 spriteTypes = {


   ###     ######  ######## 
  ## ##   ##    ##    ##    
 ##   ##  ##          ##    
##     ##  ######     ##    
#########       ##    ##    
##     ## ##    ##    ##    
##     ##  ######     ##    


   ##   # #####  
  #  #  # #    # 
 #    # # #    # 
 ###### # #####  
 #    # # #   #  
 #    # # #    # 


	### CAS ### 
	SpriteType = {
		name = "GFX_AST_CAS1_medium"
		texturefile = "gfx/interface/technologies/AST_light_ba_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_CAS2_medium"
		texturefile = "gfx/interface/technologies/AST_light_im_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_CAS3_medium"
		texturefile = "gfx/interface/technologies/AST_light_ad_CAS_1.dds"
	}

	### Fighters ### 
	SpriteType = {
		name = "GFX_AST_early_fighter_medium"
		texturefile = "gfx/interface/technologies/AST_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_fighter1_medium"
		texturefile = "gfx/interface/technologies/AST_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_fighter2_medium"
		texturefile = "gfx/interface/technologies/AST_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_fighter3_medium"
		texturefile = "gfx/interface/technologies/AST_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_jet_fighter1_medium"
		texturefile = "gfx/interface/technologies/AST_light_mo_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_jet_fighter2_medium"
		texturefile = "gfx/interface/technologies/AST_light_mo_fighter_2.dds"
	}


	### Naval Bombers ### 
	SpriteType = {
		name = "GFX_AST_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/AST_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/AST_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/AST_light_ad_nav_1.dds"
	}


	### Heavy Fighters ### 
	SpriteType = {
		name = "GFX_AST_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/AST_medium_ba_hvy_fighter_1.dds"
	}
		SpriteType = {
		name = "GFX_AST_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/AST_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/AST_medium_ad_hvy_fighter_1.dds"
	}


	### Tactical Bomber ### 
	SpriteType = {
		name = "GFX_AST_early_bomber_medium"
		texturefile = "gfx/interface/technologies/AST_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/AST_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/AST_light_ad_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/AST_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_jet_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/AST_medium_mo_tac_1.dds"
	}


	### Strategic Bomber ### 
	SpriteType = {
		name = "GFX_AST_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_jet_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_mo_strat_1.dds"
	}


	### Transport ### 
	SpriteType = {
		name = "GFX_AST_early_transport_plane_medium"
		texturefile = "gfx/interface/technologies/AST_transport_plane_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_transport_plane_medium"
		texturefile = "gfx/interface/technologies/AST_transport_plane_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_AST_strategic_airlifter_medium"
		texturefile = "gfx/interface/technologies/AST_transport_plane_equipment_3.dds"
	}


   ##   # #####              #####  #####    ##      ##### ######  ####  #    # 
  #  #  # #    #             #    # #    #  #  #       #   #      #    # #    # 
 #    # # #    #    #####    #####  #####  #    #      #   #####  #      ###### 
 ###### # #####              #    # #    # ######      #   #      #      #    # 
 #    # # #   #              #    # #    # #    #      #   #      #    # #    # 
 #    # # #    #             #####  #####  #    #      #   ######  ####  #    # 


	### Fighters ### 
	SpriteType = {
		name = "GFX_AST_iw_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_basic_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_modern_small_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_light_mo_fighter_1.dds"
	}

	### Tactical Bombers ### 
	SpriteType = {
		name = "GFX_AST_iw_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_basic_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_light_ad_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_modern_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_medium_mo_tac_1.dds"
	}


	### Strategic Bombers ### 
	SpriteType = {
		name = "GFX_AST_iw_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_iw_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_basic_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_modern_large_airframe_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_mo_strat_1.dds"
	}


	### Transport ### 
	SpriteType = {
		name = "GFX_AST_bba_early_transport_plane_medium"
		texturefile = "gfx/interface/technologies/AST_transport_plane_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_bba_improved_transport_plane_medium"
		texturefile = "gfx/interface/technologies/AST_transport_plane_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_AST_bba_strategic_airlifter_medium"
		texturefile = "gfx/interface/technologies/AST_transport_plane_equipment_3.dds"
	}


   ##   # #####              #####  #        ##   #    # ######    #####  ######  ####  #  ####  #    # ###### #####  
  #  #  # #    #             #    # #       #  #  ##   # #         #    # #      #      # #    # ##   # #      #    # 
 #    # # #    #    #####    #    # #      #    # # #  # #####     #    # #####   ####  # #      # #  # #####  #    # 
 ###### # #####              #####  #      ###### #  # # #         #    # #           # # #  ### #  # # #      #####  
 #    # # #   #              #      #      #    # #   ## #         #    # #      #    # # #    # #   ## #      #   #  
 #    # # #    #             #      ###### #    # #    # ######    #####  ######  ####  #  ####  #    # ###### #    # 


