spriteTypes = {



    #    #######  #####  
   # #   #       #     # 
  #   #  #       #       
 #     # #####   #  #### 
 ####### #       #     # 
 #     # #       #     # 
 #     # #        #####  

# TANKS #
	spriteType = {
		name = "GFX_AFG_gwtank_medium"
		texturefile = "gfx/interface/technologies/AFG_gw_tank.dds"
	}
	spriteType = {
		name = "GFX_AFG_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/AFG_basic_light_tank.dds"
	}
	spriteType = {
		name = "GFX_AFG_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/AFG_imp_light_tank.dds"
	}
	spriteType = {
		name = "GFX_AFG_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/AFG_adv_light_tank.dds"
	}
	spriteType = {
		name = "GFX_AFG_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/AFG_basic_medium_tank.dds"
	}
	spriteType = {
		name = "GFX_AFG_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/AFG_imp_medium_tank.dds"
	}
	spriteType = {
		name = "GFX_AFG_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/AFG_adv_battle_tank.dds"
	}
	spriteType = {
		name = "GFX_AFG_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/AFG_main_battle_tank.dds"
	}
	spriteType = {
		name = "GFX_AFG_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AFG_basic_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_AFG_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AFG_imp_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_AFG_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AFG_adv_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_AFG_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AFG_superheavy_tank.dds"
	}

# VEHICLES #
	spriteType = {
		name = "GFX_AFG_tech_trucks_medium"
		texturefile = "gfx/interface/technologies/AFG_motorized_equipment_0.dds"
	}


	spriteType = {
		name = "GFX_AFG_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/AFG_motorized_equipment_1.dds"
	}

	spriteType = {
		name = "GFX_AFG_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/AFG_motorized_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/AFG_mechanized_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/AFG_mechanized_equipment_2.dds"
	}
	spriteType = {
		name = "GFX_AFG_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/AFG_mechanized_equipment_3.dds"
	}
	spriteType = {
		name = "GFX_AFG_armored_car1_medium"
		texturefile = "gfx/interface/technologies/AFG_armored_car_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_armored_car2_medium"
		texturefile = "gfx/interface/technologies/AFG_armored_car_equipment_2.dds"
	}
	spriteType = {
		name = "GFX_AFG_armored_car3_medium"
		texturefile = "gfx/interface/technologies/AFG_armored_car_equipment_3.dds"
	}

# INFANTERY #
	spriteType = {
		name = "GFX_AFG_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/AFG_infantry_equipment_0.dds"
	}
	SpriteType = {
		name = "GFX_AFG_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/ENG_infantry_equipment_3.dds"
	}	
	SpriteType = {
		name = "GFX_AFG_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/ENG_infantry_equipment_2.dds"
	}	
	SpriteType = {
		name = "GFX_AFG_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/ENG_infantry_equipment_1.dds"
	}


# PLANES #

	SpriteType = {
		name = "GFX_AFG_heavy_ad_strat_1_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_heavy_ba_strat_1_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_heavy_im_strat_1_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_heavy_iw_strat_1_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_iw_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_heavy_mo_strat_1_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_mo_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_light_ad_cas_1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ad_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_light_ad_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_light_ad_nav_1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ad_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_light_ba_cas_1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ba_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_light_ba_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_light_ba_nav_1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_light_im_cas_1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_im_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_light_im_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_light_im_nav_1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_light_iw_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_light_mo_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_mo_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_medium_ad_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_ad_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_medium_ad_tac_1_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_medium_ba_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_medium_ba_tac_1_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_medium_im_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_medium_im_scout_1_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_im_scout_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_medium_im_tac_1_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_medium_iw_tac_1_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_medium_mo_tac_1_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_mo_tac_1.dds"
	}


 ### ######   #####  
  #  #     # #     # 
  #  #     # #     # 
  #  ######  #     # 
  #  #   #   #   # # 
  #  #    #  #    #  
 ### #     #  #### # 

