####################################################### England ###########################################################

#English Electric Lightning
entity = {
	name = "ENG_supersonic_jet_plane_entity"
	pdxmesh = "ENG_supersonic_jet_plane_0_mesh"
	
	default_state = "idle"
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb1"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "bomb_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "jet_acceleration"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 							
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "fumes1"	particle = "afterburner_particle" keep_particle = yes }
		event = { time = 2 node = "sonic"	particle = "sonic_boom_particle" keep_particle = no }
		event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
		event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
	}
	state = { name = "idle"				animation = "aileron_roll"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle"				animation = "idle"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "idle"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no 
	event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb1"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "napalm_particle" keep_particle = yes }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.14
}

####################################################### France ###########################################################

#Dassault Super Mystère
entity = {
	name = "FRA_supersonic_jet_plane_entity"
	pdxmesh = "FRA_supersonic_jet_plane_0_mesh"
	
	default_state = "idle"
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb1"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "bomb_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "jet_acceleration"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 							
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "fumes1"	particle = "afterburner_particle" keep_particle = yes }
		event = { time = 2 node = "sonic"	particle = "sonic_boom_particle" keep_particle = no }
		event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
		event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
	}
	state = { name = "idle"				animation = "aileron_roll"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle"				animation = "idle"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "idle"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no 
	event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb1"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "napalm_particle" keep_particle = yes }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.14
}


####################################################### Germany ###########################################################

#Messerschmitt P.111X
entity = {
	name = "GER_supersonic_jet_plane_entity"
	pdxmesh = "GER_supersonic_jet_plane_0_mesh"
	
	default_state = "idle"
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.4 node = "gun3"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.5 node = "gun4"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb1"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "bomb_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "jet_acceleration"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 							
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "fumes1"	particle = "afterburner_particle" keep_particle = yes }
		event = { time = 2 node = "sonic"	particle = "sonic_boom_particle" keep_particle = no }
		event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
		event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
	}
	state = { name = "idle"				animation = "aileron_roll"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle"				animation = "idle"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "idle"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no 
	event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb1"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "napalm_particle" keep_particle = yes }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.14
}

####################################################### Italy ###########################################################

#Aerfer Sagittario 2
entity = {
	name = "ITA_supersonic_jet_plane_entity"
	pdxmesh = "ITA_supersonic_jet_plane_0_mesh"
	
	default_state = "idle"
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb1"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "bomb_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "jet_acceleration"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 							
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "fumes1"	particle = "afterburner_particle" keep_particle = yes }
		event = { time = 2 node = "sonic"	particle = "sonic_boom_particle" keep_particle = no }
		event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
		event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
	}
	state = { name = "idle"				animation = "aileron_roll"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle"				animation = "idle"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "idle"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no 
	event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb1"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "napalm_particle" keep_particle = yes }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.14
}


####################################################### Japan ###########################################################

#Nakajima Ki-20X
entity = {
	name = "JAP_supersonic_jet_plane_entity"
	pdxmesh = "JAP_supersonic_jet_plane_0_mesh"
	
	default_state = "idle"
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb1"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "bomb_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "jet_acceleration"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 							
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "fumes1"	particle = "afterburner_particle" keep_particle = yes }
		event = { node = "fumes2"	particle = "afterburner_particle" keep_particle = yes }
		event = { node = "fumes3"	particle = "afterburner_particle" keep_particle = yes }
		event = { time = 2 node = "sonic"	particle = "sonic_boom_particle" keep_particle = no }
		event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
		event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
	}
	state = { name = "idle"				animation = "aileron_roll"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle"				animation = "idle"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "idle"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no 
	event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb1"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "napalm_particle" keep_particle = yes }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.14
}

####################################################### Soviet ###########################################################

#MiG-19
entity = {
	name = "SOV_supersonic_jet_plane_entity"
	pdxmesh = "SOV_supersonic_jet_plane_0_mesh"
	
	default_state = "idle"
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb1"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "bomb_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "jet_acceleration"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 							
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "fumes1"	particle = "afterburner_particle" keep_particle = yes }
		event = { node = "fumes2"	particle = "afterburner_particle" keep_particle = yes }
		event = { time = 2 node = "sonic"	particle = "sonic_boom_particle" keep_particle = no }
		event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
		event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
	}
	state = { name = "idle"				animation = "aileron_roll"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle"				animation = "idle"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "idle"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no 
	event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb1"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "napalm_particle" keep_particle = yes }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.14
}

####################################################### Sweden ###########################################################

#SAAB 32 Lansen
entity = {
	name = "SWE_supersonic_jet_plane_entity"
	pdxmesh = "SWE_supersonic_jet_plane_0_mesh"
	
	default_state = "idle"
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.1 node = "gun3"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.4 node = "gun4"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb1"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "bomb_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "jet_acceleration"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }							
		event = { node = "fumes1"	particle = "afterburner_particle" keep_particle = yes }
		event = { time = 2 node = "sonic"	particle = "sonic_boom_particle" keep_particle = no }
		event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
		event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
	}
	state = { name = "idle"				animation = "aileron_roll"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle"				animation = "idle"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "idle"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no 
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb1"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "napalm_particle" keep_particle = yes }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.14
}

######################################################### USA #############################################################

#F100 Super Sabre
entity = {
	name = "USA_supersonic_jet_plane_entity"
	pdxmesh = "USA_supersonic_jet_plane_0_mesh"
	
	default_state = "idle"
	state = { name = "fire" animation = "idle" 
		event = { time = 0 node = "gun1"	particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
		event = { time = 0.3 node = "gun2"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.4 node = "gun3"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
		event = { time = 0.5 node = "gun4"	particle = "plane_mg_muzzle_particle" keep_particle = yes }
	}
	state = { name = "bomb" animation = "idle" 
		event = { time = 0 node = "bomb1"	particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "bomb_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "jet_acceleration"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 							
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "fumes1"	particle = "afterburner_particle" keep_particle = yes }
		event = { time = 2 node = "sonic"	particle = "sonic_boom_particle" keep_particle = no }
		event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
		event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
	}
	state = { name = "idle"				animation = "aileron_roll"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle"				animation = "idle"       		animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no 
		event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
		event = { node = "wing_trail1"	particle = "air_trail_particle" keep_particle = yes }
		event = { node = "wing_trail2"	particle = "air_trail_particle" keep_particle = yes }
	}
	state = { name = "idle" animation = "idle"									animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no 
	event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
	}
	state = { name = "firebomb" animation = "idle"
		event = { time = 0 node = "bomb1"	particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
		event = { time = 0.2 node = "bomb2"	particle = "napalm_particle" keep_particle = yes }
	}
	state = { name = "crash" animation = "idle" 
		event = { time = 0 node = "engine1"	particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
	}
	state = { name = "explode" animation = "idle" 
		event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
	}
	scale = 0.14
}
