GER = {
	light_tank_flame_chassis = {
		pool = {
			weight = 2
			icons = {
				GFX_GER_light_flame_tank_medium
			}
			models = {
				GER_light_flame_tank_entity
			}
		}
	}

	medium_tank_flame_chassis = {
		pool = {
			weight = 2
			icons = {
				GFX_GER_medium_flame_tank_medium
			}
			models = {
				GER_medium_flame_tank_entity
			}
		}
	}

	land_cruiser_chassis_1 = {
		pool = {
			icons = {
				GFX_GER_land_cruiser_armor_2_medium
				GFX_GER_land_cruiser_armor_medium
			}
			models = {
				GER_land_cruiser_alt_0_entity
				GER_land_cruiser_entity
			}
		}
	}
}

ITA = {
	light_tank_flame_chassis = {
		pool = {
			weight = 2
			icons = {
				GFX_ITA_light_flame_tank_medium
			}
			models = {
				ITA_light_flame_tank_entity
			}
		}
	}

	land_cruiser_chassis_1 = {
		pool = {
			icons = {
				GFX_ITA_land_cruiser_armor_medium
			}
			models = {
				ITA_land_cruiser_entity
			}
		}
	}
}

SOV = {
	light_tank_flame_chassis = {
		pool = {
			weight = 2
			icons = {
				GFX_SOV_light_flame_tank_medium
			}
			models = {
				SOV_light_flame_tank_entity
			}
		}
	}

	land_cruiser_chassis_1 = {
		pool = {
			icons = {
				GFX_SOV_land_cruiser_armor_medium
			}
			models = {
				SOV_land_cruiser_entity
			}
		}
	}
}

ENG = {
	heavy_tank_flame_chassis = {
		pool = {
			weight = 2 #ENG tank weights are not fixed in 00_tank_icons.txt
			icons = {
				GFX_ENG_heavy_flame_tank_medium
			}
			models = {
				ENG_heavy_flame_tank_entity
			}
		}
	}

	land_cruiser_chassis_1 = {
		pool = {
			icons = {
				GFX_ENG_land_cruiser_armor_medium
			}
			models = {
				ENG_land_cruiser_entity
			}
		}
	}
}

FRA = {
	heavy_tank_flame_chassis = {
		pool = {
			weight = 2 #French tank weights are not fixed in 00_tank_icons.txt
			icons = {
				GFX_FRA_heavy_flame_tank_medium
			}
			models = {
				FRA_heavy_flame_tank_entity
			}
		}
	}

	land_cruiser_chassis_1 = {
		pool = {
			icons = {
				GFX_FRA_land_cruiser_armor_medium
			}
			models = {
				FRA_land_cruiser_entity
			}
		}
	}
}

USA = {
	light_tank_flame_chassis = {
		pool = {
			weight = 2 #Otherwise regular Light Armor shows up
			icons = {
				GFX_USA_light_flame_tank_medium
			}
			models = {
				USA_light_flame_tank_entity
			}
		}
	}

	medium_tank_flame_chassis = {
		pool = {
			weight = 2 #USA tank weights are not fixed in 00_tank_icons.txt
			icons = {
				GFX_USA_medium_flame_tank_medium
			}
			models = {
				USA_medium_flame_tank_entity
			}
		}
	}

	land_cruiser_chassis_1 = {
		pool = {
			icons = {
				GFX_USA_land_cruiser_armor_medium
			}
			models = {
				USA_land_cruiser_entity
			}
		}
	}
}

JAP = {
	light_tank_flame_chassis = {
		pool = {
			weight = 2
			icons = {
				GFX_JAP_light_flame_tank_medium
			}
			models = {
				JAP_light_flame_tank_entity
			}
		}
	}
}

AUS = {
	land_cruiser_chassis_1 = {
		pool = {
			icons = {
				GFX_AUS_land_cruiser_armor_medium
			}
			models = {
				AUS_land_cruiser_entity
			}
		}
	}
}

BEL = {
	land_cruiser_chassis_1 = {
		pool = {
			icons = {
				GFX_BEL_land_cruiser_armor_medium
			}
			models = {
				BEL_land_cruiser_entity
			}
		}
	}
}

HUN = {
	land_cruiser_chassis_1 = {
		pool = {
			icons = {
				GFX_HUN_land_cruiser_armor_medium
			}
			models = {
				HUN_land_cruiser_entity
			}
		}
	}
}