# TANKS #
	spriteType = {
		name = "GFX_IRQ_gwtank_medium"
		texturefile = "gfx/interface/technologies/IRQ_gw_tank.dds"
	}
	spriteType = {
		name = "GFX_IRQ_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/IRQ_basic_light_tank.dds"
	}
	spriteType = {
		name = "GFX_IRQ_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/IRQ_imp_light_tank.dds"
	}
	spriteType = {
		name = "GFX_IRQ_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/IRQ_adv_light_tank.dds"
	}
	spriteType = {
		name = "GFX_IRQ_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/IRQ_basic_medium_tank.dds"
	}
	spriteType = {
		name = "GFX_IRQ_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/IRQ_imp_medium_tank.dds"
	}
	spriteType = {
		name = "GFX_IRQ_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/IRQ_adv_battle_tank.dds"
	}
	spriteType = {
		name = "GFX_IRQ_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/IRQ_main_battle_tank.dds"
	}
	spriteType = {
		name = "GFX_IRQ_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/IRQ_basic_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_IRQ_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/IRQ_imp_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_IRQ_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/IRQ_adv_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_IRQ_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/IRQ_superheavy_tank.dds"
	}

# VEHICLES #
	spriteType = {
		name = "GFX_IRQ_tech_trucks_medium"
		texturefile = "gfx/interface/technologies/IRQ_motorized_equipment_0.dds"
	}
	spriteType = {
		name = "GFX_IRQ_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_motorized_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/IRQ_mechanized_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/IRQ_mechanized_equipment_2.dds"
	}
	spriteType = {
		name = "GFX_IRQ_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/IRQ_mechanized_equipment_3.dds"
	}
	spriteType = {
		name = "GFX_IRQ_armored_car1_medium"
		texturefile = "gfx/interface/technologies/IRQ_armored_car_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_armored_car2_medium"
		texturefile = "gfx/interface/technologies/IRQ_armored_car_equipment_2.dds"
	}
	spriteType = {
		name = "GFX_IRQ_armored_car3_medium"
		texturefile = "gfx/interface/technologies/IRQ_armored_car_equipment_3.dds"
	}

	spriteType = {
		name = "GFX_IRQ_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/IRQ_motorized_equipment_1.dds"
	}

# PLANES #
	SpriteType = {
		name = "GFX_IRQ_heavy_ad_strat_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_heavy_ba_strat_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_heavy_im_strat_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_heavy_iw_strat_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_heavy_iw_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_jet_fighter_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_jet_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_jet_strat_bomber_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_jet_strat_bomber_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_jet_tac_bomber_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_jet_tac_bomber_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_light_ad_cas_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ad_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_light_ad_fighter_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_light_ad_nav_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ad_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_light_ba_cas_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ba_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_light_ba_fighter_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_light_ba_fighter_2_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ba_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_light_ba_nav_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_light_im_cas_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_im_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_light_im_fighter_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_light_im_nav_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_light_iw_fighter_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_medium_ad_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_ad_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_medium_ad_tac_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_medium_ba_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_medium_ba_scout_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_ba_scout_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_medium_ba_tac_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_medium_im_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_medium_im_scout_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_im_scout_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_medium_im_tac_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_medium_iw_tac_1_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_iw_tac_1.dds"
	}

	# Infantry

	SpriteType = {
		name = "GFX_IRQ_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/ENG_infantry_equipment_3.dds"
	}	
	SpriteType = {
		name = "GFX_IRQ_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/ENG_infantry_equipment_2.dds"
	}	
	SpriteType = {
		name = "GFX_IRQ_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/ENG_infantry_equipment_1.dds"
	}


 ######  ####### ######  
 #     # #       #     # 
 #     # #       #     # 
 ######  #####   ######  
 #       #       #   #   
 #       #       #    #  
 #       ####### #     # 

