category = {
 name = "UI"
 soundeffects = {
		alert_commander_captured
		select_general
		ability_generic
		ability_deeper_dig_in
		ability_defence_in_depth
		ability_front_overrun
		ability_local_command
		ability_local_reserves
	}
}

#########################################################
#														#
#					     ASSETS			    			#
#														#
#########################################################

### Commander Captuability_local_reserves Alert ###
sound = { 
	name = "alert_commander_captured_01"
	file = "taog_uix_sound_assets/alert_commander_captured_01.wav"
}

sound = { 
	name = "alert_commander_captured_02"
	file = "taog_uix_sound_assets/alert_commander_captured_02.wav"
}

sound = { 
	name = "alert_commander_captured_03"
	file = "taog_uix_sound_assets/alert_commander_captured_03.wav"
}

### General Select ###
sound = { 
	name = "select_general_01"
	file = "taog_uix_sound_assets/select_general_01.wav"
}

sound = { 
	name = "select_general_02"
	file = "taog_uix_sound_assets/select_general_02.wav"
}

sound = { 
	name = "select_general_03"
	file = "taog_uix_sound_assets/select_general_03.wav"
}

sound = { 
	name = "select_general_04"
	file = "taog_uix_sound_assets/select_general_04.wav"
}

sound = { 
	name = "select_general_05"
	file = "taog_uix_sound_assets/select_general_05.wav"
}

###################
#### Abilities #### 
###################

### Generic Ability ###
sound = { 
	name = "ability_generic_01"
	file = "taog_uix_sound_assets/ability_generic_01.wav"
}

sound = { 
	name = "ability_generic_02"
	file = "taog_uix_sound_assets/ability_generic_02.wav"
}

sound = { 
	name = "ability_generic_03"
	file = "taog_uix_sound_assets/ability_generic_03.wav"
}

sound = { 
	name = "ability_generic_04"
	file = "taog_uix_sound_assets/ability_generic_04.wav"
}

sound = { 
	name = "ability_generic_05"
	file = "taog_uix_sound_assets/ability_generic_05.wav"
}

### Deeper Dig-in ###
sound = { 
	name = "ability_deeper_dig_in_01"
	file = "taog_uix_sound_assets/ability_deeper_dig_in_01.wav"
}

sound = { 
	name = "ability_deeper_dig_in_02"
	file = "taog_uix_sound_assets/ability_deeper_dig_in_02.wav"
}

sound = { 
	name = "ability_deeper_dig_in_03"
	file = "taog_uix_sound_assets/ability_deeper_dig_in_03.wav"
}

sound = { 
	name = "ability_deeper_dig_in_04"
	file = "taog_uix_sound_assets/ability_deeper_dig_in_04.wav"
}

sound = { 
	name = "ability_deeper_dig_in_05"
	file = "taog_uix_sound_assets/ability_deeper_dig_in_05.wav"
}

### Defence in Depth ###
sound = { 
	name = "ability_defence_in_depth_01"
	file = "taog_uix_sound_assets/ability_defence_in_depth_01.wav"
}

sound = { 
	name = "ability_defence_in_depth_02"
	file = "taog_uix_sound_assets/ability_defence_in_depth_02.wav"
}

sound = { 
	name = "ability_defence_in_depth_03"
	file = "taog_uix_sound_assets/ability_defence_in_depth_03.wav"
}

sound = { 
	name = "ability_defence_in_depth_04"
	file = "taog_uix_sound_assets/ability_defence_in_depth_04.wav"
}

### Front Overrun ###

sound = { 
	name = "ability_front_overrun_01"
	file = "taog_uix_sound_assets/ability_front_overrun_01.wav"
}

sound = { 
	name = "ability_front_overrun_02"
	file = "taog_uix_sound_assets/ability_front_overrun_02.wav"
}

sound = { 
	name = "ability_front_overrun_03"
	file = "taog_uix_sound_assets/ability_front_overrun_03.wav"
}

sound = { 
	name = "ability_front_overrun_04"
	file = "taog_uix_sound_assets/ability_front_overrun_04.wav"
}

sound = { 
	name = "ability_front_overrun_05"
	file = "taog_uix_sound_assets/ability_front_overrun_05.wav"
}

