spriteTypes = {


    #    #     #  #####  
   # #   #     # #     # 
  #   #  #     # #       
 #     # #     #  #####  
 ####### #     #       # 
 #     # #     # #     # 
 #     #  #####   #####  
                         
 
 	### AUS Planes - Plane Designer ###

 	SpriteType = {
		name = "GFX_AUS_light_iw_fighter_2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_iw_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_light_ba_fighter_2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ba_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_light_im_fighter_2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_im_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_light_ad_fighter_2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ad_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_jet_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_mo_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_light_ad_cas_1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ad_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_light_ba_cas_1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ba_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_light_im_cas_1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_im_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_light_ad_nav_1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ad_nav_1.dds"
	}

	SpriteType = {
		name = "GFX_AUS_light_ba_nav_1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ba_nav_1.dds"
	}

	SpriteType = {
		name = "GFX_AUS_light_im_nav_1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_im_nav_1.dds"
	}

	SpriteType = {
		name = "GFX_AUS_medium_ad_tac_2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_ad_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_medium_ba_tac_2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_ba_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_medium_im_tac_2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_im_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_medium_iw_tac_2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_iw_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_jet_tac_1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_mo_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_heavy_iw_strat_1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_iw_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_heavy_ba_strat_2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_ba_strat_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_heavy_im_strat_2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_im_strat_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_heavy_ad_strat_2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_ad_strat_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_heavy_mo_strat_1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_mo_strat_1.dds"
	}


	### Austria - Planes - Without BBA ###

	### Fighters ### 

	SpriteType = {
		name = "GFX_AUS_early_fighter_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_iw_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_fighter1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ba_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_fighter2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_im_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_fighter3_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ad_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_jet_fighter1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_mo_fighter_1.dds"
	}

	################

	### CAS ### 

	SpriteType = {
		name = "GFX_AUS_CAS1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ad_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_CAS2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ba_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_CAS3_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_im_cas_1.dds"
	}

	################

	### NAV ### 

	SpriteType = {
		name = "GFX_AUS_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ba_nav_1.dds"
	}

	SpriteType = {
		name = "GFX_AUS_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ad_nav_1.dds"
	}
	
	################

	### Tac Bombers ### 

	SpriteType = {
		name = "GFX_AUS_early_bomber_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_iw_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_ba_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_im_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_ad_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_jet_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_mo_tac_1.dds"
	}

	################

	### Heavy Fighters ### 

	
	SpriteType = {
		name = "GFX_AUS_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_ad_hvy_fighter_1.dds"
	}

	################

	### Strat Bombers ###

	SpriteType = {
		name = "GFX_AUS_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_ba_strat_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_im_strat_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_ad_strat_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_jet_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_mo_strat_1.dds"
	} 

	###############################################################################

	###### Austria - BBA Planes ######

	#### Light ####

	SpriteType = {
		name = "GFX_AUS_iw_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_iw_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_basic_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ba_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_improved_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_im_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_advanced_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_ad_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_modern_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_light_mo_fighter_1.dds"
	}

	############################################################################

	#### Medium ####

	SpriteType = {
		name = "GFX_AUS_iw_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_iw_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_basic_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_ba_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_improved_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_im_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_advanced_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_ad_tac_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_modern_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_medium_mo_tac_1.dds"
	}

	############################################################################

	#### Heavy ####

	SpriteType = {
		name = "GFX_AUS_iw_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_iw_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_basic_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_ba_strat_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_improved_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_im_strat_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_advanced_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_ad_strat_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_modern_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_heavy_mo_strat_1.dds"
	}

	### AUS Tanks ###


	SpriteType = {
		name = "GFX_AUS_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_adv_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_AUS_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_adv_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_AUS_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_adv_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_AUS_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_basic_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_AUS_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_basic_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_AUS_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_basic_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_AUS_gwtank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_gw_tank.dds"
	}
	SpriteType = {
		name = "GFX_AUS_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_imp_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_AUS_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_imp_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_AUS_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_imp_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_AUS_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_main_battle_tank.dds"
	}
	SpriteType = {
		name = "GFX_AUS_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_superheavy_tank.dds"
	}

	### AUS Infantry Weapons ###


	SpriteType = {
		name = "GFX_AUS_artillery1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_artillery_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_gw_artillery_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_gw_artillery.dds"
	}
	SpriteType = {
		name = "GFX_AUS_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_infantry_equipment_0.dds"
	}
	SpriteType = {
		name = "GFX_AUS_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_infantry_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_infantry_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_AUS_advanced_infantry_weapons_medium" 
		texturefile = "gfx/interface/technologies/AUS/AUS_infantry_equipment_3.dds"
	}