# TANKS #
	spriteType = {
		name = "GFX_PER_gwtank_medium"
		texturefile = "gfx/interface/technologies/PER_gw_tank.dds"
	}
	spriteType = {
		name = "GFX_PER_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/PER_basic_light_tank.dds"
	}
	spriteType = {
		name = "GFX_PER_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/PER_imp_light_tank.dds"
	}
	spriteType = {
		name = "GFX_PER_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/PER_adv_light_tank.dds"
	}
	spriteType = {
		name = "GFX_PER_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/PER_basic_medium_tank.dds"
	}
	spriteType = {
		name = "GFX_PER_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/PER_imp_medium_tank.dds"
	}
	spriteType = {
		name = "GFX_PER_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/PER_adv_battle_tank.dds"
	}
	spriteType = {
		name = "GFX_PER_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/PER_main_battle_tank.dds"
	}
	spriteType = {
		name = "GFX_PER_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/PER_basic_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_PER_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/PER_imp_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_PER_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/PER_adv_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_PER_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/PER_superheavy_tank.dds"
	}

# VEHICLES #
	spriteType = {
		name = "GFX_PER_tech_trucks_medium"
		texturefile = "gfx/interface/technologies/PER_motorized_equipment_0.dds"
	}
	spriteType = {
		name = "GFX_PER_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/PER_motorized_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_PER_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/PER_mechanized_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_PER_armored_car1_medium"
		texturefile = "gfx/interface/technologies/PER_armored_car_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_PER_armored_car2_medium"
		texturefile = "gfx/interface/technologies/PER_armored_car_equipment_2.dds"
	}
	spriteType = {
		name = "GFX_PER_armored_car3_medium"
		texturefile = "gfx/interface/technologies/PER_armored_car_equipment_3.dds"
	}

	spriteType = {
		name = "GFX_PER_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/PER_motorized_equipment_1.dds"
	}

# INFANTERY #
	spriteType = {
		name = "GFX_PER_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/PER_infantry_equipment_0.dds"
	}

# PLANES #

	SpriteType = {
		name = "GFX_PER_heavy_ad_strat_1_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_heavy_ba_strat_1_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_heavy_im_strat_1_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_heavy_iw_strat_1_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_iw_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_heavy_mo_strat_1_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_mo_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_light_ad_cas_1_medium"
		texturefile = "gfx/interface/technologies/PER_light_ad_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_light_ad_fighter_1_medium"
		texturefile = "gfx/interface/technologies/PER_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_light_ad_nav_1_medium"
		texturefile = "gfx/interface/technologies/PER_light_ad_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_light_ba_cas_1_medium"
		texturefile = "gfx/interface/technologies/PER_light_ba_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_light_ba_fighter_1_medium"
		texturefile = "gfx/interface/technologies/PER_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_light_ba_nav_1_medium"
		texturefile = "gfx/interface/technologies/PER_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_light_im_cas_1_medium"
		texturefile = "gfx/interface/technologies/PER_light_im_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_light_im_fighter_1_medium"
		texturefile = "gfx/interface/technologies/PER_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_light_im_nav_1_medium"
		texturefile = "gfx/interface/technologies/PER_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_light_iw_fighter_1_medium"
		texturefile = "gfx/interface/technologies/PER_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_light_mo_fighter_1_medium"
		texturefile = "gfx/interface/technologies/PER_light_mo_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_medium_ad_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_ad_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_medium_ad_tac_1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_medium_ba_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_medium_ba_tac_1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_medium_im_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_medium_im_scout_1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_im_scout_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_medium_im_tac_1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_medium_iw_tac_1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_medium_mo_tac_1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_mo_tac_1.dds"
	}


 ######     #          # 
 #     #   # #         # 
 #     #  #   #        # 
 ######  #     #       # 
 #   #   ####### #     # 
 #    #  #     # #     # 
 #     # #     #  #####  