	### CAS ### 
	SpriteType = {
		name = "GFX_AST_basic_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_ba_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_im_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_ad_CAS_1.dds"
	}


	### Fighters ### 
	SpriteType = {
		name = "GFX_AST_iw_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_basic_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_ad_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_modern_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_mo_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_modern_small_fighter_2_medium"
		texturefile = "gfx/interface/technologies/AST_light_mo_fighter_2.dds"
	}


	### Naval Bomber ### 
	SpriteType = {
		name = "GFX_AST_basic_small_naval_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_small_naval_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_ad_small_naval_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_ad_nav_1.dds"
	}



	### Heavy Fighter ### 
	SpriteType = {
		name = "GFX_AST_basic_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AST_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AST_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/AST_medium_ad_hvy_fighter_1.dds"
	}


	### Tactical Bomber ###
	SpriteType = {
		name = "GFX_AST_iw_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_basic_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_light_ad_nav_1.dds" 
	}
	SpriteType = {
		name = "GFX_AST_advanced_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_medium_ad_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_modern_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_medium_mo_tac_1.dds"
	}


	### Strategic Bomber ### 
	SpriteType = {
		name = "GFX_AST_iw_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_iw_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_basic_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_ad_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_modern_large_strategic_bomber_1_medium"
#		name = "GFX_AST_heavy_plane_2_medium"
		texturefile = "gfx/interface/technologies/AST_heavy_mo_strat_1.dds"
	}


	### Transport ### 
	SpriteType = {
		name = "GFX_AST_transport_plane_equipment_1_medium"
		texturefile = "gfx/interface/technologies/AST_transport_plane_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_transport_plane_equipment_2_medium"
		texturefile = "gfx/interface/technologies/AST_transport_plane_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_AST_transport_plane_equipment_3_medium"
		texturefile = "gfx/interface/technologies/AST_transport_plane_equipment_3.dds"
	}


   ##   #####  #    #  ####  #####  
  #  #  #    # ##  ## #    # #    # 
 #    # #    # # ## # #    # #    # 
 ###### #####  #    # #    # #####  
 #    # #   #  #    # #    # #   #  
 #    # #    # #    #  ####  #    # 


   ### Light Tank ###
	SpriteType = {
		name = "GFX_AST_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/AST_basic_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/AST_imp_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/AST_adv_light_tank.dds"
	}


   ### Great War Tank ###
	SpriteType = {
		name = "GFX_AST_gwtank_medium"
		texturefile = "gfx/interface/technologies/AST_gw_tank.dds"
	}


   ### Medium Tank ###
	SpriteType = {
		name = "GFX_AST_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/AST_basic_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/AST_imp_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/AST_adv_medium_tank.dds"
	}


   ### Heavy Tank ###
	SpriteType = {
		name = "GFX_AST_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AST_basic_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AST_imp_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AST_adv_heavy_tank.dds"
	}


   ### Modern Tank ###
	SpriteType = {
		name = "GFX_AST_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/AST_main_battle_tank.dds"
	}


   ### Super-heavy Tank ###
	SpriteType = {
		name = "GFX_AST_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/AST_superheavy_tank.dds"
	}


########################################
### Armor - Self-Propelled Artillery ###
########################################


   ### Medium Tank ###
	SpriteType = {
		name = "GFX_AST_advanced_medium_art_medium"
		texturefile = "gfx/interface/technologies/AST_adv_medium_tank_artillery.dds"
	}


   ##   #####  #    #  ####  #####              #####   ##   #    # #    #    #####  ######  ####  #  ####  #    # ###### #####  
  #  #  #    # ##  ## #    # #    #               #    #  #  ##   # #   #     #    # #      #      # #    # ##   # #      #    # 
 #    # #    # # ## # #    # #    #    #####      #   #    # # #  # ####      #    # #####   ####  # #      # #  # #####  #    # 
 ###### #####  #    # #    # #####                #   ###### #  # # #  #      #    # #           # # #  ### #  # # #      #####  
 #    # #   #  #    # #    # #   #                #   #    # #   ## #   #     #    # #      #    # # #    # #   ## #      #   #  
 #    # #    # #    #  ####  #    #               #   #    # #    # #    #    #####  ######  ####  #  ####  #    # ###### #    # 


   ### Light Tank ###
	SpriteType = {
		name = "GFX_AST_basic_light_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_basic_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_light_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_imp_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_light_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_adv_light_tank.dds"
	}


   ### Great War Tank ###
	SpriteType = {
		name = "GFX_AST_gw_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_gw_tank.dds"
	}


   ### Medium Tank ###
	SpriteType = {
		name = "GFX_AST_basic_medium_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_basic_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_medium_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_imp_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_medium_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_adv_medium_tank.dds"
	}