	### AUS Vehicles ###

	SpriteType = {
		name = "GFX_AUS_armored_car1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_armored_car_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_mechanized_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_tech_trucks_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_motorized_equipment_0.dds"
	}
	SpriteType = {
		name = "GFX_AUS_motorized_equipment_0_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_motorized_equipment_0.dds"
	}
	SpriteType = {
		name = "GFX_AUS_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_motorized_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_AUS_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/AUS/AUS_motorized_equipment_1.dds"
	}


 ######  ####### #       
 #     # #       #       
 #     # #       #       
 ######  #####   #       
 #     # #       #       
 #     # #       #       
 ######  ####### ####### 
                         

	###### Working DLC Tree/Without BBA ######
	SpriteType = {
		name = "GFX_BEL_early_fighter_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_fighter1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_fighter2_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_fighter3_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_jet_fighter1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_mo_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_CAS1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_ba_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_CAS2_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_im_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_CAS3_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_ad_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_ad_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_early_bomber_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_jet_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_mo_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_ad_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_early_strategic_bomber_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_iw_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_jet_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_mo_strat_1.dds"
	}

	############################################################################

	###### BBA Tech Tree/BBA Planes######
	### Fighters ### 
	SpriteType = {
		name = "GFX_BEL_iw_small_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_basic_small_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_improved_small_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_advanced_small_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_modern_small_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_mo_fighter_1.dds"
	}

	### TAC ###
	SpriteType = {
		name = "GFX_BEL_iw_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_basic_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_improved_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_advanced_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_modern_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_mo_tac_1.dds"
	}

	### STRAT ###
	SpriteType = {
		name = "GFX_BEL_iw_large_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_iw_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_basic_large_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_improved_large_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_advanced_large_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_modern_large_airframe_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_mo_strat_1.dds"
	}

	############################################################################

	###### BBA Plane Designer ######
	#### Light ####
	SpriteType = {
		name = "GFX_BEL_iw_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_basic_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_improved_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_advanced_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_modern_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_light_mo_fighter_1.dds"
	}

	#### Medium ####
	SpriteType = {
		name = "GFX_BEL_iw_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_basic_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_improved_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_advanced_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_modern_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_medium_mo_tac_1.dds"
	}

	#### Heavy ####
	SpriteType = {
		name = "GFX_BEL_iw_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_iw_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_basic_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL__improved_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL__advanced_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL__modern_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_heavy_mo_strat_1.dds"
	}



	############################################################################

	### BEL Tanks ###
	SpriteType = {
		name = "GFX_BEL_gwtank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_gw_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_basic_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_imp_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_adv_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_basic_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_imp_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_adv_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_basic_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_imp_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_adv_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_superheavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_main_battle_tank.dds"
	}
	SpriteType = {
		name = "GFX_BEL_basic_light_td_tank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_basic_light_td_tank.dds"
	}

############################################################################

	### BEL Infantry Weapons ###
	SpriteType = {
		name = "GFX_BEL_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_infantry_equipment_0.dds"
	}
	SpriteType = {
		name = "GFX_BEL_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_infantry_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_infantry_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_BEL_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_infantry_equipment_3.dds"
	}

############################################################################

	### BEL Vehicles ###
	SpriteType = {
		name = "GFX_BEL_tech_trucks_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_motorized_equipment_0.dds"
	}
	SpriteType = {
		name = "GFX_BEL_motorized_equipment_0_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_motorized_equipment_0.dds"
	}
	SpriteType = {
		name = "GFX_BEL_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_motorized_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_motorized_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_armored_car1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_armored_car_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_armored_car3_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_armored_car_equipment_3.dds"
	}

	### BEL VARIOUS ###
	SpriteType = {
		name = "GFX_BEL_interwar_antitank_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_anti_tank_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_gw_artillery_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_artillery_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_BEL_artillery1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_artillery_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_BEL_artillery4_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_artillery_equipment_3.dds"
	}
	SpriteType = {
		name = "GFX_BEL_artillery_equipment_3_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_artillery_equipment_3.dds"
	}
	SpriteType = {
		name = "GFX_BEL_train_equipment_1_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_train_equipment_1.dds"
	}

	SpriteType = {
		name = "GFX_BEL_basic_train_medium"
		texturefile = "gfx/interface/technologies/BEL/BEL_train_equipment_1.dds"
	}