# TANKS #
	spriteType = {
		name = "GFX_RAJ_gwtank_medium"
		texturefile = "gfx/interface/technologies/RAJ_gw_tank.dds"
	}
	spriteType = {
		name = "GFX_RAJ_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/RAJ_basic_light_tank.dds"
	}
	spriteType = {
		name = "GFX_RAJ_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/RAJ_imp_light_tank.dds"
	}
	spriteType = {
		name = "GFX_RAJ_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/RAJ_adv_light_tank.dds"
	}
	spriteType = {
		name = "GFX_RAJ_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/RAJ_basic_medium_tank.dds"
	}
	spriteType = {
		name = "GFX_RAJ_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/RAJ_imp_medium_tank.dds"
	}
	spriteType = {
		name = "GFX_RAJ_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/RAJ_adv_battle_tank.dds"
	}
	spriteType = {
		name = "GFX_RAJ_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/RAJ_main_battle_tank.dds"
	}
	spriteType = {
		name = "GFX_RAJ_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/RAJ_basic_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_RAJ_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/RAJ_imp_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_RAJ_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/RAJ_adv_heavy_tank.dds"
	}
	spriteType = {
		name = "GFX_RAJ_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/RAJ_superheavy_tank.dds"
	}

# VEHICLES #
	spriteType = {
		name = "GFX_RAJ_tech_trucks_medium"
		texturefile = "gfx/interface/technologies/RAJ_motorized_equipment_0.dds"
	}

	SpriteType = {
		name = "GFX_RAJ_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/RAJ_mechanized_equipment_1.dds"
	}

	SpriteType = {
		name = "GFX_RAJ_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/RAJ_mechanized_equipment_3.dds"
	}

	SpriteType = {
		name = "GFX_RAJ_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/RAJ_mechanized_equipment_2.dds"
	}
	spriteType = {
		name = "GFX_RAJ_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/RAJ_motorized_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_motorized_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/RAJ_mechanized_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/RAJ_mechanized_equipment_2.dds"
	}
	spriteType = {
		name = "GFX_RAJ_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/RAJ_mechanized_equipment_3.dds"
	}
	spriteType = {
		name = "GFX_RAJ_armored_car1_medium"
		texturefile = "gfx/interface/technologies/RAJ_armored_car_equipment_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_armored_car2_medium"
		texturefile = "gfx/interface/technologies/RAJ_armored_car_equipment_2.dds"
	}
	spriteType = {
		name = "GFX_RAJ_armored_car3_medium"
		texturefile = "gfx/interface/technologies/RAJ_armored_car_equipment_3.dds"
	}

# PLANES #
	SpriteType = {
		name = "GFX_RAJ_heavy_ad_strat_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_heavy_ba_strat_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_heavy_im_strat_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_heavy_iw_strat_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_heavy_iw_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_jet_fighter_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_jet_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_jet_fighter_2_medium"
		texturefile = "gfx/interface/technologies/RAJ_jet_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_light_ad_cas_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ad_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_light_ad_fighter_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_light_ad_nav_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ad_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_light_ba_cas_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ba_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_light_ba_fighter_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_light_ba_fighter_2_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ba_fighter_2.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_light_ba_nav_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_light_im_cas_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_im_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_light_im_fighter_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_light_im_nav_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_light_iw_fighter_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_medium_ad_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_ad_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_medium_ad_tac_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_medium_ba_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_medium_ba_scout_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_ba_scout_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_medium_ba_tac_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_medium_im_hvy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_medium_im_scout_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_im_scout_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_medium_im_tac_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_medium_iw_tac_1_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_iw_tac_1.dds"
	}



 #     # ###  #####   #####  
 ##   ##  #  #     # #     # 
 # # # #  #  #       #       
 #  #  #  #   #####  #       
 #     #  #        # #       
 #     #  #  #     # #     # 
 #     # ###  #####   #####  

                             
 # TANKS #
  	SpriteType = {
		name = "GFX_ENG_super_heavy_tank_2_medium"
		texturefile = "gfx/interface/technologies/ENG_superheavy_tank_2.dds"
	}


	### TODO: This section is a dirty way of getting icons to appear as they should. This is just to get it functional, but files need renaming to work as they are meant to.
	################################################################################################
	### AFG Tech Tree 
	################################################################################################
	spriteType = {
		name = "GFX_AFG_iw_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_light_iw_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_basic_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ba_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_improved_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_light_im_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_advanced_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ad_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_modern_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_light_mo_fighter_1.dds"
	}
	#################################
	spriteType = {
		name = "GFX_AFG_iw_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_iw_tac_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_basic_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_ba_tac_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_improved_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_im_tac_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_advanced_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_ad_tac_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_modern_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_mo_tac_1.dds"
	}
	#################################
	spriteType = {
		name = "GFX_AFG_iw_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_iw_strat_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_basic_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_ba_strat_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_improved_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_im_strat_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_advanced_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_ad_strat_1.dds"
	}
	spriteType = {
		name = "GFX_AFG_modern_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_mo_strat_1.dds"
	}

