spriteTypes = {



 #     # ####### ####### ######  
 #  #  # #     #    #    #     # 
 #  #  # #     #    #    #     # 
 #  #  # #     #    #    ######  
 #  #  # #     #    #    #       
 #  #  # #     #    #    #       
  ## ##  #######    #    #       


# CHI #

	spriteType = {
		name = "GFX_CHI_light_cruiser_ning_hai"
		texturefile = "gfx/interface/technologies/CHI_light_cruiser_ning_hai.dds"
	}

# COMMONWEALTH #

	spriteType = {
		name = "GFX_commonwealth_battleship_warspite"
		texturefile = "gfx/interface/technologies/commonwealth_battleship_warspite.dds"
	}
	spriteType = {
		name = "GFX_commonwealth_heavy_cruiser_erebus"
		texturefile = "gfx/interface/technologies/commonwealth_battle_cruiser_erebus.dds"
	}
	spriteType = {
		name = "GFX_commonwealth_carrier_illustrious"
		texturefile = "gfx/interface/technologies/commonwealth_carrier_illustrious.dds"
	}
	spriteType = {
		name = "GFX_commonwealth_destroyer_vampire"
		texturefile = "gfx/interface/technologies/commonwealth_destroyer_vampire.dds"
	}
	spriteType = {
		name = "GFX_commonwealth_heavy_cruiser_australia"
		texturefile = "gfx/interface/technologies/commonwealth_heavy_cruiser_australia.dds"
	}
	spriteType = {
		name = "GFX_commonwealth_light_cruiser_dido"
		texturefile = "gfx/interface/technologies/commonwealth_light_cruiser_dido.dds"
	}
	spriteType = {
		name = "GFX_commonwealth_light_cruiser_hobart"
		texturefile = "gfx/interface/technologies/commonwealth_light_cruiser_hobart.dds"
	}
	spriteType = {
		name = "GFX_commonwealth_submarine_trenchant"
		texturefile = "gfx/interface/technologies/commonwealth_submarine_trenchant.dds"
	}

# JAP #

	spriteType = {
		name = "GFX_JAP_battleship_fuso"
		texturefile = "gfx/interface/technologies/JAP_battleship_fuso.dds"
	}
	spriteType = {
		name = "GFX_JAP_battleship_ise"
		texturefile = "gfx/interface/technologies/JAP_battleship_ise.dds"
	}
	spriteType = {
		name = "GFX_JAP_battleship_kongo"
		texturefile = "gfx/interface/technologies/JAP_battleship_kongo.dds"
	}
	spriteType = {
		name = "GFX_JAP_battleship_nagato"
		texturefile = "gfx/interface/technologies/JAP_battleship_nagato.dds"
	}
	spriteType = {
		name = "GFX_JAP_carrier_hoso"
		texturefile = "gfx/interface/technologies/JAP_carrier_hoso.dds"
	}
	spriteType = {
		name = "GFX_JAP_carrier_shinano"
		texturefile = "gfx/interface/technologies/JAP_carrier_shinano.dds"
	}
	spriteType = {
		name = "GFX_JAP_carrier_shokaku"
		texturefile = "gfx/interface/technologies/JAP_carrier_shokaku.dds"
	}
	spriteType = {
		name = "GFX_JAP_destroyer_yukikaze"
		texturefile = "gfx/interface/technologies/JAP_destroyer_yukikaze.dds"
	}
	spriteType = {
		name = "GFX_JAP_heavy_cruiser_tone"
		texturefile = "gfx/interface/technologies/JAP_heavy_cruiser_tone.dds"
	}
	spriteType = {
		name = "GFX_JAP_light_cruiser_sendai"
		texturefile = "gfx/interface/technologies/JAP_light_cruiser_sendai.dds"
	}
	spriteType = {
		name = "GFX_JAP_ship_hull_carrier_submarine_sen_toku"
		texturefile = "gfx/interface/technologies/JAP_ship_hull_carrier_submarine_sen_toku.dds"
	}

# PRC #

	spriteType = {
		name = "GFX_PRC_destroyer_anshan"
		texturefile = "gfx/interface/technologies/PRC_destroyer_anshan.dds"
	}

# SOV #

	spriteType = {
		name = "GFX_SOV_submarine_m49"
		texturefile = "gfx/interface/technologies/SOV_submarine_m49.dds"
	}
	spriteType = {
		name = "GFX_SOV_submarine_shchuka"
		texturefile = "gfx/interface/technologies/SOV_submarine_shchuka.dds"
	}

# USA #

	spriteType = {
		name = "GFX_USA_battleship_colorado"
		texturefile = "gfx/interface/technologies/USA_battleship_colorado.dds"
	}
	spriteType = {
		name = "GFX_USA_battleship_nevada"
		texturefile = "gfx/interface/technologies/USA_battleship_nevada.dds"
	}
	spriteType = {
		name = "GFX_USA_battleship_tennessee"
		texturefile = "gfx/interface/technologies/USA_battleship_tennessee.dds"
	}
	spriteType = {
		name = "GFX_USA_carrier_casablanca"
		texturefile = "gfx/interface/technologies/USA_carrier_casablanca.dds"
	}
	spriteType = {
		name = "GFX_USA_carrier_essex"
		texturefile = "gfx/interface/technologies/USA_carrier_essex.dds"
	}
	spriteType = {
		name = "GFX_USA_carrier_langley"
		texturefile = "gfx/interface/technologies/USA_carrier_langley.dds"
	}
	spriteType = {
		name = "GFX_USA_heavy_cruiser_wichita"
		texturefile = "gfx/interface/technologies/USA_heavy_cruiser_wichita.dds"
	}

}