  #####  ####### ######  
 #     # #       #     # 
 #       #       #     # 
 #  #### #####   ######  
 #     # #       #   #   
 #     # #       #    #  
  #####  ####### #     # 
                         


	### GER Planes ###

	### Germany - Planes - Without BBA ###

	### Fighters ### 

	################

	### CAS ### 

	################

	### NAV ### 
	
	################

	### Tac Bombers ### 

	################

	### Heavy Fighters ### 

	################

	### Strat Bombers ### 

	###############################################################################

	###### Germany - BBA Planes ######

	#### Light ####

	############################################################################

	#### Medium ####

	############################################################################

	#### Heavy ####

	### GER Tanks ###

	### GER Infantry Weapons ###

	### GER Vehicles ###



 #     # #     # #     # 
 #     # #     # ##    # 
 #     # #     # # #   # 
 ####### #     # #  #  # 
 #     # #     # #   # # 
 #     # #     # #    ## 
 #     #  #####  #     # 
                         


	### HUN Planes ###

	### Hungary - Planes - Without BBA ###

	### Fighters ### 

	################

	### CAS ### 

	################

	### NAV ### 
	
	################

	### Tac Bombers ### 

	################

	### Heavy Fighters ### 

	################

	### Strat Bombers ### 

	###############################################################################

	###### Hungary - BBA Planes ######

	#### Light ####


	############################################################################

	#### Medium ####


	############################################################################

	#### Heavy ####


	### HUN Tanks ###

	### HUN Infantry Weapons ###

	### HUN Vehicles ###

	SpriteType = {
		name = "GFX_HUN_armored_car1_medium"
		texturefile = "gfx/interface/technologies/HUN/HUN_armored_car_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_HUN_armored_car2_medium"
		texturefile = "gfx/interface/technologies/HUN/HUN_armored_car_equipment_3.dds"
	}
	SpriteType = {
		name = "GFX_HUN_armored_car3_medium"
		texturefile = "gfx/interface/technologies/HUN/HUN_armored_car_equipment_3.dds"
	}
	SpriteType = {
		name = "GFX_HUN_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/HUN/HUN_mechanized_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_HUN_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/HUN/HUN_mechanized_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_HUN_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/HUN/HUN_mechanized_equipment_2.dds"
	}
	




 ## ###  ###  ##  ###  ##  #       ###  ###   ##   ### ###  ##  ###  ## 
#   #  # #   #  #  #  #  # #       #  # #  # #  #    # #   #  #  #  #   
 #  ###  ##  #     #  #### #       ###  ###  #  #    # ##  #     #   #  
  # #    #   #  #  #  #  # #       #    #  # #  # #  # #   #  #  #    # 
##  #    ###  ##  ### #  # ###     #    #  #  ##   ##  ###  ##   #  ##  


###############
##### GER #####
###############

	SpriteType = {
		name = "GFX_GER_land_cruiser_chassis_medium"
		texturefile = "gfx/interface/technologies/GER_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_GER_land_cruiser_armor_medium"
		texturefile = "gfx/interface/technologies/GER_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_GER_land_cruiser_armor_2_medium"
		texturefile = "gfx/interface/technologies/GER_land_cruiser_armor_2.dds"
	}
	SpriteType = {
		name = "GFX_GER_armored_support_vehicle_crossing_medium" #Bridge Layer
		texturefile = "gfx/interface/technologies/GER_armored_support_vehicle_crossing.dds"
	}
	SpriteType = {
		name = "GFX_GER_armored_support_vehicle_recovery_medium" #Recovery Tank
		texturefile = "gfx/interface/technologies/GER_armored_support_vehicle_recovery.dds"
	}
	SpriteType = {
		name = "GFX_GER_armored_support_vehicle_medium" #Mine Clearance
		texturefile = "gfx/interface/technologies/GER_armored_support_vehicle.dds"
	}
	SpriteType = {
		name = "GFX_GER_armored_support_vehicle_command_medium"
		texturefile = "gfx/interface/technologies/GER_armored_support_vehicle_command.dds"
	}
	SpriteType = {
		name = "GFX_GER_self_propelled_super_heavy_artillery_equipment_medium"
		texturefile = "gfx/interface/technologies/GER_self_propelled_super_heavy_artillery.dds"
	}
	SpriteType = {
		name = "GFX_GER_super_heavy_artillery_equipment_medium"
		texturefile = "gfx/interface/technologies/GER_super_heavy_artillery.dds"
	}
	SpriteType = {
		name = "GFX_GER_light_flame_tank_medium"
		texturefile = "gfx/interface/technologies/GER_light_flame_tank.dds"
	}
	SpriteType = {
		name = "GFX_GER_medium_flame_tank_medium"
		texturefile = "gfx/interface/technologies/GER_medium_flame_tank.dds"
	}

