music_station = "base_music" music = { song = "apocalyptic_weapons" chance = { base = 1 modifier = { factor = 1.5 OR = { has_facility_specialization = specialization_nuclear has_facility_specialization = specialization_air has_facility_specialization = specialization_land has_facility_specialization = specialization_naval } } modifier = { #Scary things factor = 2 OR = { is_special_project_completed = sp:sp_nuclear_bomb is_special_project_completed = sp:sp_land_land_cruiser is_special_project_completed = sp:sp_naval_ice_carrier is_special_project_completed = sp:sp_rockets_ballistic_missile } } } } music = { song = "austria_peace" chance = { base = 1 modifier = { factor = 0.05 NOT = { original_tag = AUS } } modifier = { factor = 2.5 original_tag = AUS has_war = no } modifier = { factor = 10 NOT = { original_tag = AUS } is_in_faction_with = AUS has_war = no } } } music = { song = "austria_war" chance = { base = 1 modifier = { factor = 0.05 NOT = { original_tag = AUS } } modifier = { factor = 5 original_tag = AUS has_war = yes } modifier = { factor = 10 has_war_with = AUS } } } music = { song = "belgium_peace" chance = { base = 1 modifier = { factor = 0.05 NOT = { original_tag = BEL } } modifier = { factor = 10 original_tag = COG is_subject_of = BEL has_war = no } modifier = { factor = 2.5 original_tag = BEL has_war = no } modifier = { factor = 10 NOT = { original_tag = COG original_tag = BEL } is_in_faction_with = BEL has_war = no } } } music = { song = "belgium_war" chance = { base = 1 modifier = { factor = 0.05 original_tag = BEL } modifier = { factor = 10 original_tag = COG is_subject_of = BEL } modifier = { factor = 2 original_tag = COG is_subject_of = BEL has_war = yes } modifier = { factor = 5 original_tag = BEL has_war = yes } modifier = { factor = 10 has_war_with = BEL } } } music = { song = "commando_raid" chance = { base = 1 } } music = { song = "germany_freedom" chance = { base = 1 modifier = { factor = 0.05 NOT = { original_tag = GER } } modifier = { factor = 2 original_tag = GER OR = { has_government = democratic has_government = communism } } modifier = { factor = 2 original_tag = GER OR = { has_government = democratic has_government = communism } has_war = yes } modifier = { factor = 10 NOT = { original_tag = GER } is_in_faction_with = GER GER = { OR = { has_government = democratic has_government = communism } } } } } music = { song = "germany_war" chance = { base = 1 modifier = { factor = 0.05 NOT = { original_tag = GER } } modifier = { factor = 5 original_tag = GER has_war = yes } modifier = { factor = 10 has_war_with = GER } } } music = { song = "great_empire_rises_again" chance = { base = 1 modifier = { factor = 2 is_faction_leader = yes } modifier = { factor = 1.5 OR = { original_tag = GER original_tag = AUS original_tag = HUN original_tag = BEL } } } } music = { song = "hungary_peace" chance = { base = 1 modifier = { factor = 0.05 NOT = { original_tag = HUN } } modifier = { factor = 2.5 original_tag = HUN has_war = no } modifier = { factor = 10 NOT = { original_tag = HUN } is_in_faction_with = HUN has_war = no } } } music = { song = "hungary_war" chance = { base = 1 modifier = { factor = 0.05 NOT = { original_tag = HUN } } modifier = { factor = 5 original_tag = HUN has_war = yes } modifier = { factor = 10 has_war_with = HUN } } }