   ### Heavy Tank ###
	SpriteType = {
		name = "GFX_AST_basic_heavy_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_basic_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_heavy_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_imp_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_heavy_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_adv_heavy_tank.dds"
	}


   ### Modern Tank ###
	SpriteType = {
		name = "GFX_AST_main_battle_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_main_battle_tank.dds"
	}


   ### Super-Heavy Tank ###
	SpriteType = {
		name = "GFX_AST_super_heavy_tank_2_medium"
		texturefile = "gfx/interface/technologies/AST_superheavy_tank.dds"
	}


   ##   #####  #    #  ####  #####               ####  #####  ######  ####  #   ##   #         #####  #####   ####       # ######  ####  #####  ####  
  #  #  #    # ##  ## #    # #    #             #      #    # #      #    # #  #  #  #         #    # #    # #    #      # #      #    #   #   #      
 #    # #    # # ## # #    # #    #    #####     ####  #    # #####  #      # #    # #         #    # #    # #    #      # #####  #        #    ####  
 ###### #####  #    # #    # #####                   # #####  #      #      # ###### #         #####  #####  #    #      # #      #        #        # 
 #    # #   #  #    # #    # #   #              #    # #      #      #    # # #    # #         #      #   #  #    # #    # #      #    #   #   #    # 
 #    # #    # #    #  ####  #    #              ####  #      ######  ####  # #    # ######    #      #    #  ####   ####  ######  ####    #    ####  


	SpriteType = {
		name = "GFX_AST_land_cruiser_armor_medium"
		texturefile = "gfx/interface/technologies/AST_land_cruiser_armor.dds"
	}
	SpriteType = {
		name = "GFX_AST_land_cruiser_chassis_medium"
		texturefile = "gfx/interface/technologies/AST_land_cruiser_armor.dds"
	}


   ##   #####  ##### # #      #      ###### #####  #   # 
  #  #  #    #   #   # #      #      #      #    #  # #  
 #    # #    #   #   # #      #      #####  #    #   #   
 ###### #####    #   # #      #      #      #####    #   
 #    # #   #    #   # #      #      #      #   #    #   
 #    # #    #   #   # ###### ###### ###### #    #   #   


	### Artillery ###
	SpriteType = {
		name = "GFX_AST_gw_artillery_medium"
		texturefile = "gfx/interface/technologies/AST_artillery_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_artillery1_medium"
		texturefile = "gfx/interface/technologies/AST_artillery_2.dds"
	}
	SpriteType = {
		name = "GFX_AST_artillery4_medium"
		texturefile = "gfx/interface/technologies/AST_artillery_3.dds"
	}


	### Anti-Tank ###
	SpriteType = {
		name = "GFX_AST_interwar_antitank_medium" 
		texturefile = "gfx/interface/technologies/AST_AT_artillery_1.dds"
	}


 # #    # ######   ##   #    # ##### #####  #   # 
 # ##   # #       #  #  ##   #   #   #    #  # #  
 # # #  # #####  #    # # #  #   #   #    #   #   
 # #  # # #      ###### #  # #   #   #####    #   
 # #   ## #      #    # #   ##   #   #   #    #   
 # #    # #      #    # #    #   #   #    #   #   


	### Weapons & Equipment ###
	SpriteType = {
		name = "GFX_AST_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/AST_infantry_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/AST_infantry_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_AST_advanced_infantry_weapons_medium" 
		texturefile = "gfx/interface/technologies/AST_infantry_equipment_3.dds"
	}


   ### Mechanized equipment ###
	SpriteType = {
		name = "GFX_AST_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/AST_mechanized_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/AST_mechanized_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_AST_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/AST_mechanized_equipment_3.dds"
	}


   ### Amphibious equipment ###
	SpriteType = {
		name = "GFX_AST_amphibious_mechanized_infantry_medium"
		texturefile = "gfx/interface/technologies/AST_amphibious_mech_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_amphibious_mechanized_infantry_2_medium"
		texturefile = "gfx/interface/technologies/AST_amphibious_mech_2.dds"
	}



### Armored equipment ###
	SpriteType = {
		name = "GFX_AST_armored_car1_medium"
		texturefile = "gfx/interface/technologies/AST_armored_car_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_AST_armored_car2_medium"
		texturefile = "gfx/interface/technologies/AST_armored_car_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_AST_armored_car3_medium"
		texturefile = "gfx/interface/technologies/AST_armored_car_equipment_3.dds"
	}


##     ##  #######  ##       
##     ## ##     ## ##       
##     ## ##     ## ##       
######### ##     ## ##       
##     ## ##     ## ##       
##     ## ##     ## ##       
##     ##  #######  ######## 