	SpriteType = {
		name = "GFX_GER_helicopter_equipment_medium"
		texturefile = "gfx/interface/technologies/GER_helicopter.dds"
	}
	SpriteType = {
		name = "GFX_GER_helicopter_equipment_2_medium"
		texturefile = "gfx/interface/technologies/GER_helicopter_2.dds"
	}
	SpriteType = {
		name = "GFX_GER_mothership_equipment_medium"
		texturefile = "gfx/interface/technologies/GER_mothership.dds"
	}
	SpriteType = {
		name = "GFX_GER_strat_bomber_intercontinental_equipment_medium"
		texturefile = "gfx/interface/technologies/GER_strategic_bomber_4.dds"
	}
	SpriteType = {
		name = "GFX_GER_strat_bomber_intercontinental_equipment_2_medium"
		texturefile = "gfx/interface/technologies/GER_strategic_bomber_4_var_1.dds"
	}
	SpriteType = {
		name = "GFX_GER_supersonic_fighter1_medium"
		texturefile = "gfx/interface/technologies/GER_supersonic_jet_plane.dds"
	}
	SpriteType = {
		name = "GFX_GER_small_plane_airframe_5_medium"
		texturefile = "gfx/interface/technologies/GER_supersonic_jet_plane.dds"
	}

	SpriteType = {
		name = "GFX_GER_ship_hull_cruiser_submarine_medium" #Used for MTG equipment
		texturefile = "gfx/interface/technologies/GER_ship_hull_cruiser_submarine.dds"
	}
	SpriteType = {
		name = "GFX_GER_cruiser_submarine_medium" #Used for non-MTG equipment
		texturefile = "gfx/interface/technologies/GER_ship_hull_cruiser_submarine.dds"
	}

	SpriteType = {
		name = "GFX_GER_nuclear_missile_equipment_2_medium"
		texturefile = "gfx/interface/technologies/GER_nuclear_missile_equipment_2.dds"
	}


###############
##### ITA #####
###############

	SpriteType = {
		name = "GFX_ITA_land_cruiser_armor_medium"
		texturefile = "gfx/interface/technologies/ITA_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_ITA_land_cruiser_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_ITA_armored_support_vehicle_crossing_medium"
		texturefile = "gfx/interface/technologies/ITA_armored_support_vehicle_crossing.dds"
	}
	SpriteType = {
		name = "GFX_ITA_armored_support_vehicle_command_medium"
		texturefile = "gfx/interface/technologies/ITA_armored_support_vehicle_command.dds"
	}
	SpriteType = {
		name = "GFX_ITA_super_heavy_artillery_equipment_medium"
		texturefile = "gfx/interface/technologies/ITA_super_heavy_artillery.dds"
	}
	SpriteType = {
		name = "GFX_ITA_light_flame_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_light_flame_tank.dds"
	}
	SpriteType = {
		name = "GFX_ITA_super_heavy_railway_gun_equipment_medium"
		texturefile = "gfx/interface/technologies/ITA_super_heavy_railway_gun.dds"
	}

	SpriteType = {
		name = "GFX_ITA_helicopter_equipment_medium"
		texturefile = "gfx/interface/technologies/ITA_helicopter.dds"
	}
	SpriteType = {
		name = "GFX_ITA_strat_bomber_intercontinental_equipment_medium"
		texturefile = "gfx/interface/technologies/ITA_strategic_bomber_4.dds"
	}
	SpriteType = {
		name = "GFX_ITA_supersonic_fighter1_medium"
		texturefile = "gfx/interface/technologies/ITA_supersonic_jet_plane.dds"
	}
	SpriteType = {
		name = "GFX_ITA_small_plane_airframe_5_medium"
		texturefile = "gfx/interface/technologies/ITA_supersonic_jet_plane.dds"
	}

	SpriteType = {
		name = "GFX_ITA_ship_hull_cruiser_submarine_medium" #Used for MTG equipment
		texturefile = "gfx/interface/technologies/ITA_ship_hull_cruiser_submarine.dds"
	}
	SpriteType = {
		name = "GFX_ITA_cruiser_submarine_medium" #Used for non-MTG equipment
		texturefile = "gfx/interface/technologies/ITA_ship_hull_cruiser_submarine.dds"
	}


