
music_station = "base_music"

music = {
	song = "apocalyptic_weapons"

	chance = {
		base = 1
		modifier = {
			factor = 1.5
			OR = {
				has_facility_specialization = specialization_nuclear
				has_facility_specialization = specialization_air
				has_facility_specialization = specialization_land
				has_facility_specialization = specialization_naval
			}
		}
		modifier = { #Scary things
			factor = 2
			OR = {
				is_special_project_completed = sp:sp_nuclear_bomb
				is_special_project_completed = sp:sp_land_land_cruiser
				is_special_project_completed = sp:sp_naval_ice_carrier
				is_special_project_completed = sp:sp_rockets_ballistic_missile
			}
		}
	}
}

music = {
	song = "austria_peace"

	chance = {
		base = 1

		modifier = {
			factor = 0.05
			NOT = { original_tag = AUS }
		}
		modifier = {
			factor = 2.5
			original_tag = AUS
			has_war = no
		}
		modifier = {
			factor = 10
			NOT = { original_tag = AUS }
			is_in_faction_with = AUS
			has_war = no
		}
	}
}

music = {
	song = "austria_war"

	chance = {
		base = 1

		modifier = {
			factor = 0.05
			NOT = { original_tag = AUS }
		}
		modifier = {
			factor = 5
			original_tag = AUS
			has_war = yes
		}
		modifier = {
			factor = 10
			has_war_with = AUS
		}
	}
}

music = {
	song = "belgium_peace"

	chance = {
		base = 1

		modifier = {
			factor = 0.05
			NOT = { original_tag = BEL }
		}
		modifier = {
			factor = 10
			original_tag = COG
			is_subject_of = BEL
			has_war = no
		}
		modifier = {
			factor = 2.5
			original_tag = BEL
			has_war = no
		}
		modifier = {
			factor = 10
			NOT = {
				original_tag = COG
				original_tag = BEL
			}
			is_in_faction_with = BEL
			has_war = no
		}
	}
}

music = {
	song = "belgium_war"

	chance = {
		base = 1

		modifier = {
			factor = 0.05
			original_tag = BEL
		}
		modifier = {
			factor = 10
			original_tag = COG
			is_subject_of = BEL
		}
		modifier = {
			factor = 2
			original_tag = COG
			is_subject_of = BEL
			has_war = yes
		}
		modifier = {
			factor = 5
			original_tag = BEL
			has_war = yes
		}
		modifier = {
			factor = 10
			has_war_with = BEL
		}
	}
}

music = {
	song = "commando_raid"

	chance = {
		base = 1
	}
}

music = {
	song = "germany_freedom"

	chance = {
		base = 1

		modifier = {
			factor = 0.05
			NOT = { original_tag = GER }
		}
		modifier = {
			factor = 2
			original_tag = GER
			OR = {
				has_government = democratic
				has_government = communism
			}
		}
		modifier = {
			factor = 2
			original_tag = GER
			OR = {
				has_government = democratic
				has_government = communism
			}
			has_war = yes
		}
		modifier = {
			factor = 10
			NOT = { original_tag = GER }
			is_in_faction_with = GER
			GER = {
				OR = {
					has_government = democratic
					has_government = communism
				}
			}
		}
	}
}

music = {
	song = "germany_war"

	chance = {
		base = 1

		modifier = {
			factor = 0.05
			NOT = { original_tag = GER }
		}
		modifier = {
			factor = 5
			original_tag = GER
			has_war = yes
		}
		modifier = {
			factor = 10
			has_war_with = GER
		}
	}
}

music = {
	song = "great_empire_rises_again"

	chance = {
		base = 1

		modifier = {
			factor = 2
			is_faction_leader = yes
		}
		modifier = {
			factor = 1.5
			OR = {
				original_tag = GER
				original_tag = AUS
				original_tag = HUN
				original_tag = BEL
			}
		}
	}
}

music = {
	song = "hungary_peace"

	chance = {
		base = 1

		modifier = {
			factor = 0.05
			NOT = { original_tag = HUN }
		}
		modifier = {
			factor = 2.5
			original_tag = HUN
			has_war = no
		}
		modifier = {
			factor = 10
			NOT = { original_tag = HUN }
			is_in_faction_with = HUN
			has_war = no
		}
	}
}

music = {
	song = "hungary_war"

	chance = {
		base = 1

		modifier = {
			factor = 0.05
			NOT = { original_tag = HUN }
		}
		modifier = {
			factor = 5
			original_tag = HUN
			has_war = yes
		}
		modifier = {
			factor = 10
			has_war_with = HUN
		}
	}
}