   ##   # #####  
  #  #  # #    # 
 #    # # #    # 
 ###### # #####  
 #    # # #   #  
 #    # # #    # 


	### CAS ### 
	SpriteType = {
		name = "GFX_HOL_CAS1_medium"
		texturefile = "gfx/interface/technologies/HOL_light_ba_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_CAS2_medium"
		texturefile = "gfx/interface/technologies/HOL_light_im_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_CAS3_medium"
		texturefile = "gfx/interface/technologies/HOL_light_ad_CAS_1.dds"
	}


	### Fighters ### 
	SpriteType = {
		name = "GFX_HOL_early_fighter_medium"
		texturefile = "gfx/interface/technologies/HOL_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_fighter2_medium"
		texturefile = "gfx/interface/technologies/HOL_light_im_fighter_1.dds"
	}


	### Naval Bombers ### 
	SpriteType = {
		name = "GFX_HOL_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/HOL_light_im_nav_1.dds"
	}


	### Heavy Fighters ### 
	SpriteType = {
		name = "GFX_HOL_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_ad_hvy_fighter_1.dds"
	}


	### Tactical Bomber ### 
	SpriteType = {
		name = "GFX_HOL_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_im_tac_1.dds"
	}


	### Strategic Bomber ### 
	SpriteType = {
		name = "GFX_HOL_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/HOL_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/HOL_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/HOL_heavy_ad_strat_1.dds"
	}


   ##   # #####              #####  #####    ##      ##### ######  ####  #    # 
  #  #  # #    #             #    # #    #  #  #       #   #      #    # #    # 
 #    # # #    #    #####    #####  #####  #    #      #   #####  #      ###### 
 ###### # #####              #    # #    # ######      #   #      #      #    # 
 #    # # #   #              #    # #    # #    #      #   #      #    # #    # 
 #    # # #    #             #####  #####  #    #      #   ######  ####  #    # 


	### Fighters ### 
	SpriteType = {
		name = "GFX_HOL_iw_small_airframe_medium"
		texturefile = "gfx/interface/technologies/HOL_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_improved_small_airframe_medium"
		texturefile = "gfx/interface/technologies/HOL_light_im_fighter_1.dds"
	}


	### Tactical Bombers ### 
	SpriteType = {
		name = "GFX_HOL_improved_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_im_tac_1.dds"
	}


	### Strategic Bombers ### 
	SpriteType = {
		name = "GFX_HOL_basic_large_airframe_medium"
		texturefile = "gfx/interface/technologies/HOL_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_improved_large_airframe_medium"
		texturefile = "gfx/interface/technologies/HOL_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_advanced_large_airframe_medium"
		texturefile = "gfx/interface/technologies/HOL_heavy_ad_strat_1.dds"
	}


   ##   # #####              #####  #        ##   #    # ######    #####  ######  ####  #  ####  #    # ###### #####  
  #  #  # #    #             #    # #       #  #  ##   # #         #    # #      #      # #    # ##   # #      #    # 
 #    # # #    #    #####    #    # #      #    # # #  # #####     #    # #####   ####  # #      # #  # #####  #    # 
 ###### # #####              #####  #      ###### #  # # #         #    # #           # # #  ### #  # # #      #####  
 #    # # #   #              #      #      #    # #   ## #         #    # #      #    # # #    # #   ## #      #   #  
 #    # # #    #             #      ###### #    # #    # ######    #####  ######  ####  #  ####  #    # ###### #    # 


	### CAS ### 
	SpriteType = {
		name = "GFX_HOL_basic_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/HOL_light_ba_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_improved_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/HOL_light_im_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_advanced_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/HOL_light_ad_CAS_1.dds"
	}


	### Fighters ### 
	SpriteType = {
		name = "GFX_HOL_iw_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/HOL_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_improved_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/HOL_light_im_fighter_1.dds"
	}


	### Naval Bomber ### 
	SpriteType = {
		name = "GFX_HOL_improved_small_naval_bomber_1_medium"
		texturefile = "gfx/interface/technologies/HOL_light_im_nav_1.dds"
	}


	### Heavy Fighter ### 
	SpriteType = {
		name = "GFX_HOL_basic_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_improved_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_advanced_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_ad_hvy_fighter_1.dds"
	}


	### Tactical Bomber ###
	SpriteType = {
		name = "GFX_HOL_improved_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_im_tac_1.dds"
	}


	### Strategic Bomber ### 
	SpriteType = {
		name = "GFX_HOL_basic_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/HOL_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_improved_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/HOL_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_HOL_advanced_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/HOL_heavy_ad_strat_1.dds"
	}


#### ##    ##  ######  
 ##  ###   ## ##    ## 
 ##  ####  ## ##       
 ##  ## ## ##  ######  
 ##  ##  ####       ## 
 ##  ##   ### ##    ## 
#### ##    ##  ######  