###############
##### JAP #####
###############

	SpriteType = {
		name = "GFX_JAP_armored_support_vehicle_recovery_medium"
		texturefile = "gfx/interface/technologies/JAP_armored_support_vehicle_recovery.dds"
	}
	SpriteType = {
		name = "GFX_JAP_armored_support_vehicle_medium"
		texturefile = "gfx/interface/technologies/JAP_armored_support_vehicle.dds"
	}
	SpriteType = {
		name = "GFX_JAP_armored_support_vehicle_command_medium"
		texturefile = "gfx/interface/technologies/JAP_armored_support_vehicle_command.dds"
	}
	SpriteType = {
		name = "GFX_JAP_super_heavy_artillery_equipment_medium"
		texturefile = "gfx/interface/technologies/JAP_super_heavy_artillery.dds"
	}
	SpriteType = {
		name = "GFX_JAP_light_flame_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_light_flame_tank.dds"
	}

	SpriteType = {
		name = "GFX_JAP_helicopter_equipment_medium"
		texturefile = "gfx/interface/technologies/JAP_helicopter.dds"
	}
	SpriteType = {
		name = "GFX_JAP_strat_bomber_intercontinental_equipment_medium"
		texturefile = "gfx/interface/technologies/JAP_strategic_bomber_4.dds"
	}
	SpriteType = {
		name = "GFX_JAP_supersonic_fighter1_medium"
		texturefile = "gfx/interface/technologies/JAP_supersonic_jet_plane.dds"
	}
	SpriteType = {
		name = "GFX_JAP_small_plane_airframe_5_medium"
		texturefile = "gfx/interface/technologies/JAP_supersonic_jet_plane.dds"
	}

	SpriteType = {
		name = "GFX_JAP_ship_hull_cruiser_submarine_medium" #Used for MTG equipment
		texturefile = "gfx/interface/technologies/JAP_ship_hull_cruiser_submarine.dds"
	}
	SpriteType = {
		name = "GFX_JAP_cruiser_submarine_medium" #Used for non-MTG equipment
		texturefile = "gfx/interface/technologies/JAP_ship_hull_cruiser_submarine.dds"
	}


###############
##### SOV #####
###############

	SpriteType = {
		name = "GFX_SOV_land_cruiser_armor_medium"
		texturefile = "gfx/interface/technologies/SOV_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_SOV_land_cruiser_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_SOV_armored_support_vehicle_crossing_medium"
		texturefile = "gfx/interface/technologies/SOV_armored_support_vehicle_crossing.dds"
	}
	SpriteType = {
		name = "GFX_SOV_armored_support_vehicle_recovery_medium"
		texturefile = "gfx/interface/technologies/SOV_armored_support_vehicle_recovery.dds"
	}
	SpriteType = {
		name = "GFX_SOV_armored_support_vehicle_medium"
		texturefile = "gfx/interface/technologies/SOV_armored_support_vehicle.dds"
	}
	SpriteType = {
		name = "GFX_SOV_armored_support_vehicle_command_medium"
		texturefile = "gfx/interface/technologies/SOV_armored_support_vehicle_command.dds"
	}
	SpriteType = {
		name = "GFX_SOV_armored_support_vehicle_command_var_1_medium"
		texturefile = "gfx/interface/technologies/SOV_armored_support_vehicle_command_var_1.dds"
	}
	SpriteType = {
		name = "GFX_SOV_super_heavy_artillery_equipment_medium"
		texturefile = "gfx/interface/technologies/SOV_super_heavy_artillery.dds"
	}
	SpriteType = {
		name = "GFX_SOV_self_propelled_super_heavy_artillery_equipment_medium"
		texturefile = "gfx/interface/technologies/SOV_self_propelled_super_heavy_artillery.dds"
	}
	SpriteType = {
		name = "GFX_SOV_light_flame_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_light_flame_tank.dds"
	}

	SpriteType = {
		name = "GFX_SOV_helicopter_equipment_medium"
		texturefile = "gfx/interface/technologies/SOV_helicopter.dds"
	}
	SpriteType = {
		name = "GFX_SOV_strat_bomber_intercontinental_equipment_medium"
		texturefile = "gfx/interface/technologies/SOV_strategic_bomber.dds"
	}
	SpriteType = {
		name = "GFX_SOV_mothership_equipment_medium"
		texturefile = "gfx/interface/technologies/SOV_mothership.dds"
	}
	SpriteType = {
		name = "GFX_SOV_supersonic_fighter1_medium"
		texturefile = "gfx/interface/technologies/SOV_supersonic_jet_plane.dds"
	}
	SpriteType = {
		name = "GFX_SOV_small_plane_airframe_5_medium"
		texturefile = "gfx/interface/technologies/SOV_supersonic_jet_plane.dds"
	}