### Local Command ###
sound = { 
	name = "ability_local_command_01"
	file = "taog_uix_sound_assets/ability_local_command_01.wav"
}

sound = { 
	name = "ability_local_command_02"
	file = "taog_uix_sound_assets/ability_local_command_02.wav"
}

sound = { 
	name = "ability_local_command_03"
	file = "taog_uix_sound_assets/ability_local_command_03.wav"
}

sound = { 
	name = "ability_local_command_04"
	file = "taog_uix_sound_assets/ability_local_command_04.wav"
}

sound = { 
	name = "ability_local_command_05"
	file = "taog_uix_sound_assets/ability_local_command_05.wav"
}

### Local Reserves ###
sound = { 
	name = "ability_local_reserves_01"
	file = "taog_uix_sound_assets/ability_local_reserves_01.wav"
}

sound = { 
	name = "ability_local_reserves_02"
	file = "taog_uix_sound_assets/ability_local_reserves_02.wav"
}

sound = { 
	name = "ability_local_reserves_03"
	file = "taog_uix_sound_assets/ability_local_reserves_03.wav"
}

sound = { 
	name = "ability_local_reserves_04"
	file = "taog_uix_sound_assets/ability_local_reserves_04.wav"
}

#########################################################
#														#
#					SOUNDEFFECTS	    				#
#														#
#########################################################

### Abilities ### 

soundeffect = {
	name = "alert_commander_captured"
	sounds = {	

		sound = "alert_commander_captured_01"
		sound = "alert_commander_captured_02"
		sound = "alert_commander_captured_03"
	}

	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = "select_general"
	sounds = {	

		sound = "select_general_01"
		sound = "select_general_02"
		sound = "select_general_03"
		sound = "select_general_04"
		sound = "select_general_05"
	}

	max_audible = 3
	max_audible_behaviour = fail
}

soundeffect = {
	name = "ability_generic"
	sounds = {	

		sound = "ability_generic_01"
		sound = "ability_generic_02"
		sound = "ability_generic_03"
		sound = "ability_generic_04"
		sound = "ability_generic_05"
	}

	max_audible = 3
	max_audible_behaviour = fail
}

soundeffect = {
	name = "ability_deeper_dig_in"
	sounds = {	

		sound = "ability_deeper_dig_in_01"
		sound = "ability_deeper_dig_in_02"
		sound = "ability_deeper_dig_in_03"
		sound = "ability_deeper_dig_in_04"
		sound = "ability_deeper_dig_in_05"
	}

	max_audible = 3
	max_audible_behaviour = fail
}

soundeffect = {
	name = "ability_defence_in_depth"
	sounds = {	

		sound = "ability_defence_in_depth_01"
		sound = "ability_defence_in_depth_02"
		sound = "ability_defence_in_depth_03"
		sound = "ability_defence_in_depth_04"
	}

	max_audible = 3
	max_audible_behaviour = fail
}

soundeffect = {
	name = "ability_front_overrun"
	sounds = {	

		sound = "ability_front_overrun_01"
		sound = "ability_front_overrun_02"
		sound = "ability_front_overrun_03"
		sound = "ability_front_overrun_04"
		sound = "ability_front_overrun_05"
	}

	max_audible = 3
	max_audible_behaviour = fail
}

soundeffect = {
	name = "ability_local_command"
	sounds = {	

		sound = "ability_local_command_01"
		sound = "ability_local_command_02"
		sound = "ability_local_command_03"
		sound = "ability_local_command_04"
		sound = "ability_local_command_05"
	}

	max_audible = 3
	max_audible_behaviour = fail
}

soundeffect = {
	name = "ability_local_reserves"
	sounds = {	

		sound = "ability_local_reserves_01"
		sound = "ability_local_reserves_02"
		sound = "ability_local_reserves_03"
		sound = "ability_local_reserves_04"
	}

	max_audible = 3
	max_audible_behaviour = fail
}