   ##   # #####  
  #  #  # #    # 
 #    # # #    # 
 ###### # #####  
 #    # # #   #  
 #    # # #    # 


	### CAS ### 
	SpriteType = {
		name = "GFX_INS_CAS1_medium"
		texturefile = "gfx/interface/technologies/INS_light_ba_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_CAS2_medium"
		texturefile = "gfx/interface/technologies/INS_light_im_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_CAS3_medium"
		texturefile = "gfx/interface/technologies/INS_light_ad_CAS_1.dds"
	}


	### Fighters ### 
	SpriteType = {
		name = "GFX_INS_early_fighter_medium"
		texturefile = "gfx/interface/technologies/INS_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_fighter1_medium"
		texturefile = "gfx/interface/technologies/INS_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_fighter2_medium"
		texturefile = "gfx/interface/technologies/INS_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_fighter3_medium"
		texturefile = "gfx/interface/technologies/INS_light_ad_fighter_1.dds"
	}


	### Naval Bombers ### 
	SpriteType = {
		name = "GFX_INS_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/INS_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/INS_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/INS_light_ad_nav_1.dds"
	}


	### Heavy Fighters ### 
	SpriteType = {
		name = "GFX_INS_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_ba_hvy_fighter_1.dds"
	}
		SpriteType = {
		name = "GFX_INS_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_ad_hvy_fighter_1.dds"
	}


	### Tactical Bomber ### 
	SpriteType = {
		name = "GFX_INS_early_bomber_medium"
		texturefile = "gfx/interface/technologies/INS_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/INS_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/INS_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/INS_medium_ad_tac_1.dds"
	}


	### Strategic Bomber ### 
	SpriteType = {
		name = "GFX_INS_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/INS_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/INS_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/INS_heavy_ad_strat_1.dds"
	}


   ##   # #####              #####  #####    ##      ##### ######  ####  #    # 
  #  #  # #    #             #    # #    #  #  #       #   #      #    # #    # 
 #    # # #    #    #####    #####  #####  #    #      #   #####  #      ###### 
 ###### # #####              #    # #    # ######      #   #      #      #    # 
 #    # # #   #              #    # #    # #    #      #   #      #    # #    # 
 #    # # #    #             #####  #####  #    #      #   ######  ####  #    # 


	### Fighters ### 
	SpriteType = {
		name = "GFX_INS_iw_small_airframe_medium"
		texturefile = "gfx/interface/technologies/INS_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_basic_small_airframe_medium"
		texturefile = "gfx/interface/technologies/INS_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_small_airframe_medium"
		texturefile = "gfx/interface/technologies/INS_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_advanced_small_airframe_medium"
		texturefile = "gfx/interface/technologies/INS_light_ad_fighter_1.dds"
	}


	### Tactical Bombers ### 
	SpriteType = {
		name = "GFX_INS_iw_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/INS_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_basic_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/INS_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/INS_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_advanced_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/INS_medium_ad_tac_1.dds"
	}


	### Strategic Bombers ### 
	SpriteType = {
		name = "GFX_INS_basic_large_airframe_medium"
		texturefile = "gfx/interface/technologies/INS_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_large_airframe_medium"
		texturefile = "gfx/interface/technologies/INS_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_advanced_large_airframe_medium"
		texturefile = "gfx/interface/technologies/INS_heavy_ad_strat_1.dds"
	}


   ##   # #####              #####  #        ##   #    # ######    #####  ######  ####  #  ####  #    # ###### #####  
  #  #  # #    #             #    # #       #  #  ##   # #         #    # #      #      # #    # ##   # #      #    # 
 #    # # #    #    #####    #    # #      #    # # #  # #####     #    # #####   ####  # #      # #  # #####  #    # 
 ###### # #####              #####  #      ###### #  # # #         #    # #           # # #  ### #  # # #      #####  
 #    # # #   #              #      #      #    # #   ## #         #    # #      #    # # #    # #   ## #      #   #  
 #    # # #    #             #      ###### #    # #    # ######    #####  ######  ####  #  ####  #    # ###### #    # 


	### CAS ### 
	SpriteType = {
		name = "GFX_INS_basic_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/INS_light_ba_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/INS_light_im_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_advanced_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/INS_light_ad_CAS_1.dds"
	}


	### Fighters ### 
	SpriteType = {
		name = "GFX_INS_iw_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/INS_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_basic_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/INS_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/INS_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_advanced_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/INS_light_ad_fighter_1.dds"
	}


	### Naval Bomber ### 
	SpriteType = {
		name = "GFX_INS_basic_small_naval_bomber_1_medium"
		texturefile = "gfx/interface/technologies/INS_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_small_naval_bomber_1_medium"
		texturefile = "gfx/interface/technologies/INS_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_advanced_small_naval_bomber_1_medium"
		texturefile = "gfx/interface/technologies/INS_light_ad_nav_1.dds"
	}