	SpriteType = {
		name = "GFX_SOV_ship_hull_cruiser_submarine_medium" #Used for MTG equipment
		texturefile = "gfx/interface/technologies/SOV_ship_hull_cruiser_submarine.dds"
	}
	SpriteType = {
		name = "GFX_SOV_cruiser_submarine_medium" #Used for non-MTG equipment
		texturefile = "gfx/interface/technologies/SOV_ship_hull_cruiser_submarine.dds"
	}
	SpriteType = {
		name = "GFX_SOV_ship_hull_nuclear_submarine_medium" #Used for MTG Nuclear Submarine
		texturefile = "gfx/interface/technologies/SOV_ship_hull_nuclear_powered_submarine.dds"
	}
	SpriteType = {
		name = "GFX_SOV_nuclear_submarine_medium" #Used for non-MTG Nuclear Submarine
		texturefile = "gfx/interface/technologies/SOV_ship_hull_nuclear_powered_submarine.dds"
	}	
	SpriteType = {
		name = "GFX_SOV_nuclear_missile_submarine_medium" #Used for non-MTG Nuclear Missile Submarine
		texturefile = "gfx/interface/technologies/SOV_ship_hull_nuclear_powered_submarine.dds"
	}


###############
##### ENG #####
###############

	SpriteType = {
		name = "GFX_ENG_land_cruiser_armor_medium"
		texturefile = "gfx/interface/technologies/ENG_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_ENG_land_cruiser_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_ENG_armored_support_vehicle_crossing_medium"
		texturefile = "gfx/interface/technologies/ENG_armored_support_vehicle_crossing.dds"
	}
	SpriteType = {
		name = "GFX_ENG_armored_support_vehicle_recovery_1_medium"
		texturefile = "gfx/interface/technologies/ENG_armored_support_vehicle_recovery_1.dds"
	}
	SpriteType = {
		name = "GFX_ENG_armored_support_vehicle_recovery_2_medium"
		texturefile = "gfx/interface/technologies/ENG_armored_support_vehicle_recovery_2.dds"
	}
	SpriteType = {
		name = "GFX_ENG_armored_support_vehicle_medium"
		texturefile = "gfx/interface/technologies/ENG_armored_support_vehicle.dds"
	}
	SpriteType = {
		name = "GFX_ENG_armored_support_vehicle_command_medium"
		texturefile = "gfx/interface/technologies/ENG_armored_support_vehicle_command.dds"
	}
	SpriteType = {
		name = "GFX_ENG_super_heavy_artillery_equipment_medium"
		texturefile = "gfx/interface/technologies/ENG_super_heavy_artillery.dds"
	}
	SpriteType = {
		name = "GFX_ENG_heavy_flame_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_heavy_flame_tank.dds"
	}
	SpriteType = {
		name = "GFX_ENG_super_heavy_railway_gun_equipment_medium"
		texturefile = "gfx/interface/technologies/ENG_super_heavy_railway_gun.dds"
	}

	SpriteType = {
		name = "GFX_ENG_helicopter_equipment_medium"
		texturefile = "gfx/interface/technologies/ENG_helicopter.dds"
	}
	SpriteType = {
		name = "GFX_ENG_strat_bomber_intercontinental_equipment_medium"
		texturefile = "gfx/interface/technologies/ENG_strategic_bomber_4.dds"
	}
	SpriteType = {
		name = "GFX_ENG_supersonic_fighter1_medium"
		texturefile = "gfx/interface/technologies/ENG_supersonic_jet_plane.dds"
	}
	SpriteType = {
		name = "GFX_ENG_small_plane_airframe_5_medium"
		texturefile = "gfx/interface/technologies/ENG_supersonic_jet_plane.dds"
	}