	################################################################################################
	### IRQ Tech Tree 
	################################################################################################
	spriteType = {
		name = "GFX_IRQ_iw_small_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_iw_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_basic_small_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ba_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_improved_small_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_im_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_advanced_small_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ad_fighter_1.dds"
	}
	#spriteType = {
	#	name = "GFX_IRQ_modern_small_airframe_medium"
	#	texturefile = "gfx/interface/technologies/IRQ_light_mo_fighter_1.dds"
	#}
	#################################
	spriteType = {
		name = "GFX_IRQ_iw_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_iw_tac_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_basic_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_ba_tac_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_improved_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_im_tac_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_advanced_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_ad_tac_1.dds"
	}
	#spriteType = {
	#	name = "GFX_IRQ_modern_medium_airframe_medium"
	#	texturefile = "gfx/interface/technologies/IRQ_medium_mo_tac_1.dds"
	#}
	#################################
	spriteType = {
		name = "GFX_IRQ_iw_large_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_heavy_iw_strat_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_basic_large_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_heavy_ba_strat_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_improved_large_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_heavy_im_strat_1.dds"
	}
	spriteType = {
		name = "GFX_IRQ_advanced_large_airframe_medium"
		texturefile = "gfx/interface/technologies/IRQ_heavy_ad_strat_1.dds"
	}
	#spriteType = {
	#	name = "GFX_IRQ_modern_large_airframe_medium"
	#	texturefile = "gfx/interface/technologies/IRQ_heavy_mo_strat_1.dds"
	#}

	################################################################################################
	### RAJ Tech Tree 
	################################################################################################
	spriteType = {
		name = "GFX_RAJ_iw_small_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_iw_fighter_1.dds"
	}

	SpriteType = {
		name = "GFX_RAJ_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/RAJ_mechanized_equipment_3.dds"
	}
	spriteType = {
		name = "GFX_RAJ_basic_small_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ba_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_improved_small_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_im_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_advanced_small_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ad_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_modern_small_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_jet_fighter_1.dds"
	}
	#################################
	spriteType = {
		name = "GFX_RAJ_iw_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_iw_tac_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_basic_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_ba_tac_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_improved_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_im_tac_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_advanced_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_ad_tac_1.dds"
	}
	#spriteType = {
	#	name = "GFX_RAJ_modern_medium_airframe_medium"
	#	texturefile = "gfx/interface/technologies/RAJ_medium_mo_tac_1.dds"
	#}
	#################################
	spriteType = {
		name = "GFX_RAJ_iw_large_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_heavy_iw_strat_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_basic_large_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_heavy_ba_strat_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_improved_large_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_heavy_im_strat_1.dds"
	}
	spriteType = {
		name = "GFX_RAJ_advanced_large_airframe_medium"
		texturefile = "gfx/interface/technologies/RAJ_heavy_ad_strat_1.dds"
	}
	#spriteType = {
	#	name = "GFX_RAJ_modern_large_airframe_medium"
	#	texturefile = "gfx/interface/technologies/RAJ_heavy_mo_strat_1.dds"
	#}
	