	### Heavy Fighter ### 
	SpriteType = {
		name = "GFX_INS_basic_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_advanced_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/HOL_medium_ad_hvy_fighter_1.dds"
	}


	### Tactical Bomber ###
	SpriteType = {
		name = "GFX_INS_iw_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/INS_medium_iw_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_basic_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/INS_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/INS_medium_im_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_advanced_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/INS_medium_ad_tac_1.dds"
	}


	### Strategic Bomber ### 
	SpriteType = {
		name = "GFX_INS_basic_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/INS_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/INS_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_advanced_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/INS_heavy_ad_strat_1.dds"
	}


   ##   #####  #    #  ####  #####  
  #  #  #    # ##  ## #    # #    # 
 #    # #    # # ## # #    # #    # 
 ###### #####  #    # #    # #####  
 #    # #   #  #    # #    # #   #  
 #    # #    # #    #  ####  #    # 


   ### Light Tank ###
	SpriteType = {
		name = "GFX_INS_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/INS_imp_light_tank.dds"
	}


   ### Medium Tank ###
	SpriteType = {
		name = "GFX_INS_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/INS_basic_medium_tank.dds"
	}


   ### Heavy Tank ###
	SpriteType = {
		name = "GFX_INS_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/INS_basic_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/INS_imp_heavy_tank.dds"
	}


   ##   #####  #    #  ####  #####              #####   ##   #    # #    #    #####  ######  ####  #  ####  #    # ###### #####  
  #  #  #    # ##  ## #    # #    #               #    #  #  ##   # #   #     #    # #      #      # #    # ##   # #      #    # 
 #    # #    # # ## # #    # #    #    #####      #   #    # # #  # ####      #    # #####   ####  # #      # #  # #####  #    # 
 ###### #####  #    # #    # #####                #   ###### #  # # #  #      #    # #           # # #  ### #  # # #      #####  
 #    # #   #  #    # #    # #   #                #   #    # #   ## #   #     #    # #      #    # # #    # #   ## #      #   #  
 #    # #    # #    #  ####  #    #               #   #    # #    # #    #    #####  ######  ####  #  ####  #    # ###### #    # 


   ### Light Tank ###
	SpriteType = {
		name = "GFX_INS_improved_light_tank_2_medium"
		texturefile = "gfx/interface/technologies/INS_imp_light_tank.dds"
	}


   ### Medium Tank ###
	SpriteType = {
		name = "GFX_INS_basic_medium_tank_2_medium"
		texturefile = "gfx/interface/technologies/INS_basic_medium_tank.dds"
	}


   ### Heavy Tank ###
	SpriteType = {
		name = "GFX_INS_basic_heavy_tank_2_medium"
		texturefile = "gfx/interface/technologies/INS_basic_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_heavy_tank_2_medium"
		texturefile = "gfx/interface/technologies/INS_imp_heavy_tank.dds"
	}


 # #    # ######   ##   #    # ##### #####  #   # 
 # ##   # #       #  #  ##   #   #   #    #  # #  
 # # #  # #####  #    # # #  #   #   #    #   #   
 # #  # # #      ###### #  # #   #   #####    #   
 # #   ## #      #    # #   ##   #   #   #    #   
 # #    # #      #    # #    #   #   #    #   #   


	### Weapons & Equipment ###
	SpriteType = {
		name = "GFX_INS_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/INS_infantry_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/INS_infantry_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_INS_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/INS_infantry_equipment_3.dds"
	}
	SpriteType = {
		name = "GFX_INS_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/INS_infantry_equipment_4.dds"
	}


   ##   #####  ##### # #      #      ###### #####  #   # 
  #  #  #    #   #   # #      #      #      #    #  # #  
 #    # #    #   #   # #      #      #####  #    #   #   
 ###### #####    #   # #      #      #      #####    #   
 #    # #   #    #   # #      #      #      #   #    #   
 #    # #    #   #   # ###### ###### ###### #    #   #   


	### Artillery ###
	#SpriteType = {
	#	name = "GFX_INS_gw_artillery_medium"
	#	texturefile = "gfx/interface/technologies/INS_artillery_1.dds"
	#}
	SpriteType = {
		name = "GFX_INS_artillery1_medium"
		texturefile = "gfx/interface/technologies/INS_artillery_2.dds"
	}


 #    # ###### #    # #  ####  #      ######  ####  
 #    # #      #    # # #    # #      #      #      
 #    # #####  ###### # #      #      #####   ####  
 #    # #      #    # # #      #      #           # 
  #  #  #      #    # # #    # #      #      #    # 
   ##   ###### #    # #  ####  ###### ######  ####  


### Mechanized equipment ###
	SpriteType = {
		name = "GFX_INS_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/INS_mechanized_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/INS_mechanized_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/INS_mechanized_equipment_3.dds"
	}