	SpriteType = {
		name = "GFX_ENG_ship_hull_nuclear_submarine_medium" #Used for MTG Nuclear Submarine
		texturefile = "gfx/interface/technologies/ENG_ship_hull_nuclear_powered_submarine.dds"
	}
	SpriteType = {
		name = "GFX_ENG_nuclear_submarine_medium" #Used for non-MTG Nuclear Submarine
		texturefile = "gfx/interface/technologies/ENG_ship_hull_nuclear_powered_submarine.dds"
	}	
	SpriteType = {
		name = "GFX_ENG_nuclear_missile_submarine_medium" #Used for non-MTG Nuclear Missile Submarine
		texturefile = "gfx/interface/technologies/ENG_ship_hull_nuclear_powered_submarine.dds"
	}



###############
##### FRA #####
###############

	SpriteType = {
		name = "GFX_FRA_land_cruiser_armor_medium"
		texturefile = "gfx/interface/technologies/FRA_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_FRA_land_cruiser_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_FRA_armored_support_vehicle_command_medium"
		texturefile = "gfx/interface/technologies/FRA_armored_support_vehicle_command.dds"
	}
	SpriteType = {
		name = "GFX_FRA_super_heavy_artillery_equipment_medium"
		texturefile = "gfx/interface/technologies/FRA_super_heavy_artillery.dds"
	}
	SpriteType = {
		name = "GFX_FRA_self_propelled_super_heavy_artillery_equipment_medium"
		texturefile = "gfx/interface/technologies/FRA_self_propelled_super_heavy_artillery.dds"
	}
	SpriteType = {
		name = "GFX_FRA_heavy_flame_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_heavy_flame_tank.dds"
	}
	SpriteType = {
		name = "GFX_FRA_super_heavy_railway_gun_equipment_medium"
		texturefile = "gfx/interface/technologies/FRA_super_heavy_railway_gun.dds"
	}

	SpriteType = {
		name = "GFX_FRA_helicopter_equipment_medium"
		texturefile = "gfx/interface/technologies/FRA_helicopter.dds"
	}
	SpriteType = {
		name = "GFX_FRA_strat_bomber_intercontinental_equipment_medium"
		texturefile = "gfx/interface/technologies/FRA_strategic_bomber_4.dds"
	}
	SpriteType = {
		name = "GFX_FRA_supersonic_fighter1_medium"
		texturefile = "gfx/interface/technologies/FRA_supersonic_jet_plane.dds"
	}
	SpriteType = {
		name = "GFX_FRA_small_plane_airframe_5_medium"
		texturefile = "gfx/interface/technologies/FRA_supersonic_jet_plane.dds"
	}

	SpriteType = {
		name = "GFX_FRA_ship_hull_cruiser_submarine_medium" #Used for MTG equipment
		texturefile = "gfx/interface/technologies/FRA_ship_hull_cruiser_submarine.dds"
	}
	SpriteType = {
		name = "GFX_FRA_cruiser_submarine_medium" #Used for non-MTG equipment
		texturefile = "gfx/interface/technologies/FRA_ship_hull_cruiser_submarine.dds"
	}



###############
##### USA #####
###############

	SpriteType = {
		name = "GFX_USA_land_cruiser_armor_medium"
		texturefile = "gfx/interface/technologies/USA_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_USA_land_cruiser_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_USA_armored_support_vehicle_medium"
		texturefile = "gfx/interface/technologies/USA_armored_support_vehicle.dds"
	}
	SpriteType = {
		name = "GFX_USA_armored_support_vehicle_recovery_medium"
		texturefile = "gfx/interface/technologies/USA_armored_support_vehicle_recovery.dds"
	}
	SpriteType = {
		name = "GFX_USA_armored_support_vehicle_command_medium"
		texturefile = "gfx/interface/technologies/USA_armored_support_vehicle_command.dds"
	}
	SpriteType = {
		name = "GFX_USA_super_heavy_artillery_equipment_medium"
		texturefile = "gfx/interface/technologies/USA_super_heavy_artillery.dds"
	}
	SpriteType = {
		name = "GFX_USA_light_flame_tank_medium"
		texturefile = "gfx/interface/technologies/USA_light_flame_tank.dds"
	}
	SpriteType = {
		name = "GFX_USA_medium_flame_tank_medium"
		texturefile = "gfx/interface/technologies/USA_medium_flame_tank.dds"
	}
	SpriteType = {
		name = "GFX_USA_super_heavy_railway_gun_equipment_medium"
		texturefile = "gfx/interface/technologies/USA_super_heavy_railway_gun.dds"
	}

