = "gfx/models/units/vehicles/HUN_armored_car_1.mesh" animation = { id = "attack" type = "HUN_armored_car_1_attack_animation" } animation = { id = "idle" type = "HUN_armored_car_1_idle_animation" } animation = { id = "move" type = "HUN_armored_car_1_moving_animation" } meshsettings = { name = "HUN_armored_carShape" index = 0 texture_diffuse = "HUN_armored_car_1_diffuse.dds" texture_normal = "HUN_armored_car_1_normal.dds" texture_specular = "HUN_armored_car_1_specular.dds" shader = "PdxMeshAdvanced" } } ### Motorized ------------------------------------------------------------------------------------------------------------- ### Mechanized ------------------------------------------------------------------------------------------------------------- }