	################################################################################################
	### PER Tech Tree 
	################################################################################################
	spriteType = {
		name = "GFX_PER_iw_small_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_light_iw_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_PER_basic_small_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_light_ba_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_PER_improved_small_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_light_im_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_PER_advanced_small_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_light_ad_fighter_1.dds"
	}
	spriteType = {
		name = "GFX_PER_modern_small_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_light_mo_fighter_1.dds"
	}
	#################################
	spriteType = {
		name = "GFX_PER_iw_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_medium_iw_tac_1.dds"
	}
	spriteType = {
		name = "GFX_PER_basic_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_medium_ba_tac_1.dds"
	}
	spriteType = {
		name = "GFX_PER_improved_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_medium_im_tac_1.dds"
	}
	spriteType = {
		name = "GFX_PER_advanced_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_medium_ad_tac_1.dds"
	}
	spriteType = {
		name = "GFX_PER_modern_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_medium_mo_tac_1.dds"
	}
	#################################
	spriteType = {
		name = "GFX_PER_iw_large_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_iw_strat_1.dds"
	}
	spriteType = {
		name = "GFX_PER_basic_large_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_ba_strat_1.dds"
	}
	spriteType = {
		name = "GFX_PER_improved_large_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_im_strat_1.dds"
	}
	spriteType = {
		name = "GFX_PER_advanced_large_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_ad_strat_1.dds"
	}
	spriteType = {
		name = "GFX_PER_modern_large_airframe_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_mo_strat_1.dds"
	}
	################################################################################################

	## TODO 2. Well, let's continue the long, dirty to-do list with more items. Below entries are for getting the planes to show up without BBA active. 
## If files are ever renamed, update below entries too. 


	################################################################################################
	### AFG - BBA Disabled Tech Planes
	################################################################################################

### CAS
	SpriteType = {
		name = "GFX_AFG_CAS1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ba_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_CAS2_medium"
		texturefile = "gfx/interface/technologies/AFG_light_im_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_CAS3_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ad_cas_1.dds"
	}
### FIGHTERS
	SpriteType = {
		name = "GFX_AFG_early_fighter_medium"
		texturefile = "gfx/interface/technologies/AFG_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_fighter1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_fighter2_medium"
		texturefile = "gfx/interface/technologies/AFG_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_fighter3_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ad_fighter_1.dds"
	}
### NAVAL BOMBERS
	SpriteType = {
		name = "GFX_AFG_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/AFG_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ad_nav_1.dds"
	}
### HEAVY FIGHTERS
	SpriteType = {
		name = "GFX_AFG_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_ad_hvy_fighter_1.dds"
	}
### BOMBERS
	SpriteType = {
		name = "GFX_AFG_early_bomber_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_ad_tac_1.dds"
	}
### STRAT BOMBER
	SpriteType = {
		name = "GFX_AFG_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/AFG_heavy_ad_strat_1.dds"
	}
### SCOUT PLANES
	SpriteType = {
		name = "GFX_AFG_scout_plane1_medium"
		texturefile = "gfx/interface/technologies/AFG_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AFG_scout_plane2_medium"
		texturefile = "gfx/interface/technologies/AFG_medium_im_scout_1.dds"
	}

	################################################################################################
	### IRQ - BBA Disabled Tech Planes
	################################################################################################

### CAS
	SpriteType = {
		name = "GFX_IRQ_CAS1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ba_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_CAS2_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_im_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_CAS3_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ad_cas_1.dds"
	}
### FIGHTERS
	SpriteType = {
		name = "GFX_IRQ_early_fighter_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_fighter1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_fighter2_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_fighter3_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_jet_fighter1_medium"
		texturefile = "gfx/interface/technologies/IRQ_jet_fighter_1.dds"
	}
### NAVAL BOMBERS
	SpriteType = {
		name = "GFX_IRQ_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ad_nav_1.dds"
	}
### HEAVY FIGHTERS
	SpriteType = {
		name = "GFX_IRQ_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_ad_hvy_fighter_1.dds"
	}
### BOMBERS
	SpriteType = {
		name = "GFX_IRQ_early_bomber_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_jet_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/IRQ_jet_tac_bomber_1.dds"
	}
### STRAT BOMBER
	SpriteType = {
		name = "GFX_IRQ_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/IRQ_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/IRQ_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/IRQ_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_jet_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/IRQ_jet_strat_bomber_1.dds"
	}
### SCOUT PLANES
	SpriteType = {
		name = "GFX_IRQ_scout_plane1_medium"
		texturefile = "gfx/interface/technologies/IRQ_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_IRQ_scout_plane2_medium"
		texturefile = "gfx/interface/technologies/IRQ_medium_im_scout_1.dds"
	}