	SpriteType = {
		name = "GFX_USA_helicopter_equipment_medium"
		texturefile = "gfx/interface/technologies/USA_helicopter.dds"
	}
	SpriteType = {
		name = "GFX_USA_helicopter_1_equipment_medium"
		texturefile = "gfx/interface/technologies/USA_helicopter_1.dds"
	}
	SpriteType = {
		name = "GFX_USA_strat_bomber_intercontinental_equipment_medium"
		texturefile = "gfx/interface/technologies/USA_strategic_bomber.dds"
	}
	SpriteType = {
		name = "GFX_USA_mothership_equipment_medium"
		texturefile = "gfx/interface/technologies/USA_mothership.dds"
	}
	SpriteType = {
		name = "GFX_USA_supersonic_fighter1_medium"
		texturefile = "gfx/interface/technologies/USA_supersonic_jet_plane.dds"
	}
	SpriteType = {
		name = "GFX_USA_small_plane_airframe_5_medium"
		texturefile = "gfx/interface/technologies/USA_supersonic_jet_plane.dds"
	}

	SpriteType = {
		name = "GFX_USA_ship_hull_cruiser_submarine_medium" #Used for MTG equipment
		texturefile = "gfx/interface/technologies/USA_ship_hull_cruiser_submarine.dds"
	}
	SpriteType = {
		name = "GFX_USA_cruiser_submarine_medium" #Used for non-MTG equipment
		texturefile = "gfx/interface/technologies/USA_ship_hull_cruiser_submarine.dds"
	}
	SpriteType = {
		name = "GFX_USA_ship_hull_nuclear_submarine_medium" #Used for MTG Nuclear Submarine
		texturefile = "gfx/interface/technologies/USA_ship_hull_nuclear_powered_submarine.dds"
	}
	SpriteType = {
		name = "GFX_USA_nuclear_submarine_medium" #Used for non-MTG Nuclear Submarine
		texturefile = "gfx/interface/technologies/USA_ship_hull_nuclear_powered_submarine.dds"
	}	
	SpriteType = {
		name = "GFX_USA_nuclear_missile_submarine_medium" #Used for non-MTG Nuclear Missile Submarine
		texturefile = "gfx/interface/technologies/USA_ship_hull_nuclear_powered_submarine.dds"
	}

	SpriteType = {
		name = "GFX_USA_nuclear_missile_equipment_1_medium"
		texturefile = "gfx/interface/technologies/USA_nuclear_missile_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_USA_nuclear_missile_equipment_2_medium"
		texturefile = "gfx/interface/technologies/USA_nuclear_missile_equipment_2.dds"
	}


###############
##### AUS #####
###############

	SpriteType = {
		name = "GFX_AUS_land_cruiser_chassis_medium"
		texturefile = "gfx/interface/technologies/AUS_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_AUS_land_cruiser_armor_medium"
		texturefile = "gfx/interface/technologies/AUS_land_cruiser_armor.dds"
	}

	SpriteType = {
		name = "GFX_AUS_helicopter_equipment_medium"
		texturefile = "gfx/interface/technologies/AUS_helicopter.dds"
	}



###############
##### HUN #####
###############

	SpriteType = {
		name = "GFX_HUN_land_cruiser_chassis_medium"
		texturefile = "gfx/interface/technologies/HUN_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_HUN_land_cruiser_armor_medium"
		texturefile = "gfx/interface/technologies/HUN_land_cruiser_armor.dds"
	}

	SpriteType = {
		name = "GFX_HUN_helicopter_equipment_medium"
		texturefile = "gfx/interface/technologies/HUN_helicopter.dds"
	}


###############
##### BEL #####
###############

	SpriteType = {
		name = "GFX_BEL_land_cruiser_armor_medium"
		texturefile = "gfx/interface/technologies/BEL_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_BEL_land_cruiser_chassis_medium"
		texturefile = "gfx/interface/technologies/BEL_land_cruiser_armor.dds"
	}

	SpriteType = {
		name = "GFX_BEL_helicopter_equipment_medium"
		texturefile = "gfx/interface/technologies/BEL_helicopter.dds"
	}


###############
##### SPR #####
###############

	SpriteType = {
		name = "GFX_SPR_helicopter_equipment_medium"
		texturefile = "gfx/interface/technologies/SPR_helicopter.dds"
	}


###############
##### SWE #####
###############

	SpriteType = {
		name = "GFX_SWE_supersonic_fighter1_medium"
		texturefile = "gfx/interface/technologies/SWE_supersonic_jet_plane.dds"
	}
	SpriteType = {
		name = "GFX_SWE_small_plane_airframe_5_medium"
		texturefile = "gfx/interface/technologies/SWE_supersonic_jet_plane.dds"
	}


	
}