### Armored equipment ###
	SpriteType = {
		name = "GFX_INS_armored_car1_medium"
		texturefile = "gfx/interface/technologies/INS_armored_car_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_INS_armored_car2_medium"
		texturefile = "gfx/interface/technologies/INS_armored_car_equipment_2.dds"
	}


 ######  ####    ###    
##    ##  ##    ## ##   
##        ##   ##   ##  
 ######   ##  ##     ## 
      ##  ##  ######### 
##    ##  ##  ##     ## 
 ######  #### ##     ## 


   ##   # #####  
  #  #  # #    # 
 #    # # #    # 
 ###### # #####  
 #    # # #   #  
 #    # # #    # 


	### CAS ### 
	SpriteType = {
		name = "GFX_SIA_CAS1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ba_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_CAS2_medium"
		texturefile = "gfx/interface/technologies/SIA_light_im_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_CAS3_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ad_CAS_1.dds"
	}


	### Fighters ### 
	SpriteType = {
		name = "GFX_SIA_early_fighter_medium"
		texturefile = "gfx/interface/technologies/SIA_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_fighter1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_fighter2_medium"
		texturefile = "gfx/interface/technologies/SIA_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_fighter3_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ad_fighter_1.dds"
	}


	### Naval Bombers ### 
	SpriteType = {
		name = "GFX_SIA_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/SIA_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ad_nav_1.dds"
	}


	### Heavy Fighters ### 
	SpriteType = {
		name = "GFX_SIA_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_ba_hvy_fighter_1.dds"
	}
		SpriteType = {
		name = "GFX_SIA_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_ad_hvy_fighter_1.dds"
	}


	### Tactical Bomber ### 
	SpriteType = {
		name = "GFX_SIA_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_im_tac_1.dds"
	}


	### Strategic Bomber ### 
	SpriteType = {
		name = "GFX_SIA_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/SIA_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/SIA_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/SIA_heavy_ad_strat_1.dds"
	}


   ##   # #####              #####  #####    ##      ##### ######  ####  #    # 
  #  #  # #    #             #    # #    #  #  #       #   #      #    # #    # 
 #    # # #    #    #####    #####  #####  #    #      #   #####  #      ###### 
 ###### # #####              #    # #    # ######      #   #      #      #    # 
 #    # # #   #              #    # #    # #    #      #   #      #    # #    # 
 #    # # #    #             #####  #####  #    #      #   ######  ####  #    # 


	### Fighters ### 
	SpriteType = {
		name = "GFX_SIA_iw_small_airframe_medium"
		texturefile = "gfx/interface/technologies/SIA_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_basic_small_airframe_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_small_airframe_medium"
		texturefile = "gfx/interface/technologies/SIA_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_small_airframe_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ad_fighter_1.dds"
	}


	### Tactical Bombers ### 
	SpriteType = {
		name = "GFX_SIA_basic_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_medium_airframe_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_im_tac_1.dds"
	}


	### Strategic Bombers ### 
	SpriteType = {
		name = "GFX_SIA_basic_large_airframe_medium"
		texturefile = "gfx/interface/technologies/SIA_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_large_airframe_medium"
		texturefile = "gfx/interface/technologies/SIA_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_large_airframe_medium"
		texturefile = "gfx/interface/technologies/SIA_heavy_ad_strat_1.dds"
	}


   ##   # #####              #####  #        ##   #    # ######    #####  ######  ####  #  ####  #    # ###### #####  
  #  #  # #    #             #    # #       #  #  ##   # #         #    # #      #      # #    # ##   # #      #    # 
 #    # # #    #    #####    #    # #      #    # # #  # #####     #    # #####   ####  # #      # #  # #####  #    # 
 ###### # #####              #####  #      ###### #  # # #         #    # #           # # #  ### #  # # #      #####  
 #    # # #   #              #      #      #    # #   ## #         #    # #      #    # # #    # #   ## #      #   #  
 #    # # #    #             #      ###### #    # #    # ######    #####  ######  ####  #  ####  #    # ###### #    # 


	### CAS ### 
	SpriteType = {
		name = "GFX_SIA_basic_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ba_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_im_CAS_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_small_CAS_1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ad_CAS_1.dds"
	}


	### Fighters ### 
	SpriteType = {
		name = "GFX_SIA_iw_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_iw_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_basic_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ba_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_im_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_small_fighter_1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ad_fighter_1.dds"
	}


	### Heavy Fighter ### 
	SpriteType = {
		name = "GFX_SIA_basic_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_ba_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_im_hvy_fighter_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_medium_heavy_fighter_1_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_ad_hvy_fighter_1.dds"
	}


	### Naval Bomber ### 
	SpriteType = {
		name = "GFX_SIA_basic_small_naval_bomber_1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ba_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_small_naval_bomber_1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_im_nav_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_small_naval_bomber_1_medium"
		texturefile = "gfx/interface/technologies/SIA_light_ad_nav_1.dds"
	}