	################################################################################################
	### PER - BBA Disabled Tech Planes
	################################################################################################

### CAS
	SpriteType = {
		name = "GFX_PER_CAS1_medium"
		texturefile = "gfx/interface/technologies/PER_light_ba_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_CAS2_medium"
		texturefile = "gfx/interface/technologies/PER_light_im_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_CAS3_medium"
		texturefile = "gfx/interface/technologies/PER_light_ad_cas_1.dds"
	}
### FIGHTERS
	SpriteType = {
		name = "GFX_PER_early_fighter_medium"
		texturefile = "gfx/interface/technologies/PER_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_fighter1_medium"
		texturefile = "gfx/interface/technologies/PER_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_fighter2_medium"
		texturefile = "gfx/interface/technologies/PER_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_fighter3_medium"
		texturefile = "gfx/interface/technologies/PER_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_jet_fighter1_medium"
		texturefile = "gfx/interface/technologies/PER_light_mo_fighter_1.dds"
	}
#	SpriteType = {
#		name = "GFX_PER_jet_fighter2_medium"
#		texturefile = "gfx/interface/technologies/PER_jet_fighter_2.dds"
#	}
### NAVAL BOMBERS
	SpriteType = {
		name = "GFX_PER_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/PER_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/PER_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/PER_light_ad_nav_1.dds"
	}
### HEAVY FIGHTERS
	SpriteType = {
		name = "GFX_PER_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/PER_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/PER_medium_ad_hvy_fighter_1.dds"
	}
### BOMBERS
	SpriteType = {
		name = "GFX_PER_early_bomber_medium"
		texturefile = "gfx/interface/technologies/PER_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/PER_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/PER_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_jet_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/PER_medium_mo_tac_1.dds"
	}
#	SpriteType = {
#		name = "GFX_PER_jet_tactical_bomber2_medium"
#		texturefile = "gfx/interface/technologies/PER_jet_tac_bomber_2.dds"
#	}
### STRAT BOMBER
	SpriteType = {
		name = "GFX_PER_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_jet_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/PER_heavy_mo_strat_1.dds"
	}
### SCOUT PLANES
	SpriteType = {
		name = "GFX_PER_scout_plane1_medium"
		texturefile = "gfx/interface/technologies/PER_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_PER_scout_plane2_medium"
		texturefile = "gfx/interface/technologies/PER_medium_im_scout_1.dds"
	}
	################################################################################################
	### RAJ - BBA Disabled Tech Planes
	################################################################################################

### CAS
	SpriteType = {
		name = "GFX_RAJ_CAS1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ba_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_CAS2_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_im_cas_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_CAS3_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ad_cas_1.dds"
	}
### FIGHTERS
	SpriteType = {
		name = "GFX_RAJ_early_fighter_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_fighter1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_fighter2_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_fighter3_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_jet_fighter1_medium"
		texturefile = "gfx/interface/technologies/RAJ_jet_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_jet_fighter2_medium"
		texturefile = "gfx/interface/technologies/RAJ_jet_fighter_2.dds"
	}
### NAVAL BOMBERS
	SpriteType = {
		name = "GFX_RAJ_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ad_nav_1.dds"
	}
### HEAVY FIGHTERS
	SpriteType = {
		name = "GFX_RAJ_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_ad_hvy_fighter_1.dds"
	}
### BOMBERS
	SpriteType = {
		name = "GFX_RAJ_early_bomber_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_ad_tac_1.dds"
	}
### STRAT BOMBER
	SpriteType = {
		name = "GFX_RAJ_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/RAJ_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/RAJ_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/RAJ_heavy_ad_strat_1.dds"
	}
### SCOUT PLANES
	SpriteType = {
		name = "GFX_RAJ_scout_plane1_medium"
		texturefile = "gfx/interface/technologies/RAJ_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_RAJ_scout_plane2_medium"
		texturefile = "gfx/interface/technologies/RAJ_medium_im_scout_1.dds"
	}

}
