spriteTypes = {
	corneredTileSpriteType = {
		name = "GFX_frontend_bg"
		texturefile = "gfx/loadingscreens/load_ww.dds"
		borderSize = { x=0 y=0 }
		size = { x=1920 y=1440 }
		tilingCenter = no
		effectFile = "gfx/FX/buttonstate.shader"
	}
}