	### Tactical Bomber ###
	SpriteType = {
		name = "GFX_SIA_basic_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_ba_tac_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_medium_tactical_bomber_1_medium"
		texturefile = "gfx/interface/technologies/SIA_medium_im_tac_1.dds"
	}


	### Strategic Bomber ### 
	SpriteType = {
		name = "GFX_SIA_basic_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/SIA_heavy_ba_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/SIA_heavy_im_strat_1.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_large_strategic_bomber_1_medium"
		texturefile = "gfx/interface/technologies/SIA_heavy_ad_strat_1.dds"
	}



   ##   #####  #    #  ####  #####  
  #  #  #    # ##  ## #    # #    # 
 #    # #    # # ## # #    # #    # 
 ###### #####  #    # #    # #####  
 #    # #   #  #    # #    # #   #  
 #    # #    # #    #  ####  #    # 


   ### Light Tank ###
	SpriteType = {
		name = "GFX_SIA_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_basic_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_imp_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_adv_light_tank.dds"
	}


   ### Great War Tank ###
	SpriteType = {
		name = "GFX_SIA_gw_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_gw_tank.dds"
	}


   ### Medium Tank ###
	SpriteType = {
		name = "GFX_SIA_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_basic_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_imp_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_adv_medium_tank.dds"
	}


   ### Heavy Tank ###
	SpriteType = {
		name = "GFX_SIA_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_basic_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_imp_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_adv_heavy_tank.dds"
	}


   ### Modern Tank ###
	SpriteType = {
		name = "GFX_SIA_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_main_battle_tank.dds"
	}


   ### Super-heavy Tank ###
	SpriteType = {
		name = "GFX_SIA_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_superheavy_tank.dds"
	}


#######################################
### Armor - Self-Propelled Anti-Air ###
#######################################


   ### Light Tank ###
	SpriteType = {
		name = "GFX_SIA_basic_light_spaa_tank_medium"
		texturefile = "gfx/interface/technologies/SIA_basic_light_spaa_tank.dds"
	}


   ##   #####  #    #  ####  #####              #####   ##   #    # #    #    #####  ######  ####  #  ####  #    # ###### #####  
  #  #  #    # ##  ## #    # #    #               #    #  #  ##   # #   #     #    # #      #      # #    # ##   # #      #    # 
 #    # #    # # ## # #    # #    #    #####      #   #    # # #  # ####      #    # #####   ####  # #      # #  # #####  #    # 
 ###### #####  #    # #    # #####                #   ###### #  # # #  #      #    # #           # # #  ### #  # # #      #####  
 #    # #   #  #    # #    # #   #                #   #    # #   ## #   #     #    # #      #    # # #    # #   ## #      #   #  
 #    # #    # #    #  ####  #    #               #   #    # #    # #    #    #####  ######  ####  #  ####  #    # ###### #    # 


   ### Light Tank ###
	SpriteType = {
		name = "GFX_SIA_basic_light_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_basic_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_light_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_imp_light_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_light_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_adv_light_tank.dds"
	}


   ### Great War Tank ###
	SpriteType = {
		name = "GFX_SIA_gw_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_gw_tank.dds"
	}


   ### Medium Tank ###
	SpriteType = {
		name = "GFX_SIA_basic_medium_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_basic_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_medium_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_imp_medium_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_medium_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_adv_medium_tank.dds"
	}


   ### Heavy Tank ###
	SpriteType = {
		name = "GFX_SIA_basic_heavy_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_basic_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_improved_heavy_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_imp_heavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_SIA_advanced_heavy_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_adv_heavy_tank.dds"
	}


   ### Modern Tank ###
	SpriteType = {
		name = "GFX_SIA_main_battle_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_main_battle_tank.dds"
	}


   ### Super-Heavy Tank ###
	SpriteType = {
		name = "GFX_SIA_super_heavy_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_superheavy_tank.dds"
	}


#######################################
### Armor - Self-Propelled Anti-Air ###
#######################################


   ### Light Tank ###
	SpriteType = {
		name = "GFX_SIA_basic_light_spaa_tank_2_medium"
		texturefile = "gfx/interface/technologies/SIA_basic_light_spaa_tank.dds"
	}


 #    #   ##   #    #   ##   #      
 ##   #  #  #  #    #  #  #  #      
 # #  # #    # #    # #    # #      
 #  # # ###### #    # ###### #      
 #   ## #    #  #  #  #    # #      
 #    # #    #   ##   #    # ###### 

    ### Cruisers ###
	SpriteType = {
		name = "GFX_SIA_basic_ship_hull_cruiser_medium"
		texturefile = "gfx/interface/technologies/SIA_basic_light_cruiser.dds"
	}